Do you know how to learn? Many people don't. Specifically, they don't know how to look inward to examine how they learn and to judge what is effective.That's where metacognitive strategies come in. They are techniques that ...
In the 21st century, technology has changed the ways in which we communicate and go about our lives. Very few educators would disagree with the notion that technology has dramatically changed the teaching and learning process.
Two recent emerging trends are that of Web 2.0, where users actively create content and publish it on the Web, and also location awareness, where a digital device utilizes a person's physical location as the context to provide specific services and/or information. This paper examines how these two phenomena can be brought together so that user-generated content on mobile devices is used to provide informal learning opportunities relevant to a person's location. However, the generative process of such media does not always have much guidance on how or what to create, so the quality of such information can be highly variable. To overcome this, a framework has been designed to guide the authoring of user-generated content so that it can be used for informal learning about one's immediate surroundings (particularly in an outdoor setting), combining pedagogical aspects with those from human–computer interaction and environmental aesthetics. The framework consists of six dimensions that include aspects such as curriculum area (e.g. science, art), type of communication, use of language/media related to the landscape, knowledge level of content, contextual aspects, and types of interaction. In order to test the framework before it could be used to scaffold new content, it was first used to analyse and evaluate over 200 items of existing user-generated content, to investigate the appropriateness of the proposed dimensions and the items contained therein or if any were missing. This paper presents the findings of this initial testing phase, together with a discussion of how the framework can be improved, in order to help scaffold the creation of new user-generated content in the future.
This work was done by Kathy from Shrock Guide. She has gathered all of the Bloomin'Apps projects in one place. Each of the images has clickable hotspots and includes suggestions for Google, Android, and Web 2.0 applications to support each of the levels of Bloom's Revised Taxonomy.
INFOGRAPHIC: Content Curation Explained. Source: getcurata.com via Eric on Pinterest. Powered by Max Banner Ads. Leave a Comment. Click here to cancel reply. Name: (*). Email: (*). Website: Fields marked by an asterisk (*) are required.