3 game-like concepts you can use.
* Stories, Yes. Bullets, No!
"We've all heard that it is no longer cool to give a presentation of nothing but bullet points. But while it's easy to say 'don't use bullets,' it's a lot harder to figure out what to do instead. One option is to think like a video game designer. The objective of the game may be to save the princess, but to make the game compelling, you have to tell the princess's backstory, make us adore the princess, and then tell us what trouble the princess is in and how we'll save her."
"At a minimum, create a work-like scenario. ... An even more compelling story will have actual characters and a string of events. "
* Challenge Learners and Promote Creativity
* Provide Continual On-The-Spot Feedback
Via Katherine Stevens