Machinimania
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3D realtime animation movies and more goodies
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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | Machinimania | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 28, 2016 6:38 AM

 

Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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These FX Wizards May Have Solved VR Films’ Biggest Problem

These FX Wizards May Have Solved VR Films’ Biggest Problem | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:

If you hadn’t noticed by now, we are way down the rabbit hole.

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The Digital Rocking Chair's curator insight, October 8, 2015 5:07 AM


Peter Rubin:  "You haven't heard of Uncorporeal, but they've got something in their pocket that'll blow your mind."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

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The Digital Rocking Chair's curator insight, September 28, 2015 8:36 PM


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 2016 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Virtual Reality Will Take Over Your Virtual Life

How Virtual Reality Will Take Over Your Virtual Life | Machinimania | Scoop.it

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The Digital Rocking Chair's curator insight, September 17, 2015 5:10 PM


Kevin Ohannessian:  "Gamers and early adopters are going to put virtual reality on shelves, but social uses of VR will bring it into all our lives."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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6 Rules for Making Movies in the VR Age

6 Rules for Making Movies in the VR Age | Machinimania | Scoop.it

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The Digital Rocking Chair's curator insight, August 28, 2015 5:14 AM


Angela Watercutter:  "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."

Fausto Cantu's curator insight, August 29, 2015 11:03 AM

6 reglas para hacer películas en tiempos de la realidad virtual

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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VR: Finding The Storytelling Language of A New Medium

VR: Finding The Storytelling Language of A New Medium | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

"The computing era has opened up new avenues of engagement in storytelling. From games right on through to social media. VR experiences are the next step in that evolutionary track."

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The Digital Rocking Chair's curator insight, August 14, 2015 2:51 AM


Noah J. Nelson:  "Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time."

asli telli's curator insight, August 15, 2015 1:30 AM

Virtual reality is all based on story telling, ideation, visualisation: i.e. "storification in multimediated terms"...

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How VR Filmmakers Can Make Classics in Their All-New Medium

How VR Filmmakers Can Make Classics in Their All-New Medium | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

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The Digital Rocking Chair's curator insight, August 9, 2015 2:06 AM


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Aki Puustinen's curator insight, August 9, 2015 3:15 PM

 

Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Charlie Dare's curator insight, August 11, 2015 1:59 AM

 

Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

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The Digital Rocking Chair's curator insight, July 29, 2015 1:57 AM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Dr. Pamela Rutledge's curator insight, July 30, 2015 10:43 AM

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

Melanie Hundley's curator insight, August 4, 2015 10:20 AM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :)