Learning maths through technology.
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Math(s) Chat (mathchat) on Twitter

The latest from Math(s) Chat (@mathchat). Regular weekly twitter #mathchat discussion for anyone involved in mathematics education. UK
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Follow maths chat on twitter for weekly updates and chats about mathematics education. Provides great insight and great links to resources :)

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PowerPoint

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This is a great powerpoint to assist teachers with the implimantation of technology in the early years. These activities provide great opporutnites to enhance design technology in every classroom.

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Teegan King's comment, June 10, 2013 7:38 AM
I also found this great resource! I think it's a great guide for teachers to use and it gives heaps of good ideas on what sorts of activities you can use in the classroom.
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Design your dream house...: Introduction

Design your dream house...: Introduction | Learning maths through technology. | Scoop.it
Alyssa Hogan's insight:

This resource is a webquest that was created for one of my uni assignments from a previous year.

 

This webquest aims to provide students with the opportunities to tranform their knowledge and undertandings of measument in a creative context. Students research information, record data and anaylse their design.

 

Check it out! :)  

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Maths Tutor Online for Ages 4 to 18, Maths Lessons, Maths Help, Maths Revision, Homework Help

The World's most effective online maths tutoring system teaches an entire school maths lesson in as little as 5 minutes using animated lessons synchonised with the voice of an exceptional maths teacher!

Via Alan Gwyn Davies
Alyssa Hogan's insight:

Students are developing ICT capabilities when they are communicating mathmatically using mutlimodal technologies through the animated lessons.

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Digital Technologies Blog!

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Phase 1: Introduction to Scratch

 

Scratch is an interactive program which allows students to create stories and develop problem solving skills and concepts. This program allows students to think creatively and satisfies the needs of visual learners.

My encounter with the introduction to scratch within the first three weeks allowed me to venture out of my comfort zone and interact with the digital technologies. At first I was hesitant but after following the scratch ‘getting started guide’ I found the program to be child-friendly.

Scratch has many elements allowing it to be effectively incorporated into the classroom through the technologies curriculum (Design and Technologies process and production skills). I was required to draw a regular polygon which was interesting and for students they will use the Scratch tools to create regular polygons; incorporating the concepts of number, geometry, scale, proportion, measurement and volume to the decision making process. The development of computational thinking skills required by the Scratch program will align with Digital Technologies and compliment the problem solving and reasoning strands in the Mathematics Curriculum.

 

Phase 2: Extension

 

During weeks 4 and 5 we were required to achieve more complex tasks which helped me to extend my knowledge of just how fantastic the scratch program can be for my class.

I followed the appropriate task which was to create a racing car game. I created a few levels following the instructions. I learnt a lot more about the different uses for scratch and how diverse you can create tasks.

Assessment can be created using this program and teachers can adapt the necessary tools appropriate for different classrooms. Students can mix together different types of media; music, pictures etc, to create their Scratch projects. Students can then post their projects for people to see all around the world, allowing them to connect and share and in turn, enriching each student with knowledge and understanding. Students can also view other Scratch projects allowing them to express current understandings in this ever-changing technological world which aligns with Digital Technologies: creating and interacting online.

 

Phase 3: Exploring alternatives

 

When researching for alternatives to scratch I found that there are an abundance of different programming sites. Through exploring these different programs it gave me an insight into the ever changing digital advances around us. When I was in primary school we only ever used Microsoft PowerPoint and hardly ever went online, so it is amazing to see how far things have come.

When researching I found a GameSalad creator. GameSalad allows you to create your own games with visual drop down actions. This would be for more experienced programming so could be used as an extension to scratch. In the classroom the GameSalad game creator could be used to align with the Australian Curriculum: Critical, creative design and systems thinking to examine a range of technologies contexts.

 

Phase 4: Independent digital technologies project

 

During weeks 13, 14 and 15 we were required to approach an independent project and use software of our choice. As I had previously explored GameSalad briefly, I decided to go more in depth with this game creator as I wanted to find out more about eh benefits it could offer in the classroom.

I created a simple game where the class mascot had to go around the school to collect his belongings that he had lost. This aligns with the Australian National Curriculum strand where it asks students to follow, represent and play with a sequence of steps and decisions needed to solve simple problems. I learnt that this program could add value to my classroom depending on the way it was implemented. Students would need to have the basic understanding of computer programming before starting this game creator.    

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Mary McLaren's comment, June 9, 2013 8:46 PM
Do you have a link to the game you created?
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iPads for Education | Education Apps | Mathematics

iPads for Education | Education Apps | Mathematics | Learning maths through technology. | Scoop.it
Our pick of education apps and related classroom ideas to support your school's iPad for education program.
Alyssa Hogan's insight:

These apps provide a great resource for all teachers to use in their classroom. Students are able to engage effectivly in mathematics through the use of technology. The numercay skills which these apps provide, include using number to calcuate and estimate.   

