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How to Buy Ebooks From Anywhere and Still Read Them All in One Place

How to Buy Ebooks From Anywhere and Still Read Them All in One Place | Learning Commons | Scoop.it
Most ebook sellers try to lock you into a particular ecosystem. If you don't mind buying from the same company every time, this isn't too bad, but you lose the ability to comparison shop, as well as making it difficult to switch apps. Fortunately, there's a way around this problem.

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The Maker as a Reflective Practitioner - User Generated Education @JackieGerstein

The Maker as a Reflective Practitioner - User Generated Education @JackieGerstein | Learning Commons | Scoop.it

"The maker movement and maker education are becoming very popular in school and after school settings, libraries, and community centers. If making is to go beyond something that is just fun to do while doing it, then reflection can and should be used to help insure that the knowledge, skills, dispositions, attitudes, and values learned through individual making sessions are transferred to other settings."


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Design Thinking for Libraries

Design Thinking for Libraries | Learning Commons | Scoop.it

A TOOLKIT FOR PATRON-CENTERED DESIGN

Design Thinking for Libraries is an approach to improving your library through creative problem solving.


This toolkit guides you through Design Thinking so you can start coming up with solutions to everyday challenges within the library. Design thinking, or human-centered design, is all about starting with people — the users that visit your library. At IDEO, we’ve been using similar methods to envision new products, services, spaces, and experiences that bring them to life. We created this toolkit specifically for the library setting, and we’re looking forward to seeing how you might create impact by seeing your work through a fresh perspective: the design thinking lens!


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Middle School Maker Journey: Top 20 Technologies and Tools - @Edutopia via @shanlhorne

Middle School Maker Journey: Top 20 Technologies and Tools  - @Edutopia via @shanlhorne | Learning Commons | Scoop.it

"Makerspaces are too often defined by things -- hardware, software, other technologies -- which can engender a shopping-list mentality among people interested in creating such a learning environment. A true makerspace is defined not by what's in it but rather by what comes out of it: projects, experiences, artifacts, and learning. The tools are just a means to an end. With that proviso, here are the 20 most important tools being used in our space right now."


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Free Technology for Teachers: A Fun App for Learning to Identify Plants and Animals

Free Technology for Teachers: A Fun App for Learning to Identify Plants and Animals | Learning Commons | Scoop.it

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instaGrok.com

instaGrok.com | Learning Commons | Scoop.it

instaGrok is an innovative educational search engine that combines sophisticated semantic technology with an interactive user interface to make learning more engaging, personalized and fun for everyone. instaGrok is used by hundreds of thousands of students, teachers and everyday people every month.


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asli telli's curator insight, November 30, 2015 12:29 AM

Strange name, but useful features;)

Ramon Pavia's curator insight, November 30, 2015 2:21 AM

 

instaGrok is an innovative educational search engine that combines sophisticated semantic technology with an interactive user interface

Csilla Jaray-Benn's curator insight, January 29, 11:28 AM

Looks like a useful thematic research tool.

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Classkick

Classkick | Learning Commons | Scoop.it
As students work on a teacher-made Classkick assignment on their iPads, teachers see every students' work progressing all at once. Students can privately raise hands, teachers give individualized, real-time student feedback, and so much more.

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ManufacturingStories's curator insight, November 18, 2015 4:07 PM

#Classroom #Learning #EdTech #TechEd

Chris Carter's comment, November 18, 2015 9:49 PM
I interviewed the CEO upon ClasKick's launch. It looks like a great tool but it still only works on iPads, which makes its utility limited to iPAd 1-1 schools. You can hear the interview at: http://podcast.concordiashanghai.org/blog/2014/09/19/interview-42-andrew-rowland-classkick/
Rosemary Tyrrell's curator insight, November 19, 2015 7:42 PM

This looks like an interesting tool for giving immediate feedback on class work. I can see this being useful in a flipped class environment. 

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Making (in) History: Learning by Reinvention

Making (in) History: Learning by Reinvention | Learning Commons | Scoop.it
While the introduction of FabLabs and makerspaces into schools tends to focus on the importance of hands-on projects in the STEM or STEAM fields, it's just as important that students engage in maker projects in their humanities and social science classes. History teachers should bring making into the classroom, even at schools that don't have formal makerspaces.

