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Curated by Luciana Viter
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Linguagem Virtual | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
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Rescooped by Luciana Viter from Conocimiento y Capital Humano
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Creating Games for Learning: Strategies for Learning in a ‘Different’ Way

Creating Games for Learning: Strategies for Learning in a ‘Different’ Way | Linguagem Virtual | Scoop.it
Game-based Learning (GBL) has been making a strong foray into the world of corporate training in the past few years. Games are exciting and create a lasting impact. They are interactive – drawing ou

Via Luis Negrete
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Rescooped by Luciana Viter from iEduc@rt
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El uso del juego como estrategia de aprendizaje...

El uso del juego como estrategia de aprendizaje... | Linguagem Virtual | Scoop.it
“ Aprendizaje basado en el juego (Más sobre gamificación.”
Via Mario Lobato, Alex Carrión, Reucover
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Rescooped by Luciana Viter from Games, gaming and gamification in Higher Education
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Linguagem Virtual | Scoop.it
The Difference Between Gamification And Game-Based Learning

Via Amy Melendez, Kim Flintoff
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Pierre Turkiewicz's curator insight, April 27, 2014 5:38 AM

Gamification, serious gaming, game-based learning explained

Rescooped by Luciana Viter from Contenidos educativos digitales
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Sara de Freitas: “El aprendizaje basado en los juegos es más efectivo” | El Blog de Educación y TIC

Sara de Freitas: “El aprendizaje basado en los juegos es más efectivo” | El Blog de Educación y TIC | Linguagem Virtual | Scoop.it
Entrevista con Sara de Freitas, investigadora y especialista en Serious Games. Su asignatura favorita era la Historia y le encantaba explorar con sus amigos.

Via Silvan Pan Morel
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Rescooped by Luciana Viter from Effective Technology Integration into Education
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Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started | Linguagem Virtual | Scoop.it
Check your hardware, find suitable games, play and learn from colleagues - tips for getting started with game-based learning.

Via Norton Gusky, Mark E. Deschaine Ph.D.
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Norton Gusky's curator insight, September 6, 2014 4:08 PM

Jordan Shapiro has written an excellent article outlining tips about devices, games available, places to go to see how other educators are using games, and places that offer support.

Rescooped by Luciana Viter from Games and education
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Three Mysterious Keys to Interactive Learning

The terms game-thinking, game-elements, and gamification have all entered into the vocabulary of trainers, e-learning developers, and instructional designers...

Via Maria Margarida Correia
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Rescooped by Luciana Viter from Games and education
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How a Teacher Used Civilization IV to Teach Roman History

How a Teacher Used Civilization IV to Teach Roman History | Linguagem Virtual | Scoop.it
Bringing that feeling of “One more turn” into History Class
Education Games Research had an account of a Canadian teacher, Dr. Shawn Graham, who employed a unique approach in using games in education.

Via Maria Margarida Correia
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Rescooped by Luciana Viter from Games and education
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Forget Gold Coins and Badges: The Real Value of Video Games for Learning

Forget Gold Coins and Badges: The Real Value of Video Games for Learning | Linguagem Virtual | Scoop.it
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.

Via Maria Margarida Correia
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Rescooped by Luciana Viter from iEduc
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Linguagem Virtual | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas, michel verstrepen, Rui Guimarães Lima, NikolaosKourakos
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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.