Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to
|Scooped by Andrew Ferguson|
Andrew Ferguson's insight:
Games based learning is an area which increasingly invokes great conversation in educational circles. This article presents some practical reasons as to why learning through games, where explicit learning outcomes are defined, is a viable alternative to traditional training. Increasingly, the role of teachers is being re-imagined through gaming and it is unsurprising that teachers may question how use of games aligns with specific elements of the curriculum. A key consideration in this area is how to support teachers who may be reluctant to adopt video games as a learning tool due to a lack of expertise and questions around learning outcomes. There is no question that curriculum based games have several advantages over more traditional teaching methods. This article argues quite effectively that games are well equipped to provide interest and motivation to learn, respond to situations using complex reasoning and imagination as well as provide instant feedback to users on their progress. It is probably important to acknowledge that this type of gaming may be somewhat removed from the more popular games with my students. In games such as Minecraft (which they inform me is 'hot' at the moment) they are immersed in a virtual world which requires them to develop various cognitive processes, problem solving skills and communication yet is seemingly void of prescribed academic disciplinary knowledge. I am excited to work in a era where gamed are on the educational agenda. I am genuinely excited about the potential of games based learning.