Playrific, Inc., a leading publisher of apps for kids that bring brands to life, today announced a development and marketing agreement with Greg Nussbaum, creator the highly-popular Mr. Nussbaum E-Learning site.
Lisa has been using games with her “Denton Dynamos” throughout her career as an elementary school teacher, but, in her opinion, switching over to digital games has accelerated her student’s STEM-related learning and helped her run a classroom based on self-directed learning and project-based work.
/PRNewswire/ -- VTech® (www.vtechkids.com), a world leader in age-appropriate and developmental stage-based electronic learning products for children, today announced that its InnoTab 2S Wi-Fi Learning App Tablet, one of the first children's...
New #VTech #tablet offers age-appropriate educational content, e-books, music & videos to create a fun, learning experience for toddlers to grade schoolers. @vtechtoys
Children need a full hour of exercise in schools every day, and not just in physical education classes, the Institute of Medicine ...
When children are more active, their attention spans are better and they perform better in the classroom and on standardized tests. Exercise can make kids healthier and it helps combat obesity in kids.
A report on the role of video games in teaching and learning shows video gamse can encourage problem solving skills, motivation and engagement but the research was unclear wether this impact woudl be sustained over time.
Interactive games and electronics may be propelling the toy industry forward in the digital age, but this year's Toy of the Year (TOTY) Awards have sent a clear message that offline may just be more on-trend than ever - especially among girls. Craft sensation Rainbow Loom from Choon's Design took home the coveted Toy of the Year title as well as three category awards, while GoldiBlox's Spinning Machine picked up the People's Choice award at the 14th annual TIA-administered event in New York.
Fun products for kids that encourage learning and creativity don;t have to be electronic.
In 2011, Steve Schoettler left Zynga, the company he had co-founded four years earlier, to devote himself to a new project, called Junyo.
The edtech area is growing and new startups seek to sell their products to schools. #EdLights is a marketing intelligence system created to help publishers, school supply cos. and new edtech cos. identify and reach the right customer and audience for their product.
Construction toys for girls, once a well-intentioned but unsuccessful part of the toy market, are blossoming.
Girls build! Many construction toys appeal to girls with storylines and role-playing type building sets. "You can't just shrink and it and pink it" when it comes to products, but provide toys to engage girls in how they play. Can these toys encourage girls in engineering fields?