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Library Gems for All Ages
FYIs for education, advocacy and awareness of issues relevant for school and public libraries.
Curated by Anita Vance
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Rescooped by Anita Vance from Information and digital literacy in education via the digital path
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Gamification: putting the fun into learning | AfricaEducation [Blogs]

Gamification: putting the fun into learning  | AfricaEducation [Blogs] | Library Gems for All Ages | Scoop.it

Gamification may sound to some like educational games, because it uses gaming techniques to help to teach students new concepts. If one can connect with people effectively through games, can this make learning easier?


Via Elizabeth E Charles
Anita Vance's insight:

The understanding of gaming techniques as applied to learning can open the doors and minds of our learners - worth a try...

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Rescooped by Anita Vance from Information and digital literacy in education via the digital path
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50 Activities To Promote Digital Media Literacy In Students

50 Activities To Promote Digital Media Literacy In Students | Library Gems for All Ages | Scoop.it
50 Activities To Promote Digital Media Literacy In Students

 

Literacy is changing–not at its core necessarily, but certainly at its edges as it expands to include new kinds of “reading.”

Digital media is quickly replacing traditional media forms as those most accessible to most 21st century learners. The impact of this change is extraordinarily broad, but for now we’ll narrow it down to changes in how learners respond to the media they consume.

The most fundamental pattern of formal academia is to read something and then write about it. Sometimes this writing comes in the form of responding to questions, while other time it’s in the form of an essay. And sometimes the reading is watching, playing with, or otherwise interacting with a digital media. So I thought it might make sense to compile a list of “things” learners can do as the result of “consuming” a digital media.


Via Elizabeth E Charles
Anita Vance's insight:

This is an excellent mix of activities with various media - So good to see it itemized and recommended for inclusion across the curriculum.  Ideas include great ideas for cooperative /team ventures.

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