The Question Game: A Playful Way To Teach Critical Thinking
Questioning as a teacher and more importantly empowering students to question critically is core to our role as educators. This game could be used in multiple ways but with different tools through to higher education...
"It’s easy for an eLearner to “zone out” when faced with complex course content, especially with limited existing knowledge of a topic. The instructional design challenge is how to explain complex content easily. Start by considering some premises fundamental to eLearning design."
The data found that four teachers focused their knowledge of technology integration in five ways: theory, creativity, making their students learning public, life preparation, and accommodating the particular contexts in which they taught. These classrooms were highly engaging learning spaces where students didn’t want to leave when the bell rang.
Interesting perspective of new research which utilises, amongst others, the TPACK model.
This guide published in the UK aims to help develop a shared understanding of the teaching of computational thinking in schools. It presents a conceptual framework of computational thinking, describes pedagogic approaches for teaching and offers guides for assessment.
An overview with top level examples of what each aspect of computational thinking is about. I particularly note that while the examples are in respect to programming (mostly) all of the strategies or actions can be used in all subjects not just ICT.
In this age of abundance of information, shifting classroom pedagogy isn't nearly enough to make learning in school more relevant and authentic for the learner. Self-directed learning (andragogy), and self-determined learning (heutagogy) are the ideals necessary in making students "future ready" to live and learn in a web connected world.
While original research applied these concepts to mature learners, it has become apparent that even young children have an abundant capacity for recognizing and directing their own learning. Anyone who has observed toddlers learning how to walk and talk understand the motivation and skill development that quickly develops during these processes.
The The Teacher's Google Toolkit Infographic presents the Google tools that every teacher should try out. Some are very well known, others less so, but there are great ways to use all of them in the classroom!
As educators we need to be aware of tools such as "Google a day" is this the breadth of research we need for critical thinking?
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