Technologies that Shape the Educational World
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Technologies that Shape the Educational World
Learning about new technologies and how they will be apart of the educations future
Curated by Amy Perrett
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Learnclick makes creating online tests quick and easy

Learnclick makes creating online tests quick and easy | Technologies that Shape the Educational World | Scoop.it

At http://www.learnclick.com it is very simple to create quizzes. For gap-filling exercises (so-called cloze tests) you just mark the words with your mouse. Learnclick.com also lets you generate drag & drop, drop down and matching exercises. You can insert images, video and sound into your quizzes. Share the quizzes with your students and view detailed statistics on how well your students performed. It is the ideal tool for language teachers.


Via Nik Peachey
Amy Perrett's insight:

This resource is where teachers create online tests quick and easy. There is a different range of tests that teachers can choose from such as cloze tests, multiple choice and matching exercises. Great resource as the teacher can blend student's work into a simple test or quiz for them to complete. 

 

Learnclick. (no date given). Create gap filling exercises. Retrieved June 2, 2013, from, http://www.learnclick.com

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EiriniKaragiorgaki's curator insight, July 5, 2013 8:44 AM

Παίρνει ελληνικά ...δεν είναι δωρεάν :(

AnnaB's curator insight, July 5, 2013 9:24 AM

add your insight...

 
Lucja's comment, August 26, 2013 5:56 PM
what's a pity that free trial is only for three days
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Socrative | Student Response System

Socrative | Student Response System | Technologies that Shape the Educational World | Scoop.it
Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational games and exercises via smartphones and tablets. Our apps are super simple and take seconds to load and run.

Via Nik Peachey
Amy Perrett's insight:

Socrative is an app where students respond using different divices within their classroom with a series of educational exercises and games. Socrative works on tablets, smartphones, and laptops. Teachers control the learning experience by logging in through their devices and selecting an activity which controls the flow of questions and games. Students login and respond to the activities which could include multiple choice, true/false and short answer response questions (Socrative, 2013). 

 

Socrative. (2013). Smart Student Response System. Retrieved June 1,    
               2013, from, http://edp4130-amy-rhea.tumblr.com

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Nik Peachey's curator insight, May 25, 2013 2:50 AM

Really useful looking student response system.

Krysta Hammond's curator insight, May 29, 2013 12:07 PM

Great interactive tool...new way to engage students. Our department is meeting to see how we can incorporate into our units, just to try it out and see student response.

Steve Vaitl's comment, May 30, 2013 10:58 AM
It can be used as a replacement for the "Clicker System" but without the hardware to purchase!
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Alice.org

Alice.org | Technologies that Shape the Educational World | Scoop.it

Via Ana Cristina Pratas
Amy Perrett's insight:

Alice is a free 3D programming software that is designed to teach event object oriented programming to children. It allows children to drag and drop graphic titles to create animations for story telling, interactive games or videos to share online (Alice, 2013). 

 

Alice. (2013). What is Alice? Retrieved May 28, 2013, from,

            http://www.alice.org/index.php?page=what_is_alice/what_is_alice

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Padlet - Paper for the Web

Padlet - Paper for the Web | Technologies that Shape the Educational World | Scoop.it
The simplest way to create. From any device, with anyone.

We give you a blank wall.
You put anything you want on it, anywhere.
Simple, yet powerful.

 

 


Via Baiba Svenca
Amy Perrett's insight:

This learning tool provides an area where you can create, collaborate and share multimedia presentations on a variety of divices (phones, tablets, ipads, TV and computers). There are a range of layouts, fun backgrounds plus your creation can be embedded on to wall blogs or websites. 

 

Graffiti. (2013). A New Beginning. Retrieved June 1, 2013, from,
            http://blog.padlet.com/2013/02/a-new-beginning.html ;

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BookChook's curator insight, October 11, 2013 8:06 PM
Much improved version Wallwisher.
peterlakeman's curator insight, October 13, 2013 4:45 PM

Een prikbord op internet die je kunt delen. Er is ook een chrome plugin beschikbaar om zo eenvoudig pagina's te plaatsen op je prikbord. 

Omar Sheikh's curator insight, May 31, 2015 5:37 AM

An excellent tool for teachers to share ideas with students in an interactive way. Good for starting discussion and promoting thoughts and ideas around a particular topic.