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Norton Gusky's curator insight, November 17, 2015 9:41 AM

As the article points out, "Everything has a History." Why not have students focus on the History of Innovation to become better Makers? 

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Bitsbox Giving Teachers Free Coding Kits for CSED Week (Edtech Opportunity) via @EdSurge

Bitsbox Giving Teachers Free Coding Kits for CSED Week (Edtech Opportunity) via @EdSurge | Learning Commons | Scoop.it
Bitsbox is donating completely free coding kits to teachers for Computer Science Education Week (December 7th-13th). Each kit is enough for thirty students, and they come with a teacher's guide to help run an Hour of Code.

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Terry Morley's curator insight, November 12, 2015 2:26 PM

Hands on kits fit with our initiative to promote STREAM by having a STREAM Lab

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Maker Club: How to Make 3D Printed Building Sticks

Maker Club: How to Make 3D Printed Building Sticks | Learning Commons | Scoop.it
Early on in my 3D Printing experience, I immediately became interested in designing connecting parts. After some fails, some lessons and minor success, I took a break. I came back to this project and now created some simple connecting parts I call "Building Sticks".

The goal for the Building Sticks was two-fold. First, I wanted something that would be fun for kids (and me) to build stuff - like a construction toy. Second, I wanted something I could use to build or prototype simple functional things - like phone stands or business card holders or even just ideas for larger custom objects.

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The Intersection of Growth Mindsets and Maker Education - @JackieGerstein

The Intersection of Growth Mindsets and Maker Education - @JackieGerstein | Learning Commons | Scoop.it

"I have a recent interest in both Growth Mindsets and Maker Education; and have blogged and presented on both of these topics.  As such and because of my passion for both of these area, I have been thinking about the intersection between the two.  This intersection, I found, is strong and powerful."


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Debbie Rogers's curator insight, October 23, 2015 1:16 PM

Purposeful playful promotes comprehension leading to higher level applications! Consider your current mindset!

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Ourboox - Create picture books online

Ourboox - Create picture books online | Learning Commons | Scoop.it
Ourboox is a platform and community for social publishing. Reach out to the community, publish your book online and share it with the Ourboox community and the world.

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Ressources pour les cours d'anglais's curator insight, October 22, 2015 3:04 AM

Un service pour créer des livres avec de l'audio, de la vidéo, des images et c'est gratuit ! À tester !

Character Minutes's curator insight, November 9, 2015 6:59 PM

Looks like a great project for classes or a way to share their research.

Fathie Kundie's curator insight, January 29, 2:29 AM

اكتب وانشر كتابك وشاركه مع الغير

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The 13 most innovative schools in the world

The 13 most innovative schools in the world | Learning Commons | Scoop.it

Innovation in education can look like lots of things, like incorporating new technology or teaching methods, going on field trips, rejecting social norms, partnering with the local community. It can be a floating school in an impoverished region, like the one in Lagos, Nigeria. Or it can be a school that's blind to gender, like Egalia, in Stockholm, Sweden.


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Edgar Mata's curator insight, October 11, 2015 9:55 PM

Generalmente pensamos en la innovación educativa como la incorporación de tecnología al salón de clases, pero en realidad la innovación tiene muchas formas de manifestarse.

Aquí algunos ejemplos.

 

Carlos Silva's curator insight, October 19, 2015 8:31 PM

añada su visión ...

Heather Harriso's curator insight, October 23, 2015 10:51 PM

Thinking and teaching outside the box is happening on a global level.  America does not have the best system.  On a global level we are way behind the curve.  It's up to educators in the US to find better ways to become more innovative in the educational process. 

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Maker Education: Reaching All Learners

Maker Education: Reaching All Learners | Learning Commons | Scoop.it
At Albemarle County Public Schools, maker education fosters student autonomy, ignites student interest, and empowers students to embrace their own learning.

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Kiddle - visual search engine for kids

Kiddle - visual search engine for kids | Learning Commons | Scoop.it
Kiddle - visual search engine for kids, powered by editors and Google safe search.

