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Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%)

Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%) | Learning, media and community | Scoop.it
Tim Hopper's insight:

So, what just happened in the last minute?  Wow, and hte next?

What impact does this have on the way we know what we know?

How can schools get involved?

What is our role as educators?

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9 Ways Video Games Can Actually Be Good For You

9 Ways Video Games Can Actually Be Good For You | Learning, media and community | Scoop.it
Your mother was wrong. Video games aren't bad for you.
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8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development

8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development | Learning, media and community | Scoop.it

Great critique of behaviorist issues with gamification and how to consider more gameful design.

 

Tim Hopper's insight:

add

Ms. Howe carefully contrasted the difference in approaches between gamification vs. what she called gameful design, in the following areas:

Purpose, Motivating Users, IntegrationRewards, Achievements, Social Connections, Challenge and Skills Virality

your insight...advice in carefully designing intrinsic rewards that focus not on the what,  but the why.

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Beyond: Two Souls and the new emotions of gaming

Beyond: Two Souls and the new emotions of gaming | Learning, media and community | Scoop.it
Homelessness, bereavement and battles to save dying kids: videogames are dealing with more complicated issues and provoking new responses as a result.
Tim Hopper's insight:

Video gaming and emotion

Electronic entertainment is provoking responses that music, books and films can't.  Insights from 6 of the best emotional video games.

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Design Your Class Like A Video Game

Design Your Class Like A Video Game | Learning, media and community | Scoop.it
Design Your Class Like A Video Game
Tim Hopper's insight:

Some interesting steps outliens to develop a gamification process in school instruction.

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Gamifying Education.org | Blog | The Gamified Classroom: part II

Gamifying Education.org | Blog | The Gamified Classroom: part II | Learning, media and community | Scoop.it
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More insights on how to bring gamification into education.

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Is Content Curation in Your Skill Set? It Should Be. by David Kelly : Learning Solutions Magazine

Is Content Curation in Your Skill Set? It Should Be. by David  Kelly : Learning Solutions Magazine | Learning, media and community | Scoop.it

“Curation is an important skill to develop, especially in an environment in which more and more organizations shift towards self-directed learning for their workers. Now is the time for learning and performance professionals to develop this new skill set.”


Via Dennis T OConnor
Tim Hopper's insight:

This article really highlights why we need to curate insights on Video Gaming.  As a group we can network the knowledge that help people really understand the role video gaming can play in an emerging digitalized society.

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MAría Rosa Arias's curator insight, September 24, 2013 7:21 AM

Muy bien explicado que es Curació de Contenidos

Elizabeth B's curator insight, October 21, 2013 5:04 PM

Insight into the value of social media and curation, and how to make sense of overwhelming amount of information online. Ideas about new ways to think about learning I.e. Informal and learner-led education.

Claudie Graner's curator insight, January 20, 2:25 AM

To avoid being swamped....curate...

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Why Minecraft is more than just another video game

Why Minecraft is more than just another video game | Learning, media and community | Scoop.it
Minecraft's creators revealed this week that the blocky freeform building game had 33 million users. It can easily become an obsession.
Tim Hopper's insight:

gital 

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Middle-schoolers use video game to reimagine Hamilton's West Harbour - Technology & Science - CBC News

Middle-schoolers use video game to reimagine Hamilton's West Harbour - Technology & Science - CBC News | Learning, media and community | Scoop.it
Using a video game called Minecraft as their canvas, students at Dalewood Middle School in Hamilton, Ont. paint their vision for the city's West Harbour.
Tim Hopper's insight:

Problem solving skills that can transferred.

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Full Episode: Dangerous Game (Encore August 23) | Watch GlobalNews Videos

Full Episode: Dangerous Game (Encore August 23) | Watch GlobalNews Videos | Learning, media and community | Scoop.it
Watch Full Episode: Dangerous Game (Encore August 23) Video Online, on GlobalNews.ca
Tim Hopper's insight:

Dangersous Game - 16x9 CTV program first viewed in Nov 2012 that shows the male abusive issues in on-line video gaming.  Excellent insight iinto a issue that undermines the development of video gaming.

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Can video games be good for kids? | The 180 with Jim Brown | CBC Radio

Can video games be good for kids? | The 180 with Jim Brown | CBC Radio | Learning, media and community | Scoop.it
A Canadian researcher says despite the reputation that video games have built up for encouraging violence and contributing to childhood obesity, they can actually do a lot of good for kids.
Tim Hopper's insight:

CBC 180 radio

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John Cleese on Creativity

John Cleese on Creativity | Learning, media and community | Scoop.it
In this remarkable short talk, comic genius John Cleese explains what he has learned about the creative process.  Be ready to take notes, because he passes along insights worth remembering every da...
Tim Hopper's insight:

How to be creative as we create our civic society.

