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Amy Jo Kim

Amy Jo Kim | Learning, media and community | Scoop.it
musings on games, apps & services that bring people together and enrich their lives
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Coop games on the rise with 55+ women the largest growing demographic.

 Amy Jo Kim has great insights on Smart Gamification.

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The Way We Learn Today Is Just Wrong | #ModernEDU #LEARNing2LEARN

The Way We Learn Today Is Just Wrong | #ModernEDU #LEARNing2LEARN | Learning, media and community | Scoop.it
So where is this all going?

The Future of Education – Personalized, Perfect & Free (Thanks to AI and VR)


Right now, online platforms like Khan Academy and Coursera have made a plethora of educational resources available 1) for free and 2) on demand, such that you can pick and choose what you learn and at what speed you learn it.

Khan Academy has delivered over 300 million lessons since it started in 2006, features 5,000 free instructional videos in 65 languages, and allows users to complete 4 million exercises every day – simply amazing.

In 2011, Stanford professor Andrew Ng decided to put his machine learning course online for free, thinking that maybe a few additional people would tune in with his students. Within days, 100,000 people had signed up to take the course.

We are already seeing technology democratize access to education – but soon the education itself will become even more powerful with the help of AI and virtual and augmented reality.

In the near future, artificial intelligence will be able to personalize learning platforms to each individual student.

The AI will have unlimited access to information and will deliver it at the optimal speed to each student in an engaging, fun way.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

https://gustmees.wordpress.com/2016/02/18/the-new-possibilities-to-learn-and-teach-with-ict/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 


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Gust MEES's curator insight, June 20, 2:39 PM
So where is this all going?

The Future of Education – Personalized, Perfect & Free (Thanks to AI and VR)


Right now, online platforms like Khan Academy and Coursera have made a plethora of educational resources available 1) for free and 2) on demand, such that you can pick and choose what you learn and at what speed you learn it.

Khan Academy has delivered over 300 million lessons since it started in 2006, features 5,000 free instructional videos in 65 languages, and allows users to complete 4 million exercises every day – simply amazing.

In 2011, Stanford professor Andrew Ng decided to put his machine learning course online for free, thinking that maybe a few additional people would tune in with his students. Within days, 100,000 people had signed up to take the course.

We are already seeing technology democratize access to education – but soon the education itself will become even more powerful with the help of AI and virtual and augmented reality.

In the near future, artificial intelligence will be able to personalize learning platforms to each individual student.

The AI will have unlimited access to information and will deliver it at the optimal speed to each student in an engaging, fun way.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

https://gustmees.wordpress.com/2016/02/18/the-new-possibilities-to-learn-and-teach-with-ict/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

Walter Gassenferth's curator insight, June 21, 6:37 AM
Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com
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Become a Gamification Expert with These Five Videos

Become a Gamification Expert with These Five Videos | Learning, media and community | Scoop.it
We've selected five great videos about gamification to help you understand what it is, how it works and how you can apply gamification to your lives!
Tim Hopper's insight:

These five videos offer great insights on the pros and cons of gamification.

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Gamification - YouTube

Tim Hopper's insight:

The Future of Creativity and Innovation is Gamification as presented by  Gabe Zichermann.

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Why EdTech Companies and Teacher Preparation Should Take a Lesson from Google - Eduventures

Why EdTech Companies and Teacher Preparation Should Take a Lesson from Google - Eduventures | Learning, media and community | Scoop.it
By Jeff Alderson, Principal Analyst When Google, one of the largest technology companies in the world, wanted to build more awareness and encourage adoption of its products in the education market, it made all of the training for those products available to any teacher or administrator online at no cost. Launched in July of this …
Tim Hopper's insight:

Google making its services free for teachers to use.  Connects to the largest population of next generation consumers.

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What the Future Economy Means for How Kids Learn Today

What the Future Economy Means for How Kids Learn Today | Learning, media and community | Scoop.it
Amidst an uncertain jobs future, how can schooling complement, not compete with, students' informal learning?
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Games talk pulled after death threat

Games talk pulled after death threat | Learning, media and community | Scoop.it
Tim Hopper's insight:

This seems to be an indication that the gaming industry is changing as reflects what needs to change in society.

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How-To use Twitter with success for Education and more...

How-To use Twitter with success for Education and more... | Learning, media and community | Scoop.it
 How-To use Twitter with success for Education and more... . . Ever wanted to use Twitter but didn't find its utility? You tried Twitter but you didn't have that success with it? Probably that's wh...
Tim Hopper's insight:

Tweet for a more connected society.

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Vittorio Canavese's curator insight, September 10, 2014 5:43 AM

Con le nuove possibilità di statistiche sull'attività, Twitter sarà sempre più uno strumento rapido e semplice di comunicazione "uno-molti", traccia pubblica dell'attività in rete.

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Violent video games for kids have a surprising upside

Violent video games for kids have a surprising upside | Learning, media and community | Scoop.it
Aggression, high-risk behaviour, anxiety, depression – parents are well versed in the negative effects of gaming. But some researchers point to cognitive skill development as a reason to let your kids heed the call of duty
Tim Hopper's insight:

Blended gaming should be featured.

 

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Times Higher Education - Education news and university jobs

Times Higher Education - Education news and university jobs | Learning, media and community | Scoop.it
Times Higher Education, higher education jobs, news and educational resources for college professionals and teachers worldwide
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Access : Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game : Molecular Psychiatry

Molecular Psychiatry publishes work aimed at elucidating biological mechanisms underlying psychiatric disorders and their treatment
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Super Mario induces structural brain plasticity.  Bring in the video game revolution.

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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | Learning, media and community | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
Tim Hopper's insight:

Now we are talking "new technological solutions to long-term problems" - read on

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A Free Poster on The Learning and Thinking Skills of The 21st Century Students ~ Educational Technology and Mobile Learning

A Free Poster on The Learning and Thinking Skills of The 21st Century Students ~ Educational Technology and Mobile Learning | Learning, media and community | Scoop.it
Tim Hopper's insight:

Interesting criteria to consider when considering adolescents learn from video game playing.

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10 Specific Ideas To Gamify Your Classroom - TeachThought

10 Specific Ideas To Gamify Your Classroom - TeachThought | Learning, media and community | Scoop.it

"In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning.

However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles. For some students, finding the motivation to complete homework or prepare for class can be a constant struggle, especially when every effort is met with a poor grade or frustration from teachers and parents. Therefore, teachers must become more and more creative when motivating students to learn."


Via John Evans, Tom Whitford
Tim Hopper's insight:

Interesting to see how gamifying is taking off.

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Welcome to Gamification.org! | Gamification Wiki

Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Overview of the application of gamification in society.
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Gamification and Instructional Design

Gamification and Instructional Design | Learning, media and community | Scoop.it
When I sit down and think about designing a new class, Gamification comes to mind. It really is a combination of lots of learning theories delivered a little differently. This is where my mind goes...
Tim Hopper's insight:

Nice flow diagram of the key elements of a gamification process.

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Horizon: How video games can change your brain - BBC News

A growing body of evidence suggests video games can affect the development of the brain.
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Technology and informal education: what is taught, what is learned. - PubMed - NCBI

Technology and informal education: what is taught, what is learned. - PubMed - NCBI | Learning, media and community | Scoop.it
Science. 2009 Jan 2;323(5910):69-71. doi: 10.1126/science.1167190.
Tim Hopper's insight:

Informal learning and video gaming.

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50 Of The Best Video Games For Learning. Great resource for teachers

50 Of The Best Video Games For Learning.  Great resource for teachers | Learning, media and community | Scoop.it
50 Of The Best Video Games For Learning In 2015
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YFile » Online gaming expands players’ social lives: York U research

YFile » Online gaming expands players’ social lives: York U research | Learning, media and community | Scoop.it
Tim Hopper's insight:

Exciting insight on how games are evolving to the needs of people.

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“I want a straight white male gaming convention”: Inside the culture war raging in the video gaming world

“I want a straight white male gaming convention”: Inside the culture war raging in the video gaming world | Learning, media and community | Scoop.it
As a gamer myself, I've seen tensions simmering in the community for years. So #gamergate doesn't shock me at all
Tim Hopper's insight:

Growing pains in the video gaming world.  What is the civic minded person to do?

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Rewarding & Gamifying learning with @credly -

Rewarding & Gamifying learning with @credly - | Learning, media and community | Scoop.it
  I am going to be teaching ICT and computing for the first time this year, and I wanted to think about ways of gamifying the course for years seven and eight. I have decided that rather than refer to the elements of learning as ‘units,’ I will be calling them ‘levels’ with a digital …
Tim Hopper's insight:

A tool to gamifying your course with badges

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Craig Craig's curator insight, November 1, 2014 10:09 AM
Learn-Earn Access and Prosper
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Technology in the Classroom: Civilization V - YouTube

This brief tutorial introduces Sid Meier's Civilization V and demonstrates its relevance to education, interdisciplinary potential for lesson content, and ap...
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Teachers using Civilization to make Social Studies come alive.

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Online Gaming and Youth Cultural Perceptions

Killian Forde and Catherine Kenny

Tim Hopper's insight:

Study benefits of video gaming "positive attitude toward people from another country" for example.

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Gamers Revolt After Video Game Developer Says Creating Female Character Would Be ‘Double The Work’

Gamers Revolt After Video Game Developer Says Creating Female Character Would Be ‘Double The Work’ | Learning, media and community | Scoop.it
Video game developer Ubisoft incited controversy this week after it decided not to add a female character to its new game Assassin's Creed Unity because it was "double the work."
Tim Hopper's insight:

Times are a changing.

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5 Reasons Teaching With Video Games Makes Sense

5 Reasons Teaching With Video Games Makes Sense | Learning, media and community | Scoop.it
5 Reasons Teaching With Video Games Makes More Sense Now Than Ever
Tim Hopper's insight:

How do we make learning playful, challenging, social and engaging?  Use a video game.

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