For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and...
Playrific, Inc., a leading publisher of apps for kids that bring brands to life, today announced a development and marketing agreement with Greg Nussbaum, creator the highly-popular Mr. Nussbaum E-Learning site.
Lisa has been using games with her “Denton Dynamos” throughout her career as an elementary school teacher, but, in her opinion, switching over to digital games has accelerated her student’s STEM-related learning and helped her run a classroom based on self-directed learning and project-based work.
/PRNewswire/ -- VTech® (www.vtechkids.com), a world leader in age-appropriate and developmental stage-based electronic learning products for children, today announced that its InnoTab 2S Wi-Fi Learning App Tablet, one of the first children's...
New #VTech #tablet offers age-appropriate educational content, e-books, music & videos to create a fun, learning experience for toddlers to grade schoolers. @vtechtoys
US-based tutoring service Sylvan Learning is marking its presence in the mobile space by tapping tech company Fingerprint to create SylvanPlay, an educational mobile games network consisting of eight educational apps for kids.
Did you know that March is “Music in Our Schools Month“? Think of it as a great time to highlight the importance of comprehensive, sequential music education taught by exemplary music educators for all through concerts, lessons, and public performances and advocacy activities. A time to squelch the image of the “band geek” and celebrate music as a learning opportunity …
Interactive games and electronics may be propelling the toy industry forward in the digital age, but this year's Toy of the Year (TOTY) Awards have sent a clear message that offline may just be more on-trend than ever - especially among girls. Craft sensation Rainbow Loom from Choon's Design took home the coveted Toy of the Year title as well as three category awards, while GoldiBlox's Spinning Machine picked up the People's Choice award at the 14th annual TIA-administered event in New York.
Fun products for kids that encourage learning and creativity don;t have to be electronic.