Everybody likes plenty of screens when working or browsing the Internet. It seems to be a geek’s rite of passage to brag about how many monitor screens they have (“you only have two?!”). But now those of you who own an iPad can use a simple app to expand your collection of screens, turning your $500 tablet into a small, portable monitor. It’s called Duet.
Augmented reality is an enhanced media experience in an environment for a user. There are multiple types of experiences. These computer generated environments let you hear music or sounds, watch videos, move and scale a 3D model, or place you in a scene that can be anywhere. All of these possibilities are interactive and require the user to trigger the possible experience.
nicely designed whiteboardDeekit is a shared whiteboard that enables online editing using any kind of content, be it drawing, text, image, anything. A whiteboard that is available anytime, anywhere on any device.
Makerspaces should be seen as a metaphor for unique learning environments that encourage tinkering, play, and open-ended exploration for all. Purposeful planning will allow your makerspace to insinuate itself into the mindset of students, educators, and families within your school.
Taking the overall approach outlined here will ensure that your makerspace is a well-designed learning environment, one that it will serve your students and your wider school community tremendously, ensuring opportunities for growth and success for the future.
Laura Fleming is a media specialist at New Milford High School in New Jersey. This article was adapted from her new book “Worlds of Making: Best Practices for Establishing a Makerspace for Your School 
"Makerspaces are an amazing way to bring STEAM, creativity and informal learning into your school, but with so much information out there, many educators aren’t sure of where to get started. In this session, you will get ideas and inspiration on how to bring the Maker Education Movement into your school. Topics covered will include: cultivating a Maker culture, getting student input, finding space, securing funds and donations, gathering supplies, making it happen, and sharing with others. Throughout the presentation, you will see examples from the creation of our school’s library Makerspace, as well as examples from other schools."
The renaissance of self-reliance has brought about such things as a flood of creative ideas on Pinterest, Arduino projects, popular YouTube DIY Channels, and the Raspberry Pi movement. But why should grown-ups have all the fun? Kids are born into technology, so why not include them in the experience? Teach them to fix and create things and you teach them to take control of their world.
In this article I would like to explore a new coding app called Robot School from Next is Great (@nextisgreat). What hooked me immediately was how this app teachings kids to block code, but then shows them the syntax written in Swift. If you are unfamiliar, Swift is a new programming language for iOS. I love the concept of block code and syntax. It’s a perfect next step for avid coders.
This handbook is a product of the Digital Commonwealth project which sought to facilitate a creative response to the Glasgow 2014 Commonwealth Games. However, the handbook is designed to be of use to a wider range of individuals, community groups and third sector organisations interested in using digital media (blogs, audio, video and social media) to tell their stories. Please use and share!
This year’s report, Digital Learning 24/7: Understanding Technology – Enhanced Learning in the Lives of Today’s Students, provides landmark findings on the efficacy and value associated with popular digital learning initiatives: blended learning, online learning, school-assigned mobile devices and STEM learning. The views, values and experiences of students taking part in these digital learning initiatives are compared with students in more traditional classroom-based education. “We hope by highlighting the views and values of today’s students, especially those students who are living a digital learning experience, this year’s report stimulates new discussions around the effective use of digital tools, resources and content to support student learning,” said Julie Evans CEO of Project Tomorrow.
How can you support the learning by doing maker movement in your classroom or school library media center? Learn evidence-based instructional strategies that support building models, prototypes, inventions and innovations and encourage creative problem solving and team collaboration across a wide range of subject matters and all grade levels. Applications of learning theory and assessment strategies will be employed to create K-12 interdisciplinary inquiry-based maker experiences.
Via Dennis T OConnor
This week I tested two new apps for recording audio interviews. Both of these apps can be used by students without creating any kind of new online accounts. Neither one is entirely perfect, but they're both quite good.
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Creating engaging newsletters with your curated content is really easy.