Design Methodologies, Learning Design
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Rescooped by Eloisa Branco - Transmedia from Math, Technology and UDL: Closing the Achievement Gap
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Math Open Reference - Interactive Simulations for Geometry and More

Math Open Reference - Interactive Simulations for Geometry and More | Design Methodologies, Learning Design | Scoop.it
Math Open Reference provides interactive simulations that can be used for teaching Plane Geometry, Coordinate Geometry and Trigonometry. Because the illustrations are interactive and animated, the teacher can use this effectively in teaching all students with this library of 'digital manipulatives'. At the same time, students could use these interactive simulations to gain a better understanding of geometry concepts, vocabulary and topics. Most importantly. the interactive tools permit better visualization for learners that have challenges in this area. Why UDL? (From the UDL Center) Math Open Reference is organized into pages that highlight the critical features of geometry concepts. Topics are separated to clarify distinct features. Critical terms are linked directly to a glossary so as not to hinder the viewer based on lack of vocabulary knowledge. UDL principle: Multiple Means of Representation - Checkpoint 2.5: Illustrate through multiple media
Via Kathleen McClaskey
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Rescooped by Eloisa Branco - Transmedia from All about XXI education
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Creatividad en la infancia: su relaci�n con el desarrollo social

Creatividad en la infancia: su relaci�n con el desarrollo social | Design Methodologies, Learning Design | Scoop.it

Via Mayus Chavez
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Transmedia Rising (March 2011)

Transmedia is a buzz word that’s been in use for a while now, and the idea behind it goes back many decades. But from Hollywood to Madison Avenue, we’re see
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Rescooped by Eloisa Branco - Transmedia from Tecnologias educativas (para aprender... para formar)
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Teaching with technology: flipped classrooms

Teaching with technology: flipped classrooms | Design Methodologies, Learning Design | Scoop.it
By Nick Longworthnlongworth@parkrapidsenterprise.com
Odds are that many who attended a public school walked away with a few common memories or thoughts on the experience as a whole.

Via Teresa Pombo
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Rescooped by Eloisa Branco - Transmedia from E-Learning, Formación, Aprendizaje y Gestión del Conocimiento con TIC en pequeñas dosis.
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Competencias digitales, saber hacer… con sentido

Competencias digitales, saber hacer… con sentido | Design Methodologies, Learning Design | Scoop.it

En cualquier proyecto en el que trabajamos con una organización para definir su forma en que estar presente en Internet pasamos obligatoriamente por las competencias digitales de quienes trabajan en ella. Además de aclarar qué objetivos perseguirán con su actividad global en Internet hay un aspecto inicial que conforma la capa base sobre la que se monta todo el edificio. Por supuesto, tiene que ver con las competencias digitales de quienes trabajan en esa organización.


Via Juan Jesús Baño Egea
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Rescooped by Eloisa Branco - Transmedia from All about XXI education
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The Teaching Profession: Then and Now

The Teaching Profession: Then and Now | Design Methodologies, Learning Design | Scoop.it
The department chair handed me a textbook to teach from. I took one look at it, and decided I couldn't inflict such dry, pedantic stuff on my students. I also noticed that my classroom door was closed and no one was watching me.

Via Mayus Chavez
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A self-directed learning model for 21st century learners

A self-directed learning model for 21st century learners | Design Methodologies, Learning Design | Scoop.it
It is based, in spirit, of our Inside-Out School: A 21st Century Learning Model. It is intended to function as a guide for students–likely with the support and facilitation of teachers, parents, and mentors–to help students become expert learners. The goal of the model isn’t content knowledge (though it should produce that), but rather a learning literacy–learning how to learn, understanding what’s worth understanding, and perhaps most importantly, analyzing the purpose of learning (e.g., personal and social change), and examining the relationship between study and work, and the need to know with citizenship and legacy. It is therefore built around the central concept of self-knowledge–better understanding one’s self, and using work and study to inform one’s interactions with the world. It sounds very hippie, we know, but that’s part of the reason it exists–to offer an alternative to standards and content-focused and institutionally-centered “delivery” of information.
Via Edumorfosis
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Rescooped by Eloisa Branco - Transmedia from Learning Design for Mobile Devices
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The Teacher's Apple

The Teacher's Apple | Design Methodologies, Learning Design | Scoop.it

A decade ago, electronics and cell phones in the classroom were considered little more than a distraction. Today, new devices such as tablet computers and smartphones are changing this perception. Educators are finding innovative ways to supplement their lectures with the newest technology, and students are beginning to see their devices as essential components of their college experience.

