Library Evolution: the changing shape of libraries and librarianship
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Library Evolution: the changing shape of libraries and librarianship
Makerspaces, learning spaces, virtual spaces. Ideas and inspiration about libraries, literature and professional leadership.
Curated by Sue Osborne
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Rescooped by Sue Osborne from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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2014 Horizon Report K12 Edition

2014 Horizon Report K12 Edition | Library Evolution: the changing shape of libraries and librarianship | Scoop.it
This years Horizon report is out. If you are not familiar with the Horizon report it is a document put out by the New Media Consortium each year that looks at what technology is on the horizon. It ...

Via Tom D'Amico (@TDOttawa)
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Rescooped by Sue Osborne from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Research on middle school student use of Mobile Technology

Research on middle school student use of Mobile Technology | Library Evolution: the changing shape of libraries and librarianship | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Rescooped by Sue Osborne from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Library Evolution: the changing shape of libraries and librarianship | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

Via Tom D'Amico (@TDOttawa)
Sue Osborne's insight:

"All of us working in education should be skeptical about any innovation that doesn’t aim to produce evidence of its effectiveness." Says it all really. As long as this is not ALL that is done to improve outcomes, bring it on!  Game play has definite postiives for creative thinking, criitcal thinking, and cooprative learning for students. Ignore games at your peril, methinks.

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