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Deeper eLearning Design: Part 6 - Putting It All Together | Learnnovators

Deeper eLearning Design: Part 6 - Putting It All Together | Learnnovators | Learnobytes | Scoop.it
This is the sixth and final post in a series of six that covers Deeper eLearning. The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning really work. It is particularly focused on eLearning, but much of what has been mentioned also applies to face-to-face or virtual instruction. We’ve covered objectives, practice, concepts, examples, and the emotional component. Here we’re talking about putting it all together.
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ARUN PRADHAN - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators

ARUN PRADHAN - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it

In this exclusive interview with Learnnovators, Arun Pradhan explains why he believes in the benefits of visual learning, and shares his insights on neuroscience and its impact on learning design. A thought leader and a front runner in the use of 70:20:10 (or 'workflow learning'), he passionately advocates the need for L&D teams to employ the tenets of design thinking to build pragmatic solutions that work on the ground.

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E-LEARNING DESIGN: COURSE OBJECTIVES OR BUSINESS OBJECTIVES? ~ Learnnovators

E-LEARNING DESIGN: COURSE OBJECTIVES OR BUSINESS OBJECTIVES? ~ Learnnovators | Learnobytes | Scoop.it
Many a time, as learning designers, we tend to get into action without asking some basic questions. A simple but critical question can make all the difference to the solution we design: “What are the business objectives?”
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WHY I STILL LOVE BLOOM BUT NOT HIS VERBS - Learnnovators

WHY I STILL LOVE BLOOM BUT NOT HIS VERBS - Learnnovators | Learnobytes | Scoop.it

There is a tendency to either place too much focus on Bloom’s Taxonomy verbs, or to discard the taxonomy altogether as not being useful. However, there is a middle path, one that can guide your decision on what kind of intervention is useful, based on your goals and where learners currently are.

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THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION - Learnnovators

THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION - Learnnovators | Learnobytes | Scoop.it
This is the fifth and final post in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. The post discusses the big miss and the big opportunity in gamification.
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LEARNING TO LEARN - KEY TO BEING 'ALIVE'! - Learnnovators

LEARNING TO LEARN - KEY TO BEING 'ALIVE'! - Learnnovators | Learnobytes | Scoop.it
Arun Pradhan is currently developing an app entitled Learn2Learn which will support people to learn faster, smarter & deeper in the real world. It delivers the latest thinking on neuroscience and evidence-based learning. It also helps in exploring how to maximise experiential and social learning. As part of his research involves exploring ‘real world’ learning stories, I got an invite to answer four important questions. And, I did with great pleasure, being happy about playing a tiny part in the research. Here they are, my responses.
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MY TOP 10 TOOLS FOR LEARNING (2016) - Learnnovators

MY TOP 10 TOOLS FOR LEARNING (2016) - Learnnovators | Learnobytes | Scoop.it
For nine years now, Jane Hart has been compiling the list of Top 100 Tools for Learning. This is the 10th year (the list has now extended to the Top 200 Tools), and voting is currently on, where you name the top 10 tools that you think are valuable.
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AVOID THESE GAMIFICATION PITFALLS - Learnnovators

AVOID THESE GAMIFICATION PITFALLS - Learnnovators | Learnobytes | Scoop.it
This is the second in a series of articles about gamification and how it can be best leveraged within organizations. The first post in the series, GAMIFICATION FOR CORPORATE LEARNING, provided a definition of gamification, and further explained its two types. This post discusses the engagement aspects of gamification. The series then proceeds to cover the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
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GAMIFICATION FOR CORPORATE LEARNING - Learnnovators

GAMIFICATION FOR CORPORATE LEARNING - Learnnovators | Learnobytes | Scoop.it
This is the first post of the GAMIFICATION blog series by Karl Kapp for Learnnovators. The series starts with a definition of gamification, and further defines two types of gamification. Then it discusses the engagement aspects of gamification, the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
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GOOD GEAR - Learnnovators

GOOD GEAR - Learnnovators | Learnobytes | Scoop.it
As readers of Paper Cuts will know, I’ve been toying with virtual reality via the Google Cardboard headset. Now I had the opportunity to compare my experience with another headset one step higher up in the food chain.
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John Blackmon - Crystal Balling with Learnnovators - Learnnovators

John Blackmon - Crystal Balling with Learnnovators - Learnnovators | Learnobytes | Scoop.it
In this exclusive interview with Learnnovators, John Blackmon (Co-Founder and Chief Technology Officer, Trivantis Corporation) speaks about Lectora and the road ahead for the authoring tool. Read on…
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INFOGRAPHIC: High Performance Learning Ecosystems

INFOGRAPHIC: High Performance Learning Ecosystems | Learnobytes | Scoop.it
I’ve previously written about the need to design learning & high performance ecosystems here, and have been reflecting on some common ingredients for effective ones. I’ve captured some of these in the infographic below:
Learnnovators's insight:
Share your insight
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Common Myths about e-Learning | Origin Learning – A Learning Solutions BlogCommon Myths about e-Learning  

