Lyseo.org (ICT in High School)
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50 Apps That Clarify 50 New Ways To Learn | TeachThought

50 Apps That Clarify 50 New Ways To Learn | TeachThought | Lyseo.org (ICT in High School) | Scoop.it
50 Apps That Clarify 50 New Ways To Learn

Via Rob Hatfield, M.Ed., Dean J. Fusto
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Tästä kokeilemaan!

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Rob Hatfield, M.Ed.'s curator insight, April 26, 2014 7:57 PM

This is a nice teaching and learning resource list for your learning environment.

Lyseo.org (ICT in High School)
 ICT and the use of modern pedagogy in high school, content mainly in english and  finnish, e-learning, mobile learning, EdTec, Tvt lukio
Curated by Mika Auramo
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Pedagogiasta heutagogiaan – osa II | Lyseo.org blogi

Pedagogiasta heutagogiaan – osa II | Lyseo.org blogi | Lyseo.org (ICT in High School) | Scoop.it

Johdanto Niin kuin Carl Rogerskin sanoi aikoinaan, ettemme pysty suoraan opettamaan toista ihmistä, vain avustamaan (facilitate) oppimisessa, heutagogisesta näkökulmasta tarkasteltuna opettajan tehtävä on toimia avustajana ja ohjaajana, joka...

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Book preview 01: A Learner’s paradise by Richard Wells

Book preview 01: A Learner’s paradise by Richard Wells | Lyseo.org (ICT in High School) | Scoop.it
Wow! I wrote and published a book! I was asked to write the book by edTechTeam after an online chat where I outlined what I had presented about NZ education at an event in Miami. My aim in writing the book is to inspire educators around the world to implement significant change based on the amazing initiatives…
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The three ages of digital

The three ages of digital | Lyseo.org (ICT in High School) | Scoop.it
We need to see the world in these three phases: before a full immersion of digital communications technology; when such technologies have faded into the..

Via Suvi Salo
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Mika Auramo's comment, June 24, 2:10 AM
Tämä olikin mielenkiintoinen artikkeli. Nykynuoria pidetään usein diginatiiveina. Yllättävän monella käsitteet on hukassa, ja pidetään chätttäilyäkin keinotodellisuutena.
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6 trends for creating Iconic eLearning

6 trends for creating Iconic eLearning | Lyseo.org (ICT in High School) | Scoop.it
Once dismissed for being too basic, rapid eLearning creation has lately taken on a whole new dimension. With corporate learning departments under increasing pressure to create engaging content that works quickly and effectively, rapid learning has come to the fore again with plenty of bells and whistles thanks to today’s intuitive HTML5 authoring tools. With learner expectations higher than ever, here are 6 trends for crafting super cool, iconic eLearning that will really appeal to today’s tech-savvy, self-driven corporate learners.

Via Edumorfosis
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Rescooped by Mika Auramo from Effective Education
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Understanding The Difference Between eLearning and mLearning

Understanding The Difference Between eLearning and mLearning | Lyseo.org (ICT in High School) | Scoop.it
“ What's the Difference Between eLearning and mLearning? Here, we list down four of the main differences between both.”
Via Paige Brooks-Jeffiers, Mark E. Deschaine, PhD
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Anbalagan Govindan's curator insight, June 23, 6:42 AM
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Armando's curator insight, June 24, 5:52 AM
Understanding The Difference Between eLearning and mLearning
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Librarian Approved: 30 Ed-Tech Apps to Inspire Creativity and Creation

Librarian Approved: 30 Ed-Tech Apps to Inspire Creativity and Creation | Lyseo.org (ICT in High School) | Scoop.it
A group of tech-savvy librarians offer up a list of their favorite education apps this year.

Via John Evans
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Joyce Valenza's curator insight, June 23, 8:19 AM
Advice from Michelle's edWeb session
Rescooped by Mika Auramo from Creative teaching and learning
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Fourteen tech tools to enhance project-based learning

Fourteen tech tools to enhance project-based learning | Lyseo.org (ICT in High School) | Scoop.it

"By Emily Liebtag - During our time at PBL World, we discovered 14 tech tools that can help educators enhance project-based learning in their classroom ..."