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7 Habits Of Highly-Effective Teachers Who Effectively Use Technology

7 Habits Of Highly-Effective Teachers Who Effectively Use Technology | Technologies that Shape the Educational World | Scoop.it

"In most ways, teachers that use technology in the classroom aren’t much different than those that don’t. Any teacher worth their salt assesses, and then revises planned instruction based on data from those assessments... But using technology in the classroom–and using it effectively–might require some slight adjustments on the part of the teacher to sustain the effort, creative problem-solving, and innovation required to actually improve learning through the use of technology. (And great administrators, too.)"


Via EDTECH@UTRGV
Amy Perrett's insight:

Technology is a growing development that is being enhanced into the educational learning curriculum. Technology in classrooms today has become essential to students learning, this is because the younger generations of today need this technological knowledge so they can expand their life skills for their futures. The 7 habits of highly effective teachers who use technology is a set of strategies that teachers can work off so their planning and teaching for technology is effective and accurate.

 

Teach Thought Staff. (2012). 7 Habits Of Highly Effective Teachers Who Use Technologyhttp. Retrieved May 15, 2013, from, ://www.teachthought.com/technology/7-habits-of-highly-effective-teachers-who-effectively-use-technology/

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Amy's curator insight, May 12, 2013 6:19 PM

How many of these habits do you have?

Drora Arussy's curator insight, May 14, 2013 8:39 AM

The most important one to me is number 7. Teachers care and want to find the most effective ways to teach the children. Of course, as educators we are facilitators and must adapt and be flexible, but without the basic desire to enhance education for our students there is no possibility of success.

Drora Arussy's comment, May 16, 2013 12:59 PM
One of the things that I have always encouraged and include in any training, is the teacher as facilitator. As such, they automatically incorporate many of these qualitities, including embracing change, flexibility, adapt to situations, etc. Technology is there enhance good teaching and many of the primary skills are the same. Whick habits do you possess?
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Glogster EDU Inservice

Glogster EDU Inservice | Technologies that Shape the Educational World | Scoop.it

Glogster EDU Inservice: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students...


Via Baiba Svenca
Amy Perrett's insight:

This tool is recommended for teachers to use as a learning device, it also offers a separate area for education. This area is not free but is becoming very popular in schools around the world today. By having a space for teachers and students provides a safe and secure area for learning and sharing. This program can be quite inspiring and encourages curiosity and creates problem solving for any project or lesson. It is an exciting and motivating way for students to learn and share their experiences but also they will have fun doing it! Glogster is a visual creation and can be shared between home and school, safe and easy (Glogster EDU, 2013).

 

Reference:

 

Glogster EDU. (2013) Glogster EDU. Retrieved March 7, 2013, from:           

               http://edu.glogster.com/what-is-glogster-edu/

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What Works in Tech Tools: Spotlight on ClassDojo

What Works in Tech Tools: Spotlight on ClassDojo | Technologies that Shape the Educational World | Scoop.it
ClassDojo With the thousands of ed-tech tools available to teachers, it can be difficult to find those that work well and complement teaching strategies.

Via Carolina Castro
Amy Perrett's insight:

This resource is used by the teacher but with the students and focuses on building positive behaviours. Real time feedback is one of the most effective ways to see improving behaviours and any tool that focuses on behaviour must engage the parents. Each student gets an avatar and either receives or loses points depending on their behaviour choices. Teachers and students can come up with mutually agreed behaviour expectations and use this tool to help support them. This resource is another behaviour technique that teachers can use in their classrooms to help support behaviour, it is like a newer version of a sticker chart. 

 

Schwartz, K. (2013), What works in Tech Tools: Spotlight on ClassDojo. Retrieved June 1, 2013, from, 
http://blogs.kqed.org/mindshift/2012/10/what-works-in-tech-tools-spotlight-on-classdojo/

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Printing Press - ReadWriteThink

Printing Press - ReadWriteThink | Technologies that Shape the Educational World | Scoop.it
The interactive Printing Press is designed to assist students in creating newspapers, brochures, and flyers.

Via KB...Konnected
Amy Perrett's insight:

This resource is an interactive tool where you can design newspapers, brouchures and flyers. Teachers and students can choose from several templates to publish class newspapers, informational brouchures or even event flyers. Excellent tool for the whole class to get involved with as they can make their own weekly newspapers for the class to share (read,write,think. 2013). 

