MachinEVO is a 5-week workshop in Second Life for language educators to learn how to produce films of language learning conversations in Second Life. It starts on 14th January 2013 and is free of charge, registrations will be open from 7-13 January 2013.
From Wikipedia, the free encyclopedia Digital rights management (DRM) is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that are not desired or intended by the content provider.
Download Lightworks and enjoy the most advanced free Video Editing software available. Upgrade to Lightworks Pro and benefit from increased performance and wider codec support - eliminating the need for transcoding.
The Plot Diagram is an organizational tool focusing on a pyramid or triangular shape, which is used to map the events in a story. This mapping of plot structure allows readers and writers to visualize the key features of stories.
The basic triangle-shaped plot structure, representing the beginning, middle, and end of a story, was described by Aristotle. Gustav Freytag modified Aristotle's system by adding a rising action and a falling action to the structure. This interactive version of the graphic organizer supports both Aristotle's and Freytag's conceptualizations of plot structures.
Machinima is rocking it on YouTube: The video game content publisher clocked close to 350 million domestic video views in January alone. That's more than all the views of the next seven biggest publishers combined.
I am sure you have all watched some video tutorials or machinima recorded in Second Life. Up to version 1.19, the SL viewer had a recording feature built in but this is not the case anymore. So, if you want to make recordings, you need special recording software.
"Machinima – Recording in Second Life" by Jenna Ng
This page provides an overview of machinima, the technique of recording and producing film in virtual worlds. The document motivates the use of machinima in educational contexts, and then goes on to give technical information on recording and editing software. Finally there is a section with example machinima which have been produced for educational purposes.