The respondents predict that the future learning environment will break free from the classroom: 64% of respondents believe students in 2015 primarily engage with content in the classroom, but only 25% predict it will still be the leading way for learning in 2025. Alongside this, the use of remote learning technologies in teaching is expected to rise significantly: 53% of education professionals believe real-time video collaboration and mobile devices will be the primary way students engage with content by 2025.
Nik Peachey's insight:
Interesting survey, but I can't find a link to the full report.
"We can see it as a way of engaging around a set of problems that we think are important but that we don't think have a single solution. There may be multiple solutions that require research, that require an approach that I think mirrors or suggests the contours of a discipline."
Nik Peachey's insight:
I thought it already was! Or was it something else I did an M.Ed in all those years ago.
In the dark and satirical spirit of Ambrose Bierce, I offer the first draft of a Devil's Dictionary for educational technology terms. May it entertain, and all be forgiven. App, n. An elegant way to avoid the World Wide Web. Blended learning, n. The practice of combining digital and analog teaching. Also referred to as…
There’s a world of difference between three lines of printed text on a page and virtual exploration of King Tut’s tomb. The potential to ignite curiosity and encourage discovery multiplies tenfold with a virtual reality field trip. These rich experiences become the fertile ground for teachers to nurture the learning that comes after.
The other group that can benefit from these tips is those who arrange tech trainings, school leaders who are trying to organize the best experience possible. The advice we offer here may help you get clearer about what you want and need from a tech trainer, or what elements you might want to ask for to ensure your teachers get as much as they can from the session.
The lag time between the emergence of new technology and its effective use in schools results in generations of students who do not benefit in their learning as much as the rest of the world benefits from increases in productivity and creativity. The bottom line is that it is easy to buy new equipment and new software. It is messier and more difficult to transform pedagogy to use those technologies in ways that create better learning outcomes.
A panel of 59 experts from 18 countries discussed major trends in education that are driving the adoption of technology, as well as the big challenges to effective implementation. This collaborative effort helps to paint a picture of where things stand now and where they might be going.
The books available to Dyer and her students were not representative of lives outside a certain demographic. The students were unable to see themselves in the story, unable to understand the relationships, heartaches, celebrations portrayed because they looked vastly different from their own.
If there’s one thing I’ve learned about the world language teaching profession recently, it’s that we’re plagued with arguments about why one method trumps another. As it turns out, we’re wasting our time on that argument, and we should be asking a different question altogether.
There is no one-size fits all approach to adopting game-based learning and publishers have employed an array of strategies to incorporate games into their product roadmap. Each approach has pros and cons in terms of learnin
Nik Peachey's insight:
A good summary of ways to adapt resources for game based learning.
I particularly encouraged them to think about 'authentic' apps rather than those made for learning. This is because in many ways I feel that most made for learning apps have made very little pedagogical progress beyond their roots in CALL from the last century.
I also believe that encouraging students to get 'hands on' with authentic apps has a much more important role in helping them to develop digital literacies which they can use outside of the classroom.
When implementing and successfully sustaining a mobile learning initiative, it is imperative not to allow the device to drive instruction. Lessons, curriculum, schools and districts should never be built around technology. Everything we do in education should be built around learning. Thus, if the ultimate goal is to improve student outcomes then the role of any mobile device initiative should be to support or enhance learning.
Education and cognitive science are largely separate worlds that have begun communicating only in the last decade, partly because “teachers see all sorts of reforms come and go, and they’re skeptical — and rightly so — of anyone who comes in and says, “Well, I’m going to tell you how to make the kids learn better,” he said.
The new research shows that as the digital economy transforms the workplace, Social and Emotional Learning (SEL) skills such as collaboration, communication and problem solving will become ever more important as more traditional roles are mechanized.
When you think about the advance of technology in society in the last decade, the progress has been phenomenal – just take a look at these examples to see how far we have come in such a short space of time. Now, think about education. Think about the technology in your school ten years ago – perhaps a computer suite with an unreliable bank of PC’s; CD-ROMs; discs; slow, irrelevant programs; staff scared of using IT; and so on.
The platform is new (and available as a free preview) so full functionality hasn’t been released, or even dreamed up, but so far educators can use it to create a custom avatar and then host live sessions or record presentations for download. Students will also be able to showcase artwork and photography in a gallery-like setting.
Every educator has his or her own reasons for being on Twitter. For me, the really short version of why I engage in professional conversation on social media is that Twitter is a space where educators reject isolation, celebrate together, and continue professional growth.
Colleges are increasingly using adaptive technology in large online or blended courses to help students learn at their own pace. But while these solutions make learning more efficient, they’re perpetuating an outdated form of learning, Siemens says.
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