 

read, write, think. (2013). Printing Press. Retrieved June 1, 2013, from, 
http://www.readwritethink.org/classroom-resources/student-interactives/printing-press-30036.html ;

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KB...Konnected's curator insight, December 31, 2012 10:08 PM

Fantastic tool! Print or share by email. 

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Taking YouTube Approach to Game Development

Taking YouTube Approach to Game Development | Technologies that Shape the Educational World | Scoop.it

An Austin-based firm’s game creation kit is fast becoming a solid springboard for viral games.


Via Toby Bridson
Amy Perrett's insight:

GameSalad is an online community that lets everyone express and share their ideas through games. This program let’s people use their imaginations to create and design games. GameSalad provides a platform used by creators to rapidly design, publish and distribute original games that have been played by millions of people worldwide. This program requires registration to download the software and content but is at no cost for download (GameSalad, 2013).


GameSalad. (2013). About GameSalad. Retrieved May 28, 2013, from,

            http://gamesalad.com/about


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Amy Perrett's comment, May 22, 2013 7:45 AM
URL: http://gamesalad.com
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Funschool - Back To School - Super Hyper Spider Typer

Funschool - Back To School - Super Hyper Spider Typer | Technologies that Shape the Educational World | Scoop.it
Hungry lizards with words on their backs are after Berry the hairy spider! Save Berry from these colorful, wacky creatures by typing words quickly as they appear on their backs and help her from becoming someone's lunch!

Via Carol Mortensen
Amy Perrett's insight:

Engaging students with ICT skills is always an excellent learning source. These sorts of programs engage the students by drawing them in with the use of characters, colour, sound, solving problems and at the same time the student is learning typing skills. This game is a simple typing game but has been created so students believe they are completing a mission or solving a problem where they are actually learning their typing skills.

 

KABOOSE. (No Date Given). Super Hyper Spider Typer. Retrieved May 17, 2013, from,

http://funschool.kaboose.com/fun-blaster/back-to-school/games/game_super_hyper_spider_typer.html

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Tips for Integrating Mobile Technology into the Classroom

Tips for Integrating Mobile Technology into the Classroom | Technologies that Shape the Educational World | Scoop.it
Here are some tips and strategies to keep in mind for introducing all one-to-one devices in your classroom.

Via EDTECH@UTRGV
Amy Perrett's insight:

 

As technology is becoming more powerful and life changing with in the 21st century, getting intimidated is an understatement. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students.  The devices that are being distributed in today’s society are great sources of technology for educational learning. This site explains how mobile phones are being introduced into schools and what steps teachers should remember if using the devices. It is important as a teacher that you have control over the devices, making sure they are being used correctly and effectively. Setting rules for particular devices and having outcomes for the students learning could be very beneficial.

 

EdTechReview. (2013). Integrating Mobile Technology into the Classroom. Retrieved May 15, 2013, from, http://edtechreview.in/index.php/news/news/trends-insights/insights/330-mobile-technology-in-classroom

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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Technologies that Shape the Educational World | Scoop.it

Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.


Via Ana Cristina Pratas
Amy Perrett's insight:

Scratch is a programming language that makes it easy to design your own stories, animations, games, music, art and share your creations on the web (Scratch, No date given). This tool is great for students to use in their learning as they can create and share their projects; they also learn important mathematical and computational ideas. While doing this they learn to think creatively, reason systematically, and work collaboratively (Scratch, No date given).

Reference:

Scratch. (No date given). About Scratch. Retrieved March 9, 2013,

               from: http://info.scratch.mit.edu/About_Scratch

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Geneviève Pearson's curator insight, June 7, 2013 1:42 AM

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Specification, algorithms and implementaion:


6.7 "Design and implement digital solutions using
visual programs with user input, branching and
iteration"

 

8.9 Develop and modify programs with user
interfaces involving branching, repetition or
iteration and subprograms in a general-purpose
programming language


Scratch is a software program that supports students to design and program their own digital stories, games and animations. It provides a platform in which students can use their design skills to implement digital solutions through inputting and reordering commands.

 

This software would be best utilised across school years 5 to 8. Depending on the expected outcome, the use of this software can be manipulated to be used at different levels of complexity. It is also a free download and is a program students can explore in their own time. 

José D. Jiménez's curator insight, November 29, 2014 7:28 AM

añada su visión ...

José D. Jiménez's curator insight, November 29, 2014 7:39 AM

añada su visión ...