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Technology Integration Professional Development Guide

Technology Integration Professional Development Guide | Learning maths through technology. | Scoop.it

Via Beth Dichter
Alyssa Hogan's insight:

Great information about integrating technology into the classroom. Provides mathematics activities #edutopia

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Kathleen Gradel's curator insight, July 22, 2013 6:25 PM

Great help!

Rebecca Wilkins's curator insight, July 17, 2015 9:28 PM

This is the first guide I have seen to help define technology integration.

Jason Smith's curator insight, July 18, 2015 11:59 AM

A guide to technology integration, awesome

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Make Salt Dough!

Make Salt Dough! | Learning maths through technology. | Scoop.it
Design Technology - Make salt dough with your class, using these handy tips.
Alyssa Hogan's insight:

This is a great hands on activity to incorporate design technology into your classroom through getting students to use mathematics when measureing and weighing out the ingredients. The content descriptors in the National Curriculum for year 4; Use scaled instuments to measure mass, compare objects using metric units. 

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VCEC - Design Briefs

VCEC - Design Briefs | Learning maths through technology. | Scoop.it
The Virginia Children's Engineering Council website
Alyssa Hogan's insight:

These design briefs are great to impliment into the classroom. They offer a variety of different opportunities to all age levels. Students employ their ICT capability to perform calculations, draw graphs, collect, manage, analyse and interpret data; share and exchange information and ideas and investigate and model concepts and relationships; which aligns with the Australian Curriculum.

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Mary McLaren's comment, June 9, 2013 8:22 PM
There are some great lesson ideas on this website but I feel that they are too difficult for their target audience. For example, a kindergarten design brief included writing out the problem "in your own words". It's well set out and looks interesting (building a letter that will stand up) so I think there are great resources as long as you adapt them reasonably for your children's abilities.
Kylie Hughes's comment, June 9, 2013 8:58 PM
Very nice curated collection. The VCEC Design Brief website is a great website for using design briefs in classrooms. I particularly like that they have example design briefs for Year Levels Kindy to Year 5 in English, Math, Science and History.

They provided an example Design Brief for Year 5 on Playground construction, this could be enhanced to use the Playground Construction software that Stephanie referred to in her curated collection. http://technologybydesigneducation.weebly.com/
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Digital Citizenship

Digital Citizenship | Learning maths through technology. | Scoop.it
Alyssa Hogan's insight:

Great for your students develop ICT capability as they learn to use ICT effectively and appropriately.

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Mathman Addition

Mathman Addition | Learning maths through technology. | Scoop.it

Like PacMan but with a mathematical twist!!


Via Nicola Taylor, Alan Gwyn Davies
Alyssa Hogan's insight:

This online maths game aligns with the Mathematics National Australian Curriculum General Capabilities; students investigate mathematical ideas and concepts through interactive technologies.

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Mary McLaren's comment, June 9, 2013 8:46 PM
I like the Mathman game. It would be good to practice mental maths and help students to solve simple problems more quickly.
Kylie Hughes's comment, June 9, 2013 8:59 PM
Being a fan of Pacman I enjoyed this game, it allows the player to move at their own pace to practice their mental math skills.
Brooke Alicia Culley's curator insight, October 24, 2015 3:29 AM

Online maths games available for students, builds on students digital fluency.

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Scratch | imagine, program, share!

Scratch |  imagine, program, share! | Learning maths through technology. | Scoop.it
Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.
Alyssa Hogan's insight:

Scratch is an interactive program which allows students to create stories and develop problem solving skills and concepts. This program allows students to think creativly and satifies the needs of visual learners.

 

Scratch has many elements allowing it to be effectivly incorporated into the classroom through the technologies curriculum (Design and Technologies process and producation skills). Students will use the Scratch tools to create two dimensional models incorporating the concepts of number, geometry, scale, proportion, measurement and volume to the decision making process. The development of computational thinking skills required by the Scratch program will align with Digital Technologies and compliment the problem solving and reasoning strands in the Mathematics Curriculum.

 

Assessment can be created using this program and teachers can adapt the neccessary tools appropriate for different classrooms. Students can mix toghether different types of media; music, pictures etc, to create their Scratch projects. Students can then post their projects for people to see all around the world, allowing them to connect and share and in turn, enriching each student with a knowledge and understanding. Students can also view other Scratch projects allowing them to express current understandings in this ever-changing technological world which aligns with Digital Techonogies: creating and interacting online.

 

 

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Interactive Whiteboard Resources: Maths, Key Stage 3 - Topmarks Education

A selection of excellent primary resources which work well on interactive whiteboards in the classroom
Alyssa Hogan's insight:

This website provies great maths resources for teachers when implemeting technology curriculum.

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