Via Leona Ungerer
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Won Ho's curator insight, June 20, 9:21 AM
PBL에 사용될 수 있는 도구들... 방법들...
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Connectivism - Emerging Perspectives on Learning, Teaching and Technology

Connectivism - Emerging Perspectives on Learning, Teaching and Technology | Lyseo.org (ICT in High School) | Scoop.it

Via Dr. Susan Bainbridge, Marco Pozzi
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DNL's curator insight, June 20, 5:05 AM
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Maker Education: Pedagogy, Andragogy, Heutagogy

Maker Education: Pedagogy, Andragogy, Heutagogy | Lyseo.org (ICT in High School) | Scoop.it
Maker education is currently a major trend in education. But just saying that one is doing Maker Education really doesn’t define the teaching practices that an educator is using to facilitate it. Maker education takes on many forms. This post provides an overview of how maker education is being implemented based on the teaching practices as defined by the Pedagogy, Andragogy, Heutagogy (PAH) continuum.

Via Edumorfosis
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Luis Estrem's curator insight, June 19, 8:26 AM
Productores de la Educación: Una mirada desde los paradigmas de Pedagogía, Andragogía y Heutagogía (aprender a aprender)
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How to Boost Your Teacher Brand | Shake Up Learning

How to Boost Your Teacher Brand | Shake Up Learning | Lyseo.org (ICT in High School) | Scoop.it
  PinterestThis post was originally published on Edsurge.com. These days, your online presence is your resume. It’s also the best way to promote your personal and professional brand. Haven’t yet jumped on the social media bandwagon? Now is the time. If you’re a teacher, building your brand is more important than ever. Whether you are looking …
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How Leaders Can Let Go Without Losing Control

How Leaders Can Let Go Without Losing Control | Lyseo.org (ICT in High School) | Scoop.it
Manage through principles, not just processes.

Via donhornsby, Aki Puustinen
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donhornsby's curator insight, June 7, 10:31 AM
(From the article): By creating the missing layer of decision principles, leaders have an opportunity to let go without losing control, and to add structure without losing speed. It’s a way to transcend the tradeoff between alignment and autonomy and to create a culture based on principles over process. It works for birds, fish, and soldiers. Maybe it’s time to give it a try for companies too.
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Twenty web tools and apps for learners to create fun videos – Teacher Reboot Camp

Twenty web tools and apps for learners to create fun videos – Teacher Reboot Camp | Lyseo.org (ICT in High School) | Scoop.it

"Students enjoy producing short videos and showing their creativity. Planning a video project doesn’t have to be a huge headache. In my digital book, Learning to Go, I provide tips, resources, rubrics, and handouts to help your students storyboard their productions ..."

©


Via Leona Ungerer
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Rescooped by Mika Auramo from blended learning
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35 Interfaces That Changed Our World

35 Interfaces That Changed Our World | Lyseo.org (ICT in High School) | Scoop.it
See 35 user interface examples pivotal to some of the most important innovations and how these interfaces transformed our lives over the years

Via Vladimir Kukharenko
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Rescooped by Mika Auramo from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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7 Simple Ways to Use Technology With Purpose - A.J. JULIANI

7 Simple Ways to Use Technology With Purpose - A.J. JULIANI | Lyseo.org (ICT in High School) | Scoop.it
“Why are you using technology? Or more importantly, how are you using technology to better the learning in your classroom and/or school? If you are like me,”
Via Tom D'Amico (@TDOttawa)
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Rescooped by Mika Auramo from Recursos Online
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20 Professional and Free Online Website Builders

20 Professional and Free Online Website Builders | Lyseo.org (ICT in High School) | Scoop.it
Do you need a professional website? We selected 20 free online website builders to help you create your stunning website in just minutes!

Via Maria Margarida Correia
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Rescooped by Mika Auramo from Integration and Teaching: Ed Tech
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'Teachers must embrace new technology or risk becoming obsolete'

'Teachers must embrace new technology or risk becoming obsolete' | Lyseo.org (ICT in High School) | Scoop.it
'In the past I have always said that a computer could never replace a teacher, because learning was based on relationships. Today, I am not so sure'

Via juandoming, David W. Deeds
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David W. Deeds's curator insight, June 23, 6:45 PM

Testify! Thanks to Juan Doming.

