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Learning Technology News
News and research from around the web
Curated by Nik Peachey
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Computer games and learning handbook

Computer games and learning handbook | Learning Technology News | Scoop.it

In this handbook we aim to summarise not only the key theories around why they are considered to have potential, but how they have been used in the past, how they are used for learning in a family context, what attributes lead to learning, and considerations for using them with young people.

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Why Smartboards are a Dumb Initiative

Why Smartboards are a Dumb Initiative | Learning Technology News | Scoop.it

Having said those two things, if I was teaching I would be thankful for a Smartboard only because I’m a gadget geek. Personally, though, I’d rather everyone in our education system start working towards re-imagining what’s possible.

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Corinne Altham's curator insight, August 6, 1:09 PM

"Dumb" is pretty strong. Check out this teacher and blogger's opinion of the IWB debate. 

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Should You Flip Your Classroom?

Should You Flip Your Classroom? | Learning Technology News | Scoop.it

At its core, "flipped instruction" refers to moving aspects of teaching out of the classroom and into the homework space. With the advent of new technologies, specifically the ability to record digitally annotated and narrated screencasts, instructional videos have become a common medium in the flipped classroom. Although not limited to videos, a flipped classroom most often harnesses different forms of instructional video published online for students.

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Using Twitter—But Not in the Classroom: Twitter as a Tool to Expand Classroom Conversation

Using Twitter—But Not in the Classroom: Twitter as a Tool to Expand Classroom Conversation | Learning Technology News | Scoop.it

As a professor, one of my primary pedagogical goals is to get students to “join the conversation.” Regardless of the subject matter I am teaching, I see it as my job to show students what is currently being said about a particular topic, helping them to understand the field of study, the terms under which the dialogue is taking place. And, equally as important is encouraging them to use that base understanding to take ownership over the knowledge they have gained and to begin to participate in the ongoing dialogue around the subject matter.

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50 Great Ways to Grow Your Personal Learning Network

50 Great Ways to Grow Your Personal Learning Network | Learning Technology News | Scoop.it

Personal learning networks have always existed, but modern technology has put a new spin on how and where we connect with others. These days, personal learning networks, or PLNs, extend far beyond friends, family, coworkers, college classmates, and teachers, and can encompass experts and learners from around the world in just about any given field.

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elenired's comment, October 30, 2011 10:45 PM
excellent!!!!!!!!!
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Plagiarism | Common Craft

Plagiarism | Common Craft | Learning Technology News | Scoop.it

While Plagiarism can be intentional, it is more often caused by misunderstanding. Avoiding it means understanding the role of intellectual property and what makes plagiarism wrong.

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Book Sprints and Booki: Re-Imagining How Textbooks are Produced

Book Sprints and Booki: Re-Imagining How Textbooks are Produced | Learning Technology News | Scoop.it

One of the most exciting areas for potential is OER – Open Educational Resources. I hope we will soon see the formal integration of Book Sprints and Booki into curricula to create and improve textbooks. Although it is an uncommon practice, most people who ask for and participate in a sprint see it as a book production methodology. However, while we do produce books, a Book Sprint is as much as about learning as it is about writing. I would argue that in all circumstances the collaborators walk away having learned a great deal about the subject they have just created a book about.

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The Teacher’s Guide To Keeping Students Safe Online

The Teacher’s Guide To Keeping Students Safe Online | Learning Technology News | Scoop.it

So rather than viewing the problem as something that has to be blocked, teachers can view the ‘over-sharing’ by students as something that needs to be acknowledged. The first step is to identify boundaries that should be set.

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Free Learning

Free Learning | Learning Technology News | Scoop.it

Essays on open educational resources and copyright
August 16, 2011. There is a story to be told about open source, open content, and open learning from the point of view of the person desiring access to these things, rather than from the point of view of the provider. This book is a collection of my writings on open educational resources and open access to learning.

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Mobile Learning: A Teachable Moment in the Age of the App

Mobile Learning: A Teachable Moment in the Age of the App | Learning Technology News | Scoop.it

These new tools engage us all in various contemporary projects of shareable knowledge, hyper-connected communication and collective cognition. Our own constantly connected mobile device puts nearly infinite information at our fingertips in a dematerialized, timeless and placeless context. Strangely though, the fruits of this placeless and timeless mobility shift yield a seemingly tactile media (e.g., multi-touch) for chronological (e.g., blog) and geo-locative (e.g., check-in) tendencies.

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The Neuroscience of Internet Addiction

The Internet, like all intellectual technologies has a trade off. As we train our brains to use it, as we adapt to the environment of the internet, which is an environment of kind of constant immersion and information and constant distractions, interruptions, juggling lots of messages, lots of bits of information. As we adapt to that information environment, so to speak, we gain certain skills, but we lose other ones.

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When Teaching Becomes an Interaction Design Task

When Teaching Becomes an Interaction Design Task | Learning Technology News | Scoop.it

The students I teach use collaborative blogs, social bookmarking, mailing lists, version control systems (for code), Wikis, slide sharing, video sharing, podcasts, graphics software, mapping tools, and sometimes they are even required to use pencil and paper. This multiplicity of tools has a contradictory effect. On one hand, students are continually challenged by technology. On the other hand, they are never constrained to a single tool. Learning does not have a “killer app,” that one necessary tool everyone just has to use. Moreover, those attempting to develop such “killer apps” end up often killing learning itself.

