For a child, technology plays many roles: teacher, babysitter, playmate and pacifier. As a result, our kids are drifting between the digital and analog worlds, and often find themselves tripped up by the border between the two.
Via EDTC@UTB
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Rescooped by Luciana Viter from Educational Technology News onto Litteris |
For a child, technology plays many roles: teacher, babysitter, playmate and pacifier. As a result, our kids are drifting between the digital and analog worlds, and often find themselves tripped up by the border between the two.
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The job of the humanities academic has always been to absorb large amounts of content, evaluate it, synthesize it, and portray the results in a way that will be relevant and engaging to an audience... Via Vance Stevens
Vance Stevens's curator insight,
January 18, 1:47 AM
My workflow is a bit different from the one suggested here. I was checking http://paper.li/tag/evomlit and I saw from the Twitter feed there that Vanessa Vaile had highly recommended this post, so I read it and scooped it.
In this post, Allan Johnson explain how he applies the rule of 30% "chatter" in his Twitter feeds and 70% "content" by using "a good RSS reader, a read-it-later app, a tweet scheduling app, and a tweeting time calculator." With these tools he filters his always-on tweet stream into stuff he can read in two minutes but "pocket" items requiring deeper reading to a set time on Sunday devoted to that. He then uses a tool to know when his PLN is most active to activate another tool to schedule delivery of his tweets on "content" at optimal times throughout the week. Johnson illustrates his workflow with clear diagrams and says, regarding these tools, "I like the ones that I use precisely because of their elegant and seamless integration. With this set up in place, it means that I have plenty of time to do what no app ever can: thinking about the ideas I have found." Delete the scoop?
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This research shows that children learn better when interacting with tools like the iPad in class rather than kids who just watch. The studies done also show that 29% of parents download apps for their children to use. Georgetown university did a study with children with a puppet show some watching live some watching a video recording and a third groups that interactively made a puppet show with a computer. They then went into a room to look for the puppets. The kids who watched a video had a harder time finding the puppets than the other two groups.