 

Read more: http://newsroom.opencolleges.edu.au/features/the-teachers-apple/#ixzz2CJ7pE87W


Via Daniel Tan
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Popcap: the 10 secrets of casual game design - The Guardian

Popcap: the 10 secrets of casual game design - The Guardian | Design Methodologies, Learning Design | Scoop.it
Keith Stuart: How did a studio started in a Seattle garage become one of the biggest casual game developers in the world?

Via Florent de Grissac
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Rescooped by Eloisa Branco - Transmedia from :: The 4th Era ::
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Design Methodologies: Instructional, Thinking, Agile, System, or X Problem

Design Methodologies: Instructional, Thinking, Agile, System, or X Problem | Design Methodologies, Learning Design | Scoop.it

By Donald Clark

 

"The table below shows five popular design methodologies (Instructional System Design, Design Thinking, Agile Design, System Thinking, and X Problem). It includes definitions, visual models, primary focus and goals, values, main steps, and further readings. I don't claim these are the absolute parts that make up each design approach as the definitions, goals, primary focuses, and steps may vary greatly from source to source. However, the tables notes the key points that seem to separate them from each other.

 

"Going from left to right, the models generally are designed for solving semi-structured problems to increasingly ill-defined problems, however, the type of problem and the skills of the designer will generally depict which model might work best for a particular situation. In addition, choosing a primary methodology does not mean you cannot borrow or change processes with another model as you are in control of the design, rather than the methodology being in control—design is both art and science.

 

"If you would like to discuss any of these design models, please leave a comment on my blog"


Via Jim Lerman
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an irresistible new direction - Irresistible Ideas for play based learning

an irresistible new direction - Irresistible Ideas for play based learning | Design Methodologies, Learning Design | Scoop.it
We are Sherry and Donna and together we welcome you to 'irresistible ideas for play based learning', a blog designed to inspire and assist Teachers who follow a Developmental Curriculum, Tertiary Students of the Early ...

Via Christine
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Interview: Stefanie Rocco, Assistant Director for Learning Design at ...

Interview: Stefanie Rocco, Assistant Director for Learning Design at ... | Design Methodologies, Learning Design | Scoop.it
This podcast features an interview with Stefanie Rocco, Assistant Director for Learning Design in the John A. Dutton e-Education Institute at The Pennsylvania State University. In this conversation with AJ Kelton, she talks ...
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Rescooped by Eloisa Branco - Transmedia from Going Digital
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6 Tips for Using QR Codes at School

6 Tips for Using QR Codes at School | Design Methodologies, Learning Design | Scoop.it
“ The QR, or “Quick Response” code, is much like barcode, except that it can hold more data.”
Via GwynethJones, Michele Velthuizen, Sue Kowalski, Mary Reilley Clark, Sarah McElrath
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What everybody ought to know about education in Finland | eSchool News | eSchool News

What everybody ought to know about education in Finland | eSchool News | eSchool News | Design Methodologies, Learning Design | Scoop.it
Finland takes education very seriously and holds teachers in high esteem. What can the U.S. learn from Finland’s education model?

Via Mayus Chavez
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Rescooped by Eloisa Branco - Transmedia from Aprendizaje online
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Perfil del e-Aprendiz del S.XXI

Perfil del e-Aprendiz del S.XXI | Design Methodologies, Learning Design | Scoop.it

¿Qué perfil debería tener el estudiante del siglo XXI en relación a los entornos virtuales de aprendizaje? Esta infografía muestra algunas de las competencias esenciales.