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Weekend Workshop: Got an old cardboard box? Make your own VR goggles for under $10 - Digital Trends

Weekend Workshop: Got an old cardboard box? Make your own VR goggles for under $10 - Digital Trends | Learning Commons | Scoop.it
Need something to keep you busy this weekend? Look no further. The Weekend Workshop is our weekly column where we showcase a badass DIY project that you can complete with minimal skills and expertise. We’ve dug through all the online tutorials on the Web, and gone the extra mile to pinpoint projects that are equal parts easy, affordable, and fun. So put on your work pants, grab your tool belt, and head to the garage — it’s time to start building!

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Allan Tsuda's curator insight, January 24, 6:01 PM

Too bad Google Expeditions not available in Japan yet.

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Why STEM’s Future Rests In The Hands Of 12-Year-Old Girls - TechCrunch

Why STEM’s Future Rests In The Hands Of 12-Year-Old Girls - TechCrunch | Learning Commons | Scoop.it
The question is, to prevent this deterioration in scores and perceived ability, how do we empower elementary school girls to embrace an interest in STEM and develop leadership skills that will help them navigate their way through school to be prepared to choose any career, including STEM? How can educators address the main factors at this critical 9- to 12-year-old window that are standing in the way of more girls going into STEM fields?

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GwynethJones's curator insight, January 10, 10:23 AM

I'm still super partial to STEAM instead of STEM - but this is worth the read. BUT I'm ALWAYS on board with being a champion to middle school girls! YAY - Go Girls!

Louise Robinson-Lay's curator insight, January 10, 4:17 PM
Girls are being socialised to believe that they are not maths and science thinkers. We are encouraging the boys and not the girls from a young age. Click through this article to see the Verizon video about girls being told that they are pretty. Powerful.
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Report: Ours to Master - how makerspaces can help us master technology for a more human end - RSA

Report: Ours to Master - how makerspaces can help us master technology for a more human end - RSA | Learning Commons | Scoop.it
The central argument of this report is that makerspaces can help people to master technology for a more human end. In practice, this means enabling people to use and understand tools for three purposes: self-fulfilment, learning and enterprise. Making may indeed be a natural human impulse, we argue, but it is also instrumental in achieving wider life goals – a means as well as an end.

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Nik Peachey's curator insight, November 29, 2015 8:37 AM

Interesting report on the 'maker' movement in education and its relationship to technology.

Francisco Restivo's curator insight, November 30, 2015 2:28 PM

Technology is made by humans, to be mastered by humans.

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10 Strategies To Make Learning Feel More Like A Game - TeachThought

10 Strategies To Make Learning Feel More Like A Game - TeachThought | Learning Commons | Scoop.it
We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.)

Making your classroom work like a game may not be feasible. Terry Heick talked some about the idea in the past, but was talking specifically about video games, whereas many of the items below are inclined more to “games” in general. So we’ve decided to re-approach from another angle with more specific strategies instead of general suggestions.

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Willem Kuypers's curator insight, November 27, 2015 9:01 AM

L'article détaille qu'il y a moyen d'introduire une manière de donner cours proche de la pédagogie des jeux sans pour autant les faire explicitement. 

Rachelle Prud'Homme's curator insight, November 28, 2015 7:13 PM

This is good! Love it! ; )

Shaona Williams's curator insight, November 30, 2015 5:59 AM

One of the key reasons parents tend to buy a home computer is that it will give their children advantages at school and in their computer-dominated futures. Their children, by and large, want to play games.

Consequently, much educational software looks like games. But the problem for programmers and publishers is to make the software sufficiently game-like to appeal to children and sufficiently school-like to appeal to parents.

 
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Learning In Progress: Making is a Thinking Process! #makered

Learning In Progress: Making is a Thinking Process! #makered | Learning Commons | Scoop.it
 I continue learning with my students by applying designing thinking strategies and the thinking process of the 6 Cs . We keep on evolving with the process where the students become the specialists as they apply and reflect on their thinking progressions. As we unfold the process through designing and making, the students embrace the development of skills and perseverance along their daily explorations.

Students are experiencing multiple steps during their learning from digital tools to collaboration with each other and the community while exploring design elements and habits of learning.

