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Designerly Ways of Knowing

Designerly Ways of Knowing | Design | Scoop.it

The concept of ‘designerly ways of knowing’ emerged in the late 1970s in association with the development of new approaches in design education. Professor Nigel Cross first clearly articulated this concept in a paper called 'Designerly Ways of Knowing’ which was published in the journal Design Studies in 1982.


Via Paris Est d.school - Bibliothèque de l'Ecole des Ponts ParisTech, Eduardo Hamuy
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Paris Est d.school - Bibliothèque de l'Ecole des Ponts ParisTech's curator insight, October 11, 2013 10:44 AM

Localisation : 37 - Entreprise

Cote : 33664

Eduardo Hamuy's curator insight, November 6, 2013 7:17 PM

Otro gran aporte de Cross para los académicos del diseño. 

En otras palabras, esta postura que podemos asociar al concepto de Design Research, señala que la investigación que tiene sentido para disciplinas como la Arquitectura y el Diseño debe relacionar el saber práctico a la disciplina. Esta perspectiva se caracteriza por:

Utilizar métodos mixtos, combinando una multiplicidad de técnicas cualitativas y cuantitativas de recopilación y análisis (Martin, & Hanington, 2012). Desde esta perspectiva conceptos clásicos del proyecto como la observación se potencian con la etnografía; las maquetas se vuelven múltiples prototipos insertos en procesos de diseño entrado en el usuario; o las comprobaciones empíricas de un diseño se desarrollan con protocolos de medición de la usabilidad, por nombrar algunos.Buscar la innovación y optimización, más que la demostración de causalidad.Seguir procesos iterativos y heurísticos para incidir en situaciones reales tal como los profesionales desarrollan proyectos de arquitectura o diseño.Desarrollar la investigación basada en diseño para alimentar la teoría desde la práctica y viceversa. Para que eso posible, la investigación basada en diseño se diferencia de los proyectos profesionales en que no se limita a generar soluciones a un problema real, es una indagación que tiene preguntas, es siempre reflexiva y desarrolla una metodología con rigor para permitirle dar cuenta de sus decisiones y conclusiones.

Eduardo Hamuy's curator insight, November 6, 2013 8:23 PM

Otro gran aporte de Cross para los académicos del diseño. 

En otras palabras, esta postura que podemos asociar al concepto de Design Research, señala que la investigación que tiene sentido para disciplinas como la Arquitectura y el Diseño debe relacionar el saber práctico a la disciplina. Esta perspectiva se caracteriza por:

Utilizar métodos mixtos, combinando una multiplicidad de técnicas cualitativas y cuantitativas de recopilación y análisis (Martin, & Hanington, 2012). Desde esta perspectiva conceptos clásicos del proyecto como la observación se potencian con la etnografía; las maquetas se vuelven múltiples prototipos insertos en procