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How Do Games Work in Online Courses? - OnlineColleges.net

How Do Games Work in Online Courses? - OnlineColleges.net | Learning, media and community | Scoop.it
Learning games offer new opportunities to explore and simulate real-world scenarios. What do you need to know about playing games in your online courses?
Tim Hopper's insight:

The growth of gae based learning in higher education.

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High School Story Game Tries to Fight a Real School Problem — Cyberbullying

High School Story Game Tries to Fight a Real School Problem — Cyberbullying | Learning, media and community | Scoop.it
Teens might not talk to their parents, but sometimes they'll talk to a game's helpline.
Tim Hopper's insight:

Interesting idea, but we still need a way of connecting to those in positions of power who need to know how ot chnage the system that generates cyber-bullying as a recurring outcome.

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Video Games Are Teaching Our Kids to Succeed in the 21st Century

Video Games Are Teaching Our Kids to Succeed in the 21st Century | Learning, media and community | Scoop.it
The trick to creating a compelling learning game is to start with the objective of creating a great game, and then make the learning part of what the player does in the game to achieve their goal.
Tim Hopper's insight:

Hurrah for video games :)

 

great at game and learning

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Positive Psychology and the Science of Happiness

Positive Psychology and the Science of Happiness | Learning, media and community | Scoop.it
On the internet and in the bookstores, a thousand gurus tout different remedies for human misery. How can we find out which remedies work? We need to consult one of our greatest gurus, the scientific method.
Tim Hopper's insight:

So, do video games contribute to positive psychology.  Jane McGonigal thinks so.

Science of happiness...mmmm??

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Gameful

Gameful | Learning, media and community | Scoop.it
Gameful is a social network
Tim Hopper's insight:

Ok. One more gameful blog.  Here is a site that helps people applying gameful design.  Very intersting.

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Gamification doesn't equal a sustaining and engaging "Gameful" experience

Gamification doesn't equal a sustaining and engaging "Gameful" experience | Learning, media and community | Scoop.it
Jane McGonigal’s presentation “We Don’t Need No Stinkin Badges” talks about the spirit of gaming.
Where "gamification" is about extrinsic motivators and rewards like points, levels, badges,...
Tim Hopper's insight:

This blog draws on Jane McGonigal's presentation that critiques the external rewards focus of overly simplified gamification design.  So what makes a design process more of a "gameful" design compared to a "gamification" design? Are these two seperate ideas or just aspects of the same good learning design principles?  After all, learning always seems to be a challenge to combine external feedback with internal feedback as the learner gains control of their own learning system as it interacts with other learning systems (environmental and other learners).

So how do gamification and gameful design ideas related to each other?

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Why games are good for learning?

Why games are good for learning? | Learning, media and community | Scoop.it

Via Beth Dichter
Tim Hopper's insight:

PIXELearning offers this visual that discusses why games are good for learning. In the visual you will find information on the following areas: Play, Rewards, Mastery, Engagement and Flow Theory as well as Laws of Learning.

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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Kotaku - The Gamer's Guide

Kotaku - The Gamer's Guide | Learning, media and community | Scoop.it
The Gamer's Guide
Tim Hopper's insight:

Interesting blog to follow in relation to our Blended Gaming site.

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A Letter To Parents Of Digital Age Children

A Letter To Parents Of Digital Age Children | Learning, media and community | Scoop.it
A Letter To Parents Of Digital Age Children. Interesting insights on what parents need to want from education rather than trying to reproduce what happened to them.
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Lisa Nielsen: The Innovative Educator: 3 people & 3 ideas for using Twitter to share, discover, & connect with students

Lisa Nielsen: The Innovative Educator: 3 people & 3 ideas for using Twitter to share, discover, & connect with students | Learning, media and community | Scoop.it
Tim Hopper's insight:

How to use social media. Good tips for teachers from teachers on how to use these tools in the classroom.

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Video gaming children 'more creative' - Telegraph

Video gaming children 'more creative' - Telegraph | Learning, media and community | Scoop.it
Children who play video games are more creative than those who don't,
according to a new study.

Via Sakis Koukouvis
Tim Hopper's insight:

So how does video gaming generate creativity?  Read here to find out.

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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) | Learning, media and community | Scoop.it
Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and deeper connections to civic and political life.