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The Value of Feedback Infographic

The Value of Feedback Infographic | Learning Commons | Scoop.it
Discover why every teacher should be giving feedback in our easy-to-read feedback infographic.

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Karen Dunlap's curator insight, November 15, 2015 5:41 PM

Great info. Students readily see the value of authentic and timely feedback.

gadgetsia636's curator insight, November 16, 2015 3:22 AM

gadgetsia juga memberikan infomasi tentang game horor Android terbaik lho!

Multimedia y Nuevas Tecnologias's curator insight, November 20, 2015 11:11 PM

El valor de la infografia, el porque utilizarlas.

 

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Girls Who Code - Mozfest 2015

"By age 13 girls determine a positive or negative attitude towards subjects like computer science. At Mozfest 2015, our Raspberry Pi workshop was inundated with girls proving that our inclusive and creative approach is resonating. Join me in inspiring the next generation of women in tech.

Thanks to the girls and boy who took part, their parents, guardians and teachers who consented to their being in this video. Thanks to the Raspberry Pi and Mozilla Communities for supporting the workshops at Mozilla Festival 2015."


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Why Makerspaces are Changing the World - Medium

Why Makerspaces are Changing the World - Medium | Learning Commons | Scoop.it

"The real impact of makerspaces is long term and hard to grade. These spaces enable experiences that over time can significantly strengthen self-efficacy, eliminate learned helplessness, and build an internal locus of control.

 

In makerspaces I’ve seen students teach their teachers about new technologies. I’ve seen 1st graders intuit the existence of cartesian coordinate systems just by observing 3D printers move. I’ve seen kids shout “YOU JUST DISCOVERED SOMETHING!” at classmates wearing ear-to-ear smiles. Teams of runny nosed kindergarteners are crafting Mars rovers out of chopsticks and 5th graders have built freaking 3D printed prosthetic hands before my eyes."


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Marie Crawford's curator insight, November 6, 2015 11:53 AM

This is why we 'make' and play!

Louise Robinson-Lay's curator insight, January 23, 7:05 PM
Makerspaces
John Rudkin's curator insight, January 24, 6:41 AM

Seriously - Makerspaces are a start...

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3 Key Factors for Creating a "Maker Culture" at Your School -- School Planning & Management

3 Key Factors for Creating a "Maker Culture" at Your School -- School Planning & Management | Learning Commons | Scoop.it
As the way we learn and work has evolved, teaching styles, curriculum and classroom spaces must change as well. Our students need to think “like innovators” in order to solve increasingly complex, global and multi-disciplinary problems. These problems require skills like flexible thinking, resilience and curiosity — skills that are not nurtured in today’s traditional educational models. As architects, we know that design can profoundly affect and enhance teaching and learning. School design must not only accommodate 21st century learning methods, but also reinforce the skills students will need for an evolving society. Thoughtful, creative and flexible design of these spaces is critical in realizing the learning goals.

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NOTRE DAME SCHOOL's curator insight, October 20, 2015 10:02 AM

Interesting!

Norton Gusky's curator insight, October 20, 2015 11:34 AM

Good advice based on existing Maker Spaces at schools. 

Jamie Dammann's curator insight, October 25, 2015 9:58 PM

Student Choice

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The Maker Movement: What it Looks Like, Mindsets and Motivation - Getting Smart

The Maker Movement: What it Looks Like, Mindsets and Motivation - Getting Smart | Learning Commons | Scoop.it
I’ve been a #MakerMom since my daughter learned to walk. I didn’t label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O’Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally – make things – and a community of support, encouragement and learning where she could develop her passion fearlessly.

The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches.

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100 Engineering Projects For Kids - The Homeschool Scientist

100 Engineering Projects For Kids - The Homeschool Scientist | Learning Commons | Scoop.it
Here's 100 Engineering Projects For Kids to get that them excited about construction, design, electronics, and more.

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nihal abitiu's curator insight, September 22, 2015 6:20 AM

100 Engineering Projects for Kids

J. Mark Schwanz's curator insight, January 17, 9:33 PM

This is great and just in time to help parents help their kiddos with science fair type projects.

Chris Carter's curator insight, January 18, 2:47 AM

Wow! 100 great ideas!