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On Ed Tech, We’re Asking the Wrong Question

On Ed Tech, We’re Asking the Wrong Question | Learning Technology News | Scoop.it

Technology can facilitate this learning process; it can open up new avenues for learning; it can provide teachers with useful information about their students, and it can point children to lessons geared toward their particular needs. It can do all of this in ways that are clearly superior to other resources or methods of instruction.

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Transforming Education: The Power of ICT Policies

Transforming Education: The Power of ICT Policies | Learning Technology News | Scoop.it

This book reviews policies, programmes, and experiences in a range of regional and developmental settings – Jordan, Namibia, Rwanda, Singapore, and Uruguay. Each brings a unique historical, cultural, political, social, and economic context to bear on policy and its formulation. These case studies provide models and lessons that can help other countries in formulating their own policies regarding ICT in education. In addition, drawing on the analyses of the findings across case studies, the book considers their implications for educational policy, change, and transformation.

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Would You Like to Teach My Avatar? Learning in Second Life

Would You Like to Teach My Avatar? Learning in Second Life | Learning Technology News | Scoop.it

The use of Second Life as a pedagogical tool can be very rewarding, but also presents challenges. The tremendous possibilities offered by the environment are also confounded by the learning curve and the cultural challenges of the student body’s perception of online environments as juxtaposed to gaming. The potentials for meeting extraordinary people, for the delivery of unique content and for collaborative experiences constitute just some of the opportunities SL provides.

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Confessions of a Converted Lecturer: Eric Mazur

I thought I was a good teacher until I discovered my students were just memorizing information rather than learning to understand the material. Who was to blame? The students? The material? I will explain how I came to the agonizing conclusion that the culprit was neither of these. It was my teaching that caused students to fail! I will show how I have adjusted my approach to teaching and how it has improved my students' performance significantl

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How would you go about converting a face to face course to an eLearning format?

How would you go about converting a face to face course to an eLearning format? | Learning Technology News | Scoop.it

Several professionals in the Learning industry want to convert their f2f courses into an eLearning format. However, several of them do the same mistake again and again. They believe that by simply moving their content such as PowerPoint presentations, videos, audios, and documents to a Learning Management System that they have converted their face to face courses to an eLearning format. In my opinion, they have convert their traditional courses to an electronic format.

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Crossing the Digital Divide: Bridges and Barriers to Digital Inclusion | Edutopia

Crossing the Digital Divide: Bridges and Barriers to Digital Inclusion | Edutopia | Learning Technology News | Scoop.it

The term digital divide was coined in the mid-1990s as a way to describe the gap in equity between those who have access to computers and the Internet and those who do not. Today, the conversation has shifted to this question: How do we define access when the price of personal computers and related technologies has dropped dramatically over the years

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Deconstructing Gamification

Deconstructing Gamification | Learning Technology News | Scoop.it

Gamification should be connected to some meaningful goal that the user brings to the platform. This can be accomplished via offering customizable, or user-defined goals

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An Open Web

An Open Web | Learning Technology News | Scoop.it

The Web was meant to be Everything. As the Internet as a whole assumes an increasingly commanding role as the technology of global commerce and communication, the World Wide Web from its very inception was designed to be a free and open medium through which human knowledge is created, accessed and exchanged. But, that Web is in danger of coming to a close. This book shows what is happening and how you can play an important role in keeping the web open.

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Instant back channel chat room

Instant back channel chat room | Learning Technology News | Scoop.it

If you work in a computer lab or wireless environment and you want to encourage your students to bring along laptops and mobile devices and participate in your lessons, then SimpleMeet.Me is a really useful tool. Personally, I have found that using a back channel in this way has transformed the way I teach and enabled me to completely do away with using any kind of paper handouts in class - so no more photocopying. It's also reduced the amount of wasted time struggling with students misspelling URLs and increased engagement during the classes

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Framework - Authentic Task Design

Framework - Authentic Task Design | Learning Technology News | Scoop.it

10 design elements are suggested for the design of authentic tasks in web-based learning environments:

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jenscomar's curator insight, November 1, 2013 9:00 PM

What makes a task authentic?

 

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Responsive Open Learning Environments

Responsive Open Learning Environments | Learning Technology News | Scoop.it

This course introduces the main concepts and technologies behind Responsive Open Learning Environments (ROLE). The ROLE project provides tools and services that enable learners to build their own technology-enhanced learning environment based on their needs and preferences.

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Mobile phones and authentic learning tasks

Mobile phones and authentic learning tasks | Learning Technology News | Scoop.it

Dr Jan Herrington, explores the use of mobile phones as powerful ‘cognitive tools', where students’ phones can be used to research, produce and publish polished products of learning. Jan is Professor of Education at Murdoch University, and she discusses here some strategies for the design of innovative learning activities and tasks for mobile devices, using authentic learning principles, where whole units of study or projects can be designed around complex and engaging tasks.

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Create Online Social Interaction Around Videos

Create Online Social Interaction Around Videos | Learning Technology News | Scoop.it

Grockit provides a really simple and fast way to build social tasks and interaction around any video from YouTube and it does it in a way that is much more suitable for delivery to students, as the interface removes many of the distractions that a direct link to YouTube would include.

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