College Libraries Transition to High Tech Learning Centers EdTech Magazine: Focus on Higher Education Karl Carter, director of the library's MInDSpace (Media and Instructional Design) media lab, now has the wired and wireless bandwidth he needs to...
One campus’ firsthand account of gamification in the academic library
Laura Hilbert Ponikvar's insight:
We had pretty good success with gamification of our library orientation in Fall 2012. We used Evernote, rather than SCVNGR, because we felt that it had uses outside of the exercise & would be useful to them throughout their academic careers. We're looking forward to fine-tuning the process this year.