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Please teacher, more games!
the psychological status of a student in a teaching and learning situation is definitely proven to be an essential criteria for the success and efficiency of the students outcome, therefore the more the student is working in a non-stress environment, the better his evolution will be in terms of learning quality.
The challenge from the teaching side will always be to come out with a balanced configuration between serious and game!
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.