Simulation-based learning allows us to play in a highly immersive environment that reflects aspects of the real world. In virtual simulations, we can explore and create with much lower stakes than we would encounter in the real world. Questions of “What if?” flourish in a virtual simulation as we create and experience new possibilities with increasing realism. With smartphones making access to virtual reality easier and easier, virtual simulations can now become part of place-based learning in the classroom.
You can create spaces for different topics and conversations to share with separate groups of people. How to create a space You can create up to 100 spaces to share with other people. To create a space on your computer or phone: Open the Spaces app on your phone, or the Spaces website. Tap or click Create a Space Add. Note: If you have many spaces, you may have to scroll to the bottom. Now that you have a space, you can create a post or customize your space.
Bloom's Digital Taxonomy for The Web is another of our most popular posts of 2016. The visual features a number of key educational web tools to digitally operationalize Bloom's thinking levels. For each of these thinking levels ( creating, evaluating, analyzing, applying, understanding, and remembering) we came up with five web tools that better correspond with it. Our selection process is entirely based on our long-standing experience of reviewing educational web tools. We invite you to check it out and share with your colleagues. Feel free to download, print, or share the visual the way you want provided you include a link back to our website. Enjoy
The classroom. Since the 1950s, the setup of your average second, sixth or tenth grade classroom hasn’t changed all that much. Desks lined up, students facing forward, teacher up at the front giving a lecture. The same can be said for higher education oftentimes, as well.
"The phrase “don’t play games with me” is about to get a turnover. Play games all you want—your brain (and especially your students’ brains) will thank you for it!
When your students learn to recognize patterns and develop problem solving strategies, their probing questions and insightful answers will enhance instruction in every subject you teach. Gaming is a great way to develop these kinds of skills.
The following are a few short lists of great tablet games that develop and refine critical thinking skills. They’re separated by grade levels, and are among some of the best ones out there."
As a teacher, I am always scanning documents (answer keys, student work, etc.) and saving the scans as PDF's. For many years, I have user the scanner function on the office photocopier. Now, with the use of a scanning app on my phone, and this stand, I can scan the documents myself. Then after scanning, I can email the scans, upload them to Google Drive or to Dropbox.
"In a recent post, I wrote about why I want to see students become innovators:
Unfortunately, the system isn’t designed for innovation. For years, schools have been stuck in a one-size-fits-all factory model, where students passively consume content. Some people will point out that this model is outdated. However, I would argue that factory education was a bad idea from the start. Because here’s the thing: kids aren’t widgets.
While one-size-fits-all works great for socks, it’s not ideal for minds. Kids need to dream and wonder and imagine. They need to design and build and tinker. This is why I love design thinking. It’s a flexible framework that guides students through specific phases in the creative process."
CoSpaces is a free online platform that allows you to build your own 3D spaces and even experience them in virtual reality. Choose from a library of objects and characters to fill the stage and edit them to create your very own fantasy worlds. CoSpaces makes VR creation super easy, accessible and fun – so that anyone can dive into their own virtual reality experiences.
You’ve heard so many great things about 3D printers and what you can do with them. There are so many wonderful machines which can make your builder’s dreams come true. But if you want to buy a 3D printer, what model should you choose? How much should you spend? And where’s the best place to buy a 3D printer? Here’s a guide to the most pressing questions when buying a 3D printer.
Yesterday we published top iPad apps for librarians and today we are featuring another equally important visual comprising some of the best web tools to help librarians in their everyday work. We have arranged these tools into 10 main categories: Database portals, research tools, curation tools, animated video tools, poster creation tools, note taking tools, timeline creation tools, tools communicate with parents, presentation tools and reference tools.
"Creativity is a choice—and if children are going to choose to be creative then parents have to be careful not to stifle it. What kills kids’ creativity? Here’s what to avoid.
Ten creativity squelchers are listed below. Parents who catch themselves inadvertently being an accessory to any of these ten inhibitors can take stock of their actions, otherwise they risk suppressing their child’s creative expression. (Fear not. Each point below is followed by a practical suggestion that parents can use as a starting point to foster children’s creativity.) In addition, sometimes kids lack something—such as preparation, downtime, or incentive—and concerns like these are noted as well. "
"Confession: We at EdSurge are a bit in love with what may be America’s favorite new pastime: making. Indeed, it’s been a busy two years since we published our first guide on making, during which makerspaces have spread into classrooms and curriculum far and wide. But for many, issues of budget and buy-in mean maker education is still far from mainstream.
To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we’ve celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you’ll find answers to—or at least ideas about—these and other questions that explore the meaning of making."
Lissa Davies didn’t hesitate to put 255 elementary school students into a room together with a mountain of cardboard, tape and scissors.
“We want these students to be excited about what they’re doing. And what you see here is students who are totally engaged in what they’re doing,” the Keheewin school teacher-librarian and curriculum co-ordinator said over the din of high-pitched voices Friday.
Armed with plans they revised on the fly, students in the south-side Edmonton public school were engrossed in a school-wide makerspace challenge to build a game out of cardboard.
“People are making (such) cool things,” said six-year-old Wyatt Knorr, who’s in Grade 1. “They’re using their brains, and thinking, and problem solving.”
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