Via Net-Learning
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Tutor virtual's curator insight, June 10, 2014 1:28 PM
Habilidades para el siglo 21....!!!
Carlos Rodrigues Cadre's curator insight, December 23, 2014 12:31 PM

adicionar a sua visão ...

Ingrid B's curator insight, February 9, 2015 11:58 AM

Infografía sobre el e-aprendiz del siglo XXI

Rescooped by Eloisa Branco - Transmedia from Tecnologias educativas (para aprender... para formar)
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15 passos para adotar tecnologias em sala de aula | PORVIR

15 passos para adotar tecnologias em sala de aula | PORVIR | Design Methodologies, Learning Design | Scoop.it
Na semana do dia do professor, guia ajuda educador a não ter medo do universo digital; confira lista que resume dicas

Via Teresa Pombo
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Rescooped by Eloisa Branco - Transmedia from E-Learning, Formación, Aprendizaje y Gestión del Conocimiento con TIC en pequeñas dosis.
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7 razones por las que las Nuevas Tecnologías te hacen mejor docente

7 razones por las que las Nuevas Tecnologías te hacen mejor docente | Design Methodologies, Learning Design | Scoop.it
7 razones por la que las Nuevas Tecnologías te hacen mejor docente. En el artículo titulado 5 razones por las que las Nuevas Tecnologías nunca podrán susti

Via Juan Jesús Baño Egea
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vanessaizquierdo's curator insight, December 18, 2013 9:08 AM

Nuevas Tecnologías para ser mejor docente

Barbara Monica Pérez Moo's curator insight, December 19, 2013 7:25 PM

Comprobado, ahora cómo  ir convenciendo a los docentes que aún no lo vislumbran.

Rescooped by Eloisa Branco - Transmedia from Edulateral
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The Analog Teacher's Guide To Bloom's Digital Taxonomy - Edudemic

The Analog Teacher's Guide To Bloom's Digital Taxonomy - Edudemic | Design Methodologies, Learning Design | Scoop.it
“ The demand is on for educators to provide more digital content that allows for the integration of technology, but where does the professional start? A great place to start would be a website aligned to Bloom’s Digital Taxonomy.”
Via Pedro Ramalho
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Escola Digital | Escola Digital é uma plataforma de busca que reúne objetos e recursos digitais para apoiar professores e alunos em processos de ensino e aprendizagem dentro e fora da sala de aula

Escola Digital | Escola Digital é uma plataforma de busca que reúne objetos e recursos digitais para apoiar professores e alunos em processos de ensino e aprendizagem dentro e fora da sala de aula | Design Methodologies, Learning Design | Scoop.it
“ Escola Digital é uma plataforma de busca que reúne objetos e recursos digitais para apoiar professores e alunos em processos de ensino e aprendizagem dentro e fora da sala de aula”
Via Pedro Ramalho
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Student Bandwidth Usage

Student Bandwidth Usage | Design Methodologies, Learning Design | Scoop.it
With the popularity of mobile devices, online learning management systems, social media & more, students are consuming bandwidth at an ever-increasing rate.
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Instructional Designing: The kemp model - by Dr Pandula Siribaddana - Helium

Instructional Designing: The kemp model - by Dr Pandula Siribaddana - Helium | Design Methodologies, Learning Design | Scoop.it
Instructional Designing can be defined in many contexts.
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An Overview for Instructional Design

An Overview for Instructional Design | Design Methodologies, Learning Design | Scoop.it
Related posts: HP Pavilion HPE Phoenix h9se Review – An Awesome Entertainment Desktop with a Cutting-Edge Design On the web Degree in Interior Design Wondering How They Did It? Ask Web Design Providers!

Via Dr. Susan Bainbridge
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Gameful Design for Learning - T+D

Gameful Design for Learning - T+D | Design Methodologies, Learning Design | Scoop.it
Gameful Design for Learning
T+D
This sentence does not stem from some lofty education pamphlet or e-learning supplier brochure with the inescapable stock image of a group of Millennials smiling and excitedly pointing at some nondescript laptop.
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