Rescooped by Mika Auramo from Education 2.0 & 3.0
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The 7 Best OneNote Apps You Can Have for Free

The 7 Best OneNote Apps You Can Have for Free | Lyseo.org (ICT in High School) | Scoop.it
OneNote looks after your note-taking needs, and you can take it further with just a few tweaks. We look at the best free OneNote apps that can help you stay organized and productive.
Via Yashy Tohsaku
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Rescooped by Mika Auramo from 21st Century skills of critical and creative thinking
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Leadership Matrix: The Passion Pyramid

Leadership Matrix: The Passion Pyramid | Lyseo.org (ICT in High School) | Scoop.it
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Via Lynnette Van Dyke
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Rescooped by Mika Auramo from Cool Tools for 21st Century Learners
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Countdown to the ThingLink Summer VR Challenge | Cool Tools for 21st Century Learners

Countdown to the ThingLink Summer VR Challenge | Cool Tools for 21st Century Learners | Lyseo.org (ICT in High School) | Scoop.it
In less than 2 weeks we will officially be kicking off the ThingLink Summer VR Challenge! This free, online, self-paced professional development experience will provide opportunities for educators at all levels to work together to explore and create interactive 360/VR activities for teaching and learning. This Pilot with Pedagogy is designed to help educators successfully embrace the powerful possibilities of the 360/VR Editor. We invite you to participate in this online learning experience.

Via Susan Oxnevad
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Rescooped by Mika Auramo from E-Learning-Inclusivo (Mashup)
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Digital Identity and Personal Learning Networks (PLN) in a PhD researchers community

Digital Identity and Personal Learning Networks (PLN) in a PhD researchers community | Lyseo.org (ICT in High School) | Scoop.it

This study intends to research a community of researchers, in order to analyze how they use social networks to deepen their knowledge, how they create, stimulate and sustain their social network, to get knowledge from the contacts they establish.


Via THE *OFFICIAL ANDREASCY*, Andreas Christodoulou, juandoming
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IFTF: Open Cities

IFTF: Open Cities | Lyseo.org (ICT in High School) | Scoop.it
Start Making the Future
The Open Cities map is a tool to help you cultivate a maker mindset as you participate in the reinvention of the city as an open city. Use it to anticipate future challenges, leverage technology catalysts, zoom in on zones of innovation, and make your city—or any city—a better place for everyone to work, play, and make the future.
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Rescooped by Mika Auramo from Educational technology , Erate, Broadband and Connectivity
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A Gamified e-Learning Design Model to Promote and Improve Learning

A Gamified e-Learning Design Model to Promote and Improve Learning | Lyseo.org (ICT in High School) | Scoop.it
This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification.

Via THE *OFFICIAL ANDREASCY*, Bonnie Bracey Sutton
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Andreas Christodoulou's curator insight, June 2, 1:03 AM
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shazia.wj's curator insight, June 21, 4:35 AM
A Gamified #eLearning Design Model to Promote and Improve Learning #gamification  #learningdesign
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13 ways to create unforgettable multimedia with Adobe Spark

13 ways to create unforgettable multimedia with Adobe Spark | Lyseo.org (ICT in High School) | Scoop.it
Multimedia is one way that technology is impacting what we do in the classroom. Just look back 10 years. To create impressive video, audio and images in the past, it used to take expensive equipment. Video mixers. Audio boards. Design software. Now we have high-resolution (or high-definition) creation tools right in our pockets. Smart phones, [...]
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5 Tips for Assessing Project Based Learning - Daily Genius

5 Tips for Assessing Project Based Learning - Daily Genius | Lyseo.org (ICT in High School) | Scoop.it
I love project-based work. It has given my students a sense of purpose and provided a meaningful context for the skills they are learning in my class. But despite its name, I am not grading the project so much as the process of getting there. That’s where the real learning occurs. Consider these three students, …
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Rescooped by Mika Auramo from Educational Technology News
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Virtual Reality Disruption: Will 3-D technology break through to the educational mainstream?

Virtual Reality Disruption: Will 3-D technology break through to the educational mainstream? | Lyseo.org (ICT in High School) | Scoop.it

"icture this: A student wears a set of goggles that transport her from a classroom in Athens, Georgia, to the Parthenon, 5,600 miles away in Athens, Greece. In an interactive, 3-D world, she peers up and down each of the 17 columns on the temple’s side and examines the fluted shafts. She notes that they have no bases. It’s easy to understand the differences between Ionic and Doric architecture here: rather than relying on textbook descriptions, those differences come to life before her eyes."


Via EDTECH@UTRGV
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