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Learning, Education, and Neuroscience
How meta-learning (information about learning) can improve learning, and related topics.
Curated by Pamela D Lloyd
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Rescooped by Pamela D Lloyd from Games and education
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Online Math Games, Logic Games, Science Games, Language Arts Games, and more!

Online Math Games, Logic Games, Science Games, Language Arts Games, and more! | Learning, Education, and Neuroscience | Scoop.it
Online learning games featuring math games, science games, logic games, and language arts games. SchoolTimeGames.com - The Smart Place to Be!

Via Ana Cristina Pratas, KB...Konnected, Deb, Luciana Viter, Maria Margarida Correia
Pamela D Lloyd's insight:

Lots of fun online learning games. Great for parents and teachers working with young learners.

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Catherine Douthard's curator insight, September 28, 2013 10:24 AM

Fun learning!

Miguel Garcia's curator insight, February 19, 2014 5:52 AM

algunos estan muy buenos

Agora Abierta's curator insight, February 19, 2014 6:53 AM

Para poner al día tus reflejos y conocimientos con juegos online

Rescooped by Pamela D Lloyd from 21st Century Information Fluency
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21cif: Plagiarism DropBox: Online Tutorials

21cif:  Plagiarism DropBox:  Online Tutorials | Learning, Education, and Neuroscience | Scoop.it

New from the 21st Century Information Fluency Project:

 

For a limited time, try the new Plagiarism Dropbox self-paced tutorials for free!

 

This is a flash based training experience: 

 

http://searchwhys.com/plagiarism-dropbox.swf

 

This game is designed to give you online interactive training in identifying and eliminating plagiarism.  

 


Via Dennis T OConnor
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Rescooped by Pamela D Lloyd from E-Learning and Online Teaching
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Kinect in the Classroom

Kinect in the Classroom | Learning, Education, and Neuroscience | Scoop.it

One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so.


Via Dennis T OConnor
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