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Scooped by Henrik Safegaard - Cloneartist onto Machinimania
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Kraftwerk - Autobahn

This is the most successful Kraftwerk song from 1974 (The Kraftwerk year "0"). The animation was made by Roger Mainwood in 1979. Now I finally can upload it ... (The original animation...
Henrik Safegaard - Cloneartist's insight:

A wonderful piece of music history -

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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Machinimania | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."


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The Digital Rocking Chair's curator insight, April 3, 1:01 AM

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Machinimania | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

 

Great article :-)

@safegaard


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | Machinimania | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Machinimania | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."


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Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Machinimania | Scoop.it

Michael Rundle:  "How do you make a video game? Sometimes the answer seems simple: you don't."


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Henrik Safegaard - Cloneartist's insight:

Interesting :-)

Maria Claudia Londoño D's curator insight, January 4, 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 12:11 AM

GRAN DESAFÍO

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Making Games

Making Games | Machinimania | Scoop.it

Edwin Mcrae: "There’s only one thing better than learning through games, and that’s learning through MAKING games" ...


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How developers deal with griefers

How developers deal with griefers | Machinimania | Scoop.it

Simon Hill: "Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?"


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Masters of Narrative Design™ 10: Christy Marx

Masters of Narrative Design™ 10: Christy Marx | Machinimania | Scoop.it
An interview with transmedia writer and narrative designer Christy Marx. Her works have spanned from film and television, to comic book and video games.

 

[A great interview on both platform specific and transmedia storytelling.]


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