Via Patric Lougheed
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Best Practices: Using Moodle Badges to Gamify Learning

Best Practices: Using Moodle Badges to Gamify Learning | Learning, media and community | Scoop.it
How are you currently engaging students in your classroom? What’s working, what’s not, and what’s missing? In today’s blog, we introduce Moodle badges, a feature designed to add reward and recognition to your classroom.
Tim Hopper's insight:

The idea of gamifying is gatherine momentum.

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Could Video Games Be The Next Job Interview?

Could Video Games Be The Next Job Interview? | Learning, media and community | Scoop.it
Want to get that job? Your gaming skills might convey your career potential to a future employer.
Tim Hopper's insight:

This idea seems to connect to the idea of web 3.0 where the job finds you rather than you find the job.  This links to our ePortfolio idea of creating your own digital identity as you show and reflect on the skills and knowledge you have and want to learn.

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Gamifying Learning with Moodle (#GBL)

Gamifying Learning with Moodle (#GBL) | Learning, media and community | Scoop.it
Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate "gamification of education", but who can resist our old brother Moodle who is free,...
Tim Hopper's insight:

More insights on how to use gamification ideas in course design using Moodle 2.5. Focus on the use of badges is very useful.

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Jane McGonigal’s Presentations on SlideShare

Jane McGonigal’s Presentations on SlideShare | Learning, media and community | Scoop.it
Read and download presentations by Jane McGonigal
Tim Hopper's insight:

Jane McGonigal presentations all on-line.  42 slideshows to consider.  Vault of her insights.

Lots of interesting insights.

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GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification]

GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification] | Learning, media and community | Scoop.it
Tim Hopper's insight:

Jane McGonigal speaking to what makes gameful design get at the heart of playing a game…the feel of playing a game.

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Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%)

Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%) | Learning, media and community | Scoop.it
Tim Hopper's insight:

So, what just happened in the last minute?  Wow, and hte next?

What impact does this have on the way we know what we know?

How can schools get involved?

What is our role as educators?

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9 Ways Video Games Can Actually Be Good For You

9 Ways Video Games Can Actually Be Good For You | Learning, media and community | Scoop.it
Your mother was wrong. Video games aren't bad for you.
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8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development

8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development | Learning, media and community | Scoop.it

Great critique of behaviorist issues with gamification and how to consider more gameful design.

 

Tim Hopper's insight:

add

Ms. Howe carefully contrasted the difference in approaches between gamification vs. what she called gameful design, in the following areas:

Purpose, Motivating Users, IntegrationRewards, Achievements, Social Connections, Challenge and Skills Virality

your insight...advice in carefully designing intrinsic rewards that focus not on the what,  but the why.

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Beyond: Two Souls and the new emotions of gaming

Beyond: Two Souls and the new emotions of gaming | Learning, media and community | Scoop.it
Homelessness, bereavement and battles to save dying kids: videogames are dealing with more complicated issues and provoking new responses as a result.
Tim Hopper's insight:

Video gaming and emotion

Electronic entertainment is provoking responses that music, books and films can't.  Insights from 6 of the best emotional video games.

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Design Your Class Like A Video Game

Design Your Class Like A Video Game | Learning, media and community | Scoop.it
Design Your Class Like A Video Game
Tim Hopper's insight:

Some interesting steps outliens to develop a gamification process in school instruction.

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Gamifying Education.org | Blog | The Gamified Classroom: part II

Gamifying Education.org | Blog | The Gamified Classroom: part II | Learning, media and community | Scoop.it
Tim Hopper's insight:

More insights on how to bring gamification into education.

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Is Content Curation in Your Skill Set? It Should Be. by David Kelly : Learning Solutions Magazine

Is Content Curation in Your Skill Set? It Should Be. by David  Kelly : Learning Solutions Magazine | Learning, media and community | Scoop.it

“Curation is an important skill to develop, especially in an environment in which more and more organizations shift towards self-directed learning for their workers. Now is the time for learning and performance professionals to develop this new skill set.”


Via Dennis T OConnor
Tim Hopper's insight:

This article really highlights why we need to curate insights on Video Gaming.  As a group we can network the knowledge that help people really understand the role video gaming can play in an emerging digitalized society.

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MAría Rosa Arias's curator insight, September 24, 2013 10:21 AM

Muy bien explicado que es Curació de Contenidos

Elizabeth B's curator insight, October 21, 2013 8:04 PM

Insight into the value of social media and curation, and how to make sense of overwhelming amount of information online. Ideas about new ways to think about learning I.e. Informal and learner-led education.

Claudie Graner's curator insight, January 20, 2014 5:25 AM

To avoid being swamped....curate...