Common Myths about e-Learning | Origin Learning – A Learning Solutions BlogCommon Myths about e-Learning   | Learnobytes | Scoop.it

Common Myths about e-Learning https://t.co/Mbuap0Tkig


Via Astutix Learning
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BEYOND EFFECTIVE E-LEARNING: CHANGING HABITS, NOT JUST BEHAVIORS - Learnnovators

BEYOND EFFECTIVE E-LEARNING: CHANGING HABITS, NOT JUST BEHAVIORS - Learnnovators | Learnobytes | Scoop.it
An e-learning course, when designed well, can bring about behavior change in learners. However, for the change to sustain over a period of time, we need to focus on forming and strengthening habits.
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A USE FOR 3D PRINTING IN THE CORPORATE SECTOR - Learnnovators

A USE FOR 3D PRINTING IN THE CORPORATE SECTOR - Learnnovators | Learnobytes | Scoop.it
I’ve often wondered about the relevance of 3D printing in the corporate sector because we rarely produce a thing. Our products – such as bank accounts and insurance policies – are essentially 1’s and 0’s floating in the ether.
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POKÉMON WHOA! - Learnnovators

POKÉMON WHOA! - Learnnovators | Learnobytes | Scoop.it
When I was a teenager I was addicted to video games. Not stay-awake-for-three-days-and-die-of-starvation kind of addicted, but I would spend every conceivable moment playing.
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HELEN BLUNDEN - CRYTSAL BALLING WITH LEARNNOVATORS - Learnnovators

HELEN BLUNDEN - CRYTSAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it

In this exclusive interview with Learnnovators, Helen Blunden shares her insights on the role of social learning and working out loud in the professional development journey of an organization and its workforce. Being a thought leader and an expert on various social tools, she espouses the need for L&D teams to let go of control and embrace the idea that people learn when they are empowered and connected.

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LEARNING DESIGN BEST PRINCIPLES - FROM THE LEARNNOVATORS & QUINNOVATION PROJECT

LEARNING DESIGN BEST PRINCIPLES - FROM THE LEARNNOVATORS & QUINNOVATION PROJECT | Learnobytes | Scoop.it
We, at Learnnovators, joined hands with Clark Quinn of Quinnovation to develop a course on ‘Workplace of the Future’, which we recently shared with the learning community free of charge. The links to the course, as well as a series of blog posts by Clark Quinn explaining the underlying process, are provided at the end of this post.
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GAMIFICATION IS ABOUT ENGAGEMENT - Learnnovators

GAMIFICATION IS ABOUT ENGAGEMENT - Learnnovators | Learnobytes | Scoop.it
This is the fourth in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post discussed the engagement aspects of gamification.
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THE LEARNING IN GAMIFICATION - Learnnovators

THE LEARNING IN GAMIFICATION - Learnnovators | Learnobytes | Scoop.it
This is the third in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post covers the elements of gamification that can make learning effective.
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3 USES OF VIRTUAL REALITY IN WORKPLACE EDUCATION - Learnnovators

3 USES OF VIRTUAL REALITY IN WORKPLACE EDUCATION - Learnnovators | Learnobytes | Scoop.it
Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.
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THE FUTURE OF ENTERTAINMENT - Learnnovators

THE FUTURE OF ENTERTAINMENT - Learnnovators | Learnobytes | Scoop.it
In the space of a couple of weeks, I have previewed the future of entertainment twice. The first instance was at AFTRS in Sydney, where I attended a presentation of VR Noir: A Day Before The Night.
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EDUCATE EVERYONE - Learnnovators

EDUCATE EVERYONE - Learnnovators | Learnobytes | Scoop.it
My all-time favourite example of augmented reality has been reinvented. When I first saw BMW’s augmented reality glasses on YouTube over 8 years ago, I was excited. It heralded a new dawn in educational technology. A golden age in which learning & performance would be transformed.
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Everybody’s Got Something To Teach...!!! - Learnnovators

Everybody’s Got Something To Teach...!!! - Learnnovators | Learnobytes | Scoop.it
“Veritas Vos Liberabit! – The truth shall set you free!” I clearly remember the first time I heard these words. My brother had just joined University and was saying the words written on the University emblem. I was in my 9th grade at the time and remember listening to him go on about his new college experiences and hanging on to each word. To me, it sounded like a magic spell. But then, I didn’t realize how much those three words from a dead language (Latin) would later influence everything I do.
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Creating a Leaderboard in Storyline Using Tin Can API

Creating a Leaderboard in Storyline Using Tin Can API | Learnobytes | Scoop.it
Up until this point, there have been few ways to add a leaderboard to a course without the support of a gamified platform (an LMS or other). Now, with Tin Can API, it is possible to add a leaderboard to a Storyline course, without any such dependence on a gamified LMS or other system.
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The Purpose Effect - Book Review & Interview With Dan Pontefract

The Purpose Effect - Book Review & Interview With Dan Pontefract | Learnobytes | Scoop.it
We, at Learnnovators, have had the privilege to review Dan Pontefract's second book, "The Purpose Effect" that is scheduled to release on May 10, 2016. Check out our review of the book and interview with Da
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