One campus’ firsthand account of gamification in the academic library
Laura Hilbert Ponikvar's insight:
We had pretty good success with gamification of our library orientation in Fall 2012. We used Evernote, rather than SCVNGR, because we felt that it had uses outside of the exercise & would be useful to them throughout their academic careers. We're looking forward to fine-tuning the process this year.
This book features nine exemplary programs set in all types of libraries. You'll find proven, successful ways of introducing online credit-based information literacy instruction, innovative methods for teaching critical thinking ...