EdTech Insight: Effective Game Based Learning, Impact of Game Based Learning on Students, and Designing Game Environments
The model of interactive, greatly employable training and education is no doubt, a primitive one. A Chinese proverb says: "Tell me, and I'll forget. Show me, and I may remember. Involve me, and I'll understand." However, the gap continues to grow between out of date, inactive training methods and a group that relies on increasingly interactive, multimedia, user-controlled way of life. Significantly, the advent of game-based learning tools with the objective to bridge that gap comes the oath of immensely more creative and occupied students and workforce, who aspire for learning rather than taking it as a troublesome load. Several teachers and educators throughout the world are giving emphasis to gamely the classroom. With the arrival of continual more innovations by vendors and adoption by students and teachers, game-based learning is likely to impart a good impact on education, even though there are still immense scopes for growth and development.
Via Kim Flintoff