No big deal right? We have seen gravity and occlusion effects in video games for years? And the Microsoft demo we posted last week easily and elegantly demonstrates gravity and occlusion with regard to augmented virtual objects. The reason I find significance in this update from Metaio is that the kind of tracking they have been able to create is being done in real time, in variable lighting and multiple environments. They are able to provide this gravity-sensitive AR image tracking outside of a single, closed or completely controlled space which increases the potential for use in the real world.
Via Gary Hayes