Persée est un programme de publication électronique de revues scientifiques en sciences humaines et sociales. L'intégralité des collections imprimées de revues est numérisée et mise en ligne sur un portail qui offre un accès à l'ensemble de ces collections et des possibilités avancées d'exploitation de ces corpus numérisés. Les revues font l'objet d'une sélection pour garantir la cohérence de l'offre éditoriale et scientifique du portail. / Persée is a program which was created for the digital publication of scientific journals in the field of the humanities. The entire printed collection of journals is digitized and published online through a portal which offers access to the collections as well as advanced functionalities which facilitate and enhance use of the portal's resources. The journals are selected by an editorial board, thereby guaranteeing the collection's scientific coherence.
From executive producer Zach Braff comes an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, VIDEO GAMES: THE MOVIE is a celebration of gaming from Atari to Xbox, and an eye-opening look at what lies ahead.
Available to own the day it hits theaters in the United States and Canada, versions of the film will also be available in many other countries around the world, including the United Kingdom, Ireland, Germany, France, Switzerland, Austria, Belgium, Luxembourg, Australia, New Zealand, Norway, Sweden, Denmark, and all of Latin America. Subtitling and dubbing will vary country by country.
Each time the media reports another senseless mass killing by a teenager, we all begin to wonder what is affecting our youth to cause this aggression. Many people have suggested that the violent video games now being used on a widespread basis may contribute to desensitizing people to such brutality. For as long as the games have been around, there has been a question about the psychological and behavioral effects of these games. More than 90 percent of youth play video games, so it is important to understand the effects these games might have.