Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions
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Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions
Explores writing, applications of thought and theory, solutions, engineering, design, DIY, Interesting approaches to problems, examples of interdisciplinary explorations and solutions.
Curated by Sharrock
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Rescooped by Sharrock from Transmedia: Storytelling for the Digital Age
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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it

This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC talk I gave in March this year. The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative.

 
Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 30, 2014 6:52 AM


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

Henrik Safegaard - Cloneartist's curator insight, May 1, 2014 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

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You can be a 'Budget Hero' even if Congress can't

You can be a 'Budget Hero' even if Congress can't | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it

A new version of Budget Hero, the online game produced by the Public Insight Network team at American Public Media and the Wilson Center's Science Technology and Innovation Program, allows you to test your own budget policy and see the effects of those cuts or increased expenses on the federal budget. Let the Bush tax cuts expire, increase revenue. Spend more on a program, see your deficit grow.

 
Policy makers on Capitol Hill are struggling to agree on how to address the nation's deficit, but just how well do you think you could do if give...
Sharrock's insight:

Instead of arguing about the budget, learn about it through gaming. How well do you do? 

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Rescooped by Sharrock from Gamification of Learning
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Creating Games for Journalism

Creating Games for Journalism | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it
Our job as journalists is to inform the public. By using emotion and empathy, games allow us to inform readers in a new way—and one in which they both remember and understand.

Via Be Learning
Sharrock's insight:

gamefication of journalism? interesting approaches to sharing information.

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The Gamification of Reading | ALSC Blog

The Gamification of Reading | ALSC Blog | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it

Via Stacey Edmonds, Be Learning
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Stacey Edmonds's curator insight, June 10, 2013 11:47 PM

We can be so creative and insprational now in how we provide learning to our children.  My son experiences the joys of Transmedia Storytelling when interacting with Ninjago, whether it be the cartoon, the games or his own world of Ninjago Lego.


It is hard as a parent to navigate between the whole 'Play Screen Time' v's 'Learning Screen Time' guidelines...especially when my son is also reading and writing words well above his offical 'grade' at school as he wants to create his own world in MineCraft, which means he needs to follow instructions and name his creations.


Actually, the insights in this article also takes me back to my early 20's when I was working with young men with learning difficulties and through the provision of computers they were motivated to read and write so they could search the 'world wide web' (what they were searching for was another matter!).


As Jennifer asks, If an app/game can inspire a child to read and become a lifelong reader, shouldn't we find ways to embrace the technology rather than condemn it?


See what you think!


Helen Teague's curator insight, October 19, 2013 8:44 PM

Transmedia Storytelling

BookChook's curator insight, October 20, 2013 6:57 PM

Interesting article with thought-provoking comments. I believe we need to be open to all sorts of media and opportunities with our kids, to help them find the reading that works for them. 

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Educational Video Games Can Boost Motivation to Learn - Science Daily (press release)

Educational Video Games Can Boost Motivation to Learn - Science Daily (press release) | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it
Educational Video Games Can Boost Motivation to Learn
Science Daily (press release)
Nov.
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Depression Quest: An Interactive (non)Fiction About Living with Depression

Depression Quest: An Interactive (non)Fiction About Living with Depression | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it

Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people. 

Since the goal is to spread awareness, there is no minumum amount you need to pay to play the game. However, if you do choose to pay the developers for their efforts, a portion of the proceeds will be donated to iFred, a charity that aims to fight back against depression and the stigma against it. 

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How Playing Video Games Can Make You a More Effective Employee

How Playing Video Games Can Make You a More Effective Employee | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it
Axonify lets companies turn gaming breaks into teachable moments.
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Game-based Learning Is Playing for Keeps -- THE Journal

Game-based Learning Is Playing for Keeps -- THE Journal | Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions | Scoop.it
The Institute of Play's Katie Salen helps educators understand the valuable connection between digital gaming and classroom instruction.

Via Vicki Butler
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Vicki Butler's curator insight, January 29, 2013 4:57 PM

If you have never heard Katie Salen take a moment to find her in action. Check out her video on Dangerously Irrelevant! http://dangerouslyirrelevant.org/tag/katie-salen ; I heard her speak at a Pegasus conference in Seattle a few years ago. Inspiring!