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The upside of teens playing video games for hours

The upside of teens playing video games for hours | Learning, media and community | Scoop.it
Five-year research project at University of Victoria shows that there is an upside to video games for teenagers
Tim Hopper's insight:

Kathy feature in Globe and Mail - way to go Kathy.

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Why games are good for learning?

Why games are good for learning? | Learning, media and community | Scoop.it

Via Beth Dichter
Tim Hopper's insight:

PIXELearning offers this visual that discusses why games are good for learning. In the visual you will find information on the following areas: Play, Rewards, Mastery, Engagement and Flow Theory as well as Laws of Learning.

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Francesco G. Lamacchia's curator insight, November 21, 2013 8:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 12:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 5:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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blog.superbetter.com

blog.superbetter.com | Learning, media and community | Scoop.it

Explaining gameful design

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Kotaku - The Gamer's Guide

Kotaku - The Gamer's Guide | Learning, media and community | Scoop.it
The Gamer's Guide
Tim Hopper's insight:

Interesting blog to follow in relation to our Blended Gaming site.

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A Letter To Parents Of Digital Age Children

A Letter To Parents Of Digital Age Children | Learning, media and community | Scoop.it
A Letter To Parents Of Digital Age Children. Interesting insights on what parents need to want from education rather than trying to reproduce what happened to them.
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Lisa Nielsen: The Innovative Educator: 3 people & 3 ideas for using Twitter to share, discover, & connect with students

Lisa Nielsen: The Innovative Educator: 3 people & 3 ideas for using Twitter to share, discover, & connect with students | Learning, media and community | Scoop.it
Tim Hopper's insight:

How to use social media. Good tips for teachers from teachers on how to use these tools in the classroom.

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Video gaming children 'more creative' - Telegraph

Video gaming children 'more creative' - Telegraph | Learning, media and community | Scoop.it
Children who play video games are more creative than those who don't,
according to a new study.

Via Sakis Koukouvis
Tim Hopper's insight:

So how does video gaming generate creativity?  Read here to find out.

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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) | Learning, media and community | Scoop.it
Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and deeper connections to civic and political life.

Via Patric Lougheed
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WATCH NOW: What Gamers Can Teach Us

WATCH NOW: What Gamers Can Teach Us | Learning, media and community | Scoop.it
It was the strangest thing. A gasp went up in the audience. Just when I was finding the courage to discuss the darkest moment in my life, we were literally plunged into darkness together.
Tim Hopper's insight:

Another great talk by Jane McGonigal on how video games build resilience. As she states about video gamers, "We aren't afraid of failure. We can handle unexpected obstacles. In fact, we find joy in the opportunity to win under the toughest conditions."

she lists over 100 studies that show video games better than drugs to handle depression and other mental diseases.

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Video games becoming required coursework in schools - Technology & Science - CBC News

Video games becoming required coursework in schools - Technology & Science - CBC News | Learning, media and community | Scoop.it
Starting this fall, every student at Olds College in Olds, Alta., will have to complete a Farmville-esque iPad game in order to graduate.
Tim Hopper's insight:

Interesting use of video games. Social learning theory being applied here.

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Gamer communities: the positive side

Gamer communities: the positive side | Learning, media and community | Scoop.it
Keith Stuart: Recently we've been bombarded with stories of abuse on Twitter and in gaming forums. It's time, perhaps, to place this in context
Tim Hopper's insight:

Social at core of gaming community.

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Can video games be good for kids?

Tim Hopper's insight:

Canadian researcher Dr Kathy Sanford says despite reputation that video games have built up for encouraging violence and obesity they have a lot of potential to good for kids. Listent podcast fro CBC180 on June 14.

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100 Great Game Based Learning and Gamification Resources | knowledge guru

100 Great Game Based Learning and Gamification Resources | knowledge guru | Learning, media and community | Scoop.it

By Steve Boller

 

"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."


Via Jim Lerman
Tim Hopper's insight:

Great resources to review and consider for developing game-based learning in my courses.

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aanve's curator insight, February 20, 6:51 PM

www.aanve.com

 

Debra Walker's curator insight, March 11, 1:47 PM

I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development.  The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.   

Valeria&Giorgia's curator insight, March 13, 5:43 AM

Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.