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Teaching With Primary Sources on iPads - iPad Apps for School

Teaching With Primary Sources on iPads - iPad Apps for School | Learning Commons | Scoop.it
The National Archives Experience's Docs Teach interactive tools center and is my favorite teaching tool from the National Archives. The free Docs Teach iPad app allows your students to access and c...

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UNESCO Launches Five Laws of Media and Information Literacy (MIL) — @joycevalenza NeverEndingSearch

UNESCO Launches Five Laws of Media and Information Literacy (MIL) — @joycevalenza NeverEndingSearch | Learning Commons | Scoop.it
This week UNESCO launched a framework illustrating its Five Laws of Media and Information Literacy (MIL).
This global strategy marries the large, but often separated, disciplines of information literacy and media literacy and creates a common vocabulary for folks in multiple areas of knowledge to engage in conversation. It also positions these critical literacies as a combined set of competencies–knowledge, skills and attitudes–central for living and working in our world today.

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Stewart-Marshall's curator insight, February 22, 6:18 AM
UNESCO has launched a framework illustrating its Five Laws of Media and Information Literacy (MIL).
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Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - GettingSmart

Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - GettingSmart | Learning Commons | Scoop.it

“AI won’t obliterate jobs, but it will transform jobs,” said Daniel Pink, author of Drive: The Surprising Truth About What Motivates Us.

Pink said he’s told his own kids to “think about what you can do to augment what AI does—work that only humans can do that smart machines cannot.” That includes:

    * Creativity;


    * Dealing with ambiguity, nuance and poorly defined problems;


    * Understanding other’s emotions and point of view;


    * Developing expertise and sense making; and


    * Identifying reliable sources." 


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Dorothy Retha Cook's curator insight, January 16, 3:58 AM

Education and creativity goes a long way in life.

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Transcend the Classroom with Virtual Place-Based Learning

Transcend the Classroom with Virtual Place-Based Learning | Learning Commons | Scoop.it
Simulation-based learning allows us to play in a highly immersive environment that reflects aspects of the real world. In virtual simulations, we can explore and create with much lower stakes than we would encounter in the real world. Questions of “What if?” flourish in a virtual simulation as we create and experience new possibilities with increasing realism. With smartphones making access to virtual reality easier and easier, virtual simulations can now become part of place-based learning in the classroom.

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Nik Peachey's curator insight, January 13, 1:46 AM

Really nice case study type article. Looks like a great project.

Rachelle Prud'Homme's curator insight, January 15, 3:26 PM
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David W. Deeds's curator insight, January 15, 8:57 PM

Geeky-cool stuff! Thanks to Peter Mellow.

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Google - Spaces

Google - Spaces | Learning Commons | Scoop.it

You can create spaces for different topics and conversations to share with separate groups of people.
How to create a space
You can create up to 100 spaces to share with other people.
To create a space on your computer or phone:
 Open the Spaces app on your phone, or the Spaces website.
 Tap or click Create a Space Add.
Note: If you have many spaces, you may have to scroll to the bottom.
Now that you have a space, you can create a post or customize your space.


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Nik Peachey's curator insight, January 5, 4:39 AM

This looks like a great tool for getting students to work collaboratively. Let's hope that Google can be trusted to continue to support it.

Greg Quinlivan's curator insight, January 5, 9:38 PM
It might also be a place for online teachers to create a space for each of their students or small groups to interact, get feedback, etc. Of course, the one issue is the blocking of Google by certain countries, including the PRC unfortunately.
vgpascal's curator insight, January 11, 1:36 AM
Un tableau de bord bien pratique pour organiser ses espaces collaboratifs avec Google Spaces.
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Bloom's Digital Taxonomy for The Web

Bloom's Digital Taxonomy for The Web | Learning Commons | Scoop.it
Bloom's Digital Taxonomy for The Web is another of our most popular posts of 2016. The visual features a number of key educational web tools to digitally operationalize Bloom's thinking levels. For each of these thinking levels ( creating, evaluating, analyzing, applying, understanding, and remembering) we came up with five web tools that better correspond with it. Our selection process is entirely based on our long-standing experience of reviewing educational web tools. We invite you to check it out and share with your colleagues. Feel free to download, print, or share the visual the way you want provided you include a link back to our website. Enjoy

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What Does a 'Modern Classroom' Look Like?

What Does a 'Modern Classroom' Look Like? | Learning Commons | Scoop.it
The classroom. Since the 1950s, the setup of your average second, sixth or tenth grade classroom hasn’t changed all that much. Desks lined up, students facing forward, teacher up at the front giving a lecture. The same can be said for higher education oftentimes, as well.

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Nik Peachey's curator insight, December 29, 2016 12:51 AM

Well said, though nothing particularly new.

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The Top 100 Best Apps and Games Right Now

The Top 100 Best Apps and Games Right Now | Learning Commons | Scoop.it
These are the App Store titles we like the best at this moment. Based on the iTunes ratings, many of your agree. Come back often and see what develops.

