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EFL Gamification 1: Intrinsic and Extrinsic Rewards

EFL Gamification 1: Intrinsic and Extrinsic Rewards | Learning, media and community | Scoop.it
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Interesting blog by Marcel Van Amelsvoor on the use of gasification in education focused on motivation and learning.

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Times Higher Education - Education news and university jobs

Times Higher Education - Education news and university jobs | Learning, media and community | Scoop.it
Times Higher Education, higher education jobs, news and educational resources for college professionals and teachers worldwide
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Access : Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game : Molecular Psychiatry

Molecular Psychiatry publishes work aimed at elucidating biological mechanisms underlying psychiatric disorders and their treatment
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Super Mario induces structural brain plasticity.  Bring in the video game revolution.

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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | Learning, media and community | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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Now we are talking "new technological solutions to long-term problems" - read on

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A Free Poster on The Learning and Thinking Skills of The 21st Century Students ~ Educational Technology and Mobile Learning

A Free Poster on The Learning and Thinking Skills of The 21st Century Students ~ Educational Technology and Mobile Learning | Learning, media and community | Scoop.it
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Interesting criteria to consider when considering adolescents learn from video game playing.

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10 Specific Ideas To Gamify Your Classroom - TeachThought

10 Specific Ideas To Gamify Your Classroom - TeachThought | Learning, media and community | Scoop.it

"In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning.

However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles. For some students, finding the motivation to complete homework or prepare for class can be a constant struggle, especially when every effort is met with a poor grade or frustration from teachers and parents. Therefore, teachers must become more and more creative when motivating students to learn."


Via John Evans, Tom Whitford
Tim Hopper's insight:

Interesting to see how gamifying is taking off.

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Best Practices: Using Moodle Badges to Gamify Learning

Best Practices: Using Moodle Badges to Gamify Learning | Learning, media and community | Scoop.it
How are you currently engaging students in your classroom? What’s working, what’s not, and what’s missing? In today’s blog, we introduce Moodle badges, a feature designed to add reward and recognition to your classroom.
Tim Hopper's insight:

The idea of gamifying is gatherine momentum.

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Could Video Games Be The Next Job Interview?

Could Video Games Be The Next Job Interview? | Learning, media and community | Scoop.it
Want to get that job? Your gaming skills might convey your career potential to a future employer.
Tim Hopper's insight:

This idea seems to connect to the idea of web 3.0 where the job finds you rather than you find the job.  This links to our ePortfolio idea of creating your own digital identity as you show and reflect on the skills and knowledge you have and want to learn.

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Gamifying Learning with Moodle (#GBL)

Gamifying Learning with Moodle (#GBL) | Learning, media and community | Scoop.it
Think Moodle is an old and boring LMS, think again! There are quite a few emerging platforms aiming to facilitate "gamification of education", but who can resist our old brother Moodle who is free,...
Tim Hopper's insight:

More insights on how to use gamification ideas in course design using Moodle 2.5. Focus on the use of badges is very useful.

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Jane McGonigal’s Presentations on SlideShare

Jane McGonigal’s Presentations on SlideShare | Learning, media and community | Scoop.it
Read and download presentations by Jane McGonigal
Tim Hopper's insight:

Jane McGonigal presentations all on-line.  42 slideshows to consider.  Vault of her insights.

Lots of interesting insights.

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GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification]

GDC Vault - We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification [SGS Gamification] | Learning, media and community | Scoop.it
Tim Hopper's insight:

Jane McGonigal speaking to what makes gameful design get at the heart of playing a game…the feel of playing a game.

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Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%)

Qmee-Online-In-60-Seconds2.png (PNG Image, 1032 × 1473 pixels) - Scaled (47%) | Learning, media and community | Scoop.it
Tim Hopper's insight:

So, what just happened in the last minute?  Wow, and hte next?

What impact does this have on the way we know what we know?

How can schools get involved?

What is our role as educators?

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9 Ways Video Games Can Actually Be Good For You

9 Ways Video Games Can Actually Be Good For You | Learning, media and community | Scoop.it
Your mother was wrong. Video games aren't bad for you.
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8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development

8ninths | A New Kind of Digital Agency | Strategy | Design | Web & App Development | Learning, media and community | Scoop.it

Great critique of behaviorist issues with gamification and how to consider more gameful design.

