A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
Nancy Jones's insight:
This topic fascinates me and it puzzles me why teacher are reluctant to get on board with it.
This is an interesting promotional idea to have an Hour of code during this week to promote computer programming. WHile i do not code myself, I am curious as well as convinced that , ultimately, it is a skill all our students should have.
"Vaughn Memorial Library at Acadia University hosts four free animated tutorials designed to teach lessons on web research strategies. The four tutorials are Credible Sources Count, Research It Right, Searching With Success, and You Quote It, You Note It."
This MindShift blog post written by Jennie Rose illuminates an important point derived from Daniel Pink’s new book as it relates to the skills we want students to develop; namely, that we are shift...
Nancy Jones's insight:
I think the challenge is to sell this shift to administrators and teachers. I love the idea of encouraging problem finders versus solvers. The finding will invariably end up in the resolving and there will be student ownership to boot.
"If you’re studying math or science, you are probably pretty familiar with Wolfram Alpha as a tool for figuring out complicated equations. That makes it a pretty good tool for cheating, but not necessarily for learning. Today, the Wolfram Alpha team is launching a new service for learners, the Wolfram Problem Generator, that turns the “computational knowledge engine” on its head.
"The Problem Generator – which is available to all Wolfram Alpha Pro subscribers now – creates random practice questions for students, and Wolfram Alpha then helps them find the answers step-by-step.
"Right now, the Generator covers six subjects: arithmetic, number theory, algebra, calculus, linear algebra and statistics. The difficulty of the questions can be tuned down for students in elementary school and tuned up for those in college calculus classes. As the company notes in today’s announcements, the material for students in elementary and secondary schools closely follows the Common Core Standards initiative."
"If it seems like your kids are constantly plugged in, tapping away on their iPhones, obsessively gaming and SnapChatting way more than they're actually ... chat-chatting -- well, that's because they are. It's estimated that children ages 8 to 18 spend an average of seven hours a day behind screens; teens send an average of 3,417 text messages each month; and 97 percent of adolescents have at least one electronic device in their bedrooms."
OK, so national Digital Citizenship Week is officially over, but that doesn’t mean the celebration has to end!
That’s right! With the plethora of resources available for teachers, there’s no reason we—as educators—have to stop promoting the importance of behaving safely and responsibly in the digital world.
That said, if you like incorporating metaphors and imagery into classroom activities, then you’re just going to love, love the Digital Citizenship Survival Kit developed by Craig Baduraas well as the “bedazzled” version of this creation designed by tech guru Lisa Johnson.
"Internet Safety and Digital Citizenship are important topics ... it is so integral to what our kids do while they are at school. Whether or not you have a 1:1 program, these are topics that shouldn’t be overlooked! Don’t assume that because your students are fairly savvy when it comes to learning technology, that they will automatically pick up on digital literacy...it is essential that parents learn about digital literacy so that they can echo and enforce good technology use at home"