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13 iPad Games For Honing Critical Thinking Skills - Global Digital Citizen

13 iPad Games For Honing Critical Thinking Skills - Global Digital Citizen | Learning Commons | Scoop.it

"The phrase “don’t play games with me” is about to get a turnover. Play games all you want—your brain (and especially your students’ brains) will thank you for it!

When your students learn to recognize patterns and develop problem solving strategies, their probing questions and insightful answers will enhance instruction in every subject you teach. Gaming is a great way to develop these kinds of skills.

The following are a few short lists of great tablet games that develop and refine critical thinking skills. They’re separated by grade levels, and are among some of the best ones out there."


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Phone Scanner Stand -Instructables

Phone Scanner Stand -Instructables | Learning Commons | Scoop.it
As a teacher, I am always scanning documents (answer keys, student work, etc.) and saving the scans as PDF's. For many years, I have user the scanner function on the office photocopier. Now, with the use of a scanning app on my phone, and this stand, I can scan the documents myself. Then after scanning, I can email the scans, upload them to Google Drive or to Dropbox.

So let's get started!

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Jamie Edwards (IDS)'s curator insight, December 9, 2016 8:17 AM
No only for scanning but use it as a doc camera and record video. It's just that easy...or just buy one for around $20
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5 In a Bag #Makerspace #Challenge via @lieberrian and @krissyvenosdale #makered #5inabag

5 In a Bag  #Makerspace #Challenge  via @lieberrian  and @krissyvenosdale #makered #5inabag | Learning Commons | Scoop.it

"Could you really run a makerspace that is fun, dynamic, engaging, thought-provoking and inexpensive?  Take the twice a month "5 In a Bag" challenge using only household and easily obtainable items. 


 Add pics and videos of your creations on the padlet, and particpate in the Twitter chat using #5inabag.  Who knows what you will come up with!"


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10 Things That Happen When Students Engage in Design Thinking

10 Things That Happen When Students Engage in Design Thinking | Learning Commons | Scoop.it

"In a recent post, I wrote about why I want to see students become innovators:

Unfortunately, the system isn’t designed for innovation. For years, schools have been stuck in a one-size-fits-all factory model, where students passively consume content. Some people will point out that this model is outdated. However, I would argue that factory education was a bad idea from the start. Because here’s the thing: kids aren’t widgets.

While one-size-fits-all works great for socks, it’s not ideal for minds. Kids need to dream and wonder and imagine. They need to design and build and tinker. This is why I love design thinking. It’s a flexible framework that guides students through specific phases in the creative process."


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What to Buy for a Green Screen Classroom

What to Buy for a Green Screen Classroom | Learning Commons | Scoop.it

Are you ready to do green screen in your classroom? This short guide walks you through the basics of what you need to buy, borrow, or build in order to do just that.


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Aurasma - Create Augmented Reality

Aurasma - Create Augmented Reality | Learning Commons | Scoop.it
Aurasma is changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.

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Maggie Verster's curator insight, November 21, 2016 12:09 PM
Love aurasma!! Great for fieldtrips.
David W. Deeds's curator insight, December 4, 2016 11:49 PM

Check this out! Thanks to Filomena Gomes.

EZIA's curator insight, January 21, 11:00 AM
Augmented Reality - something to consider.
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25 awesome apps for teachers, recommended by teachers - TED-Ed

25 awesome apps for teachers, recommended by teachers - TED-Ed | Learning Commons | Scoop.it
What are the best apps for teachers? We asked TED-Ed Innovative Educators and the TED-Ed community. Below, 25 awesome apps recommended for teachers, by teachers.

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Sarah Wheaton's curator insight, January 23, 8:33 AM
Share your insight
Mark Cottee's curator insight, January 23, 6:10 PM
Think I may have already captured this one - but just in case
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CoSpaces: Making 3D Virtual Reality

CoSpaces: Making 3D Virtual Reality | Learning Commons | Scoop.it

CoSpaces is a free online platform that allows you to build your own 3D spaces and even experience them in virtual reality. Choose from a library of objects and characters to fill the stage and edit them to create your very own fantasy worlds.
CoSpaces makes VR creation super easy, accessible and fun – so that anyone can dive into their own virtual reality experiences.


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Bhushan THAPLIYAL's curator insight, February 5, 11:37 AM

Just amazing!

Gust MEES's curator insight, February 10, 8:09 AM

CoSpaces is a free online platform that allows you to build your own 3D spaces and even experience them in virtual reality. Choose from a library of objects and characters to fill the stage and edit them to create your very own fantasy worlds.


CoSpaces makes VR creation super easy, accessible and fun – so that anyone can dive into their own virtual reality experiences.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

RESENTICE's curator insight, February 14, 4:38 AM

Plate-forme en ligne gratuite de création d'espaces virtuels en 3D  simple à utiliser

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8 of the Best Research Tools for Inquiry via ILearnTechnology

8 of the Best Research Tools for Inquiry via ILearnTechnology | Learning Commons | Scoop.it

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Ana Virginia Quesada's curator insight, January 8, 10:01 AM
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Rob Hatfield, M.Ed.'s curator insight, January 13, 8:41 AM
Excellent resources for young researchers within a 21st Century teaching and learning environments. I suggest they add Zotero to the list.
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Technologies That Will Define the Classroom of the Future

Technologies That Will Define the Classroom of the Future | Learning Commons | Scoop.it
What innovative technologies that have recently appeared will soon reside in the future classrooms?