 

Tim Hopper's insight:

add

Ms. Howe carefully contrasted the difference in approaches between gamification vs. what she called gameful design, in the following areas:

Purpose, Motivating Users, IntegrationRewards, Achievements, Social Connections, Challenge and Skills Virality

your insight...advice in carefully designing intrinsic rewards that focus not on the what,  but the why.

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Technology in the Classroom: Civilization V - YouTube

This brief tutorial introduces Sid Meier's Civilization V and demonstrates its relevance to education, interdisciplinary potential for lesson content, and ap...
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Teachers using Civilization to make Social Studies come alive.

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Online Gaming and Youth Cultural Perceptions

Killian Forde and Catherine Kenny

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Study benefits of video gaming "positive attitude toward people from another country" for example.

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Gamers Revolt After Video Game Developer Says Creating Female Character Would Be ‘Double The Work’

Gamers Revolt After Video Game Developer Says Creating Female Character Would Be ‘Double The Work’ | Learning, media and community | Scoop.it
Video game developer Ubisoft incited controversy this week after it decided not to add a female character to its new game Assassin's Creed Unity because it was "double the work."
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Times are a changing.

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5 Reasons Teaching With Video Games Makes Sense

5 Reasons Teaching With Video Games Makes Sense | Learning, media and community | Scoop.it
5 Reasons Teaching With Video Games Makes More Sense Now Than Ever
Tim Hopper's insight:

How do we make learning playful, challenging, social and engaging?  Use a video game.

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How Do Games Work in Online Courses? - OnlineColleges.net

How Do Games Work in Online Courses? - OnlineColleges.net | Learning, media and community | Scoop.it
Learning games offer new opportunities to explore and simulate real-world scenarios. What do you need to know about playing games in your online courses?
Tim Hopper's insight:

The growth of gae based learning in higher education.

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High School Story Game Tries to Fight a Real School Problem — Cyberbullying

High School Story Game Tries to Fight a Real School Problem — Cyberbullying | Learning, media and community | Scoop.it
Teens might not talk to their parents, but sometimes they'll talk to a game's helpline.
Tim Hopper's insight:

Interesting idea, but we still need a way of connecting to those in positions of power who need to know how ot chnage the system that generates cyber-bullying as a recurring outcome.

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Video Games Are Teaching Our Kids to Succeed in the 21st Century

Video Games Are Teaching Our Kids to Succeed in the 21st Century | Learning, media and community | Scoop.it
The trick to creating a compelling learning game is to start with the objective of creating a great game, and then make the learning part of what the player does in the game to achieve their goal.
Tim Hopper's insight:

Hurrah for video games :)

 

great at game and learning

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Positive Psychology and the Science of Happiness

Positive Psychology and the Science of Happiness | Learning, media and community | Scoop.it
On the internet and in the bookstores, a thousand gurus tout different remedies for human misery. How can we find out which remedies work? We need to consult one of our greatest gurus, the scientific method.
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So, do video games contribute to positive psychology.  Jane McGonigal thinks so.

Science of happiness...mmmm??

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Gameful

Gameful | Learning, media and community | Scoop.it
Gameful is a social network
Tim Hopper's insight:

Ok. One more gameful blog.  Here is a site that helps people applying gameful design.  Very intersting.

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Gamification doesn't equal a sustaining and engaging "Gameful" experience

Gamification doesn't equal a sustaining and engaging "Gameful" experience | Learning, media and community | Scoop.it
Jane McGonigal’s presentation “We Don’t Need No Stinkin Badges” talks about the spirit of gaming.
Where "gamification" is about extrinsic motivators and rewards like points, levels, badges,...
Tim Hopper's insight:

This blog draws on Jane McGonigal's presentation that critiques the external rewards focus of overly simplified gamification design.  So what makes a design process more of a "gameful" design compared to a "gamification" design? Are these two seperate ideas or just aspects of the same good learning design principles?  After all, learning always seems to be a challenge to combine external feedback with internal feedback as the learner gains control of their own learning system as it interacts with other learning systems (environmental and other learners).

So how do gamification and gameful design ideas related to each other?

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Why games are good for learning?

Why games are good for learning? | Learning, media and community | Scoop.it

Via Beth Dichter
Tim Hopper's insight:

PIXELearning offers this visual that discusses why games are good for learning. In the visual you will find information on the following areas: Play, Rewards, Mastery, Engagement and Flow Theory as well as Laws of Learning.

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Francesco G. Lamacchia's curator insight, November 21, 2013 8:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 12:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 5:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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blog.superbetter.com

blog.superbetter.com | Learning, media and community | Scoop.it

Explaining gameful design

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