Education Services Australia partnered with Australian teachers’ associations to develop practical, classroom-related digital resources that are aligned to the Australian Curriculum. In this article Gabrielle England provides an overview of resources available for Phase 1 Learning Areas.
The best part about ThingLink is you can jam pack everything onto one page and one image. By tagging your image with content from all over the internet - YouTube, Flickr, Facebook, Twitter, or linking to a PDF to further explain something…you get the idea.
From helping kids develop artistic skills to tutorials on complicated numerical, apps are changing the way children are learning today, says Shantanu Prakash .
Over the last decade, as information technology has revolutionized education, it has also spawned numerous inventive sub-cultures of software and hardware development that go to support education delivery. One of the most promising features of this eco-system has been educational apps.
These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
The All Hallows’ School library has had a distinguished history since its inception in 1882, and rapid changes in technology over the last three decades have produced a major shift in how the library operates and delivers student services.
Follow two teachers as they explore and learn about inquiry learning.
Join us as we investigate how to implement inquiry-based learning in our grade 5/6 classroom (grade 4/5 - 2013/2014). We've added a new tab on our website that is connected to the work we are doing in inquiry to support the curriculum roll-out of the "New Ontario Revised Social Studies, History & Geography" (2013) document. This document focus' on the inquiry process and concepts of disciplinary thinking. We are pleased to have the opportunity to be a part of the roll-out team for the Ministry of Education.
"Padlet is a great platform for bookmarking and sharing digital content. Since in its launch a few years ago, Padlet (formerly Wallwisher) has undergone several great updates that make it an ideal tool to use with students in class. Before we see some of the ways to use this platform with students, let us have a look at some of its features ."
Graphite™ is a free service from nonprofit Common Sense Media designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers.
"Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."
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