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Norton Gusky's curator insight, January 1, 11:00 AM
Great article to start the new year.
Dove Nobel's comment, January 2, 9:02 AM
http://sco.lt/6u2FPN
Tony Guzman's curator insight, January 19, 12:25 PM
While this blog entry focuses on elementary grade classrooms, these same technologies will disrupt the high school and college classrooms just as well!
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How to Buy a 3D Printer: 3 Essential Questions Answered | All3DP

How to Buy a 3D Printer: 3 Essential Questions Answered | All3DP | Learning Commons | Scoop.it
You’ve heard so many great things about 3D printers and what you can do with them. There are so many wonderful machines which can make your builder’s dreams come true. But if you want to buy a 3D printer, what model should you choose? How much should you spend? And where’s the best place to buy a 3D printer? Here’s a guide to the most pressing questions when buying a 3D printer.

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30 Great Educational Web Tools for Librarians

30 Great Educational Web Tools for Librarians | Learning Commons | Scoop.it
Yesterday we published top iPad apps for librarians and today we are featuring another equally important visual comprising some of the best web tools to help librarians in their everyday work. We have arranged these tools into 10 main categories: Database portals, research tools, curation tools, animated video tools, poster creation tools, note taking tools, timeline creation tools, tools communicate with parents, presentation tools and reference tools.

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Crafting Professional Development for Maker Educators

Crafting Professional Development for Maker Educators | Learning Commons | Scoop.it
Professional development for maker educators should introduce the materials and methods involved so that the teachers understand what students can learn from making.

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2017: Trends and predictions for education technology

2017: Trends and predictions for education technology | Learning Commons | Scoop.it
YesCourse says technology is vastly improving the online education sector, and there are several educational technology trends that can change the way of thinking in the future of online education.

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Phillip Morgan's curator insight, December 13, 2016 12:51 AM
Check out the trends and predictions for educational technology of 2017.
Carol Hancox's curator insight, December 18, 2016 3:18 AM
Trends in Education for 2017
mmartinez's curator insight, January 5, 6:39 AM

Great topic!

 

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What Kills Creativity in Kids?

What Kills Creativity in Kids? | Learning Commons | Scoop.it

"Creativity is a choice—and if children are going to choose to be creative then parents have to be careful not to stifle it. What kills kids’ creativity? Here’s what to avoid.


Ten creativity squelchers are listed below. Parents who catch themselves inadvertently being an accessory to any of these ten inhibitors can take stock of their actions, otherwise they risk suppressing their child’s creative expression. (Fear not. Each point below is followed by a practical suggestion that parents can use as a starting point to foster children’s creativity.) In addition, sometimes kids lack something—such as preparation, downtime, or incentive—and concerns like these are noted as well. "


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Metaverse - Augmented Reality for Everyone

Metaverse - Augmented Reality for Everyone | Learning Commons | Scoop.it
Discover and interact with characters (called Interactive Experiences) or build simple Interactive Experiences for others to discover.

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Nik Peachey's curator insight, November 22, 2016 11:52 AM

This looks like a great way to create an augmented reality treasure hunt activity or tour. Great free app, but sadly only on iOS at present.

Carol Hancox's curator insight, November 23, 2016 12:13 AM
Augmentd Reality - download the app and try it for yourself
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6 Future Learning Scenarios: How Education May Look Beyond Today

6 Future Learning Scenarios: How Education May Look Beyond Today | Learning Commons | Scoop.it
How might education look beyond today? What can we look forward to seeing in learning? Here are 6 future learning scenarios to get you thinking.

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Nik Peachey's curator insight, November 18, 2016 12:21 PM

Some nice suggestions here. I would also question whether students will continue to need to take exams given that so much data will be available regarding their course work and interaction with materials.

Chris Carter's comment, November 19, 2016 8:20 PM
So may of these six aspect of hte future are already being implemented in fits and starts, as individual initiatives or school experiments. I am excited to be a part of hte early adopters!
johanna krijnsen's curator insight, November 20, 2016 3:13 AM
'What will come into play in future learning scenarios? What does the future of education hold for teachers and students alike? Passionate teachers, opportunities for peer collaboration, problem solving, self-directed learning, and real-world solutions.'
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What's Next for Maker Education (EdSurge Guides)

What's Next for Maker Education (EdSurge Guides) | Learning Commons | Scoop.it

"Confession: We at EdSurge are a bit in love with what may be America’s favorite new pastime: making. Indeed, it’s been a busy two years since we published our first guide on making, during which makerspaces have spread into classrooms and curriculum far and wide. But for many, issues of budget and buy-in mean maker education is still far from mainstream. 


 To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we’ve celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you’ll find answers to—or at least ideas about—these and other questions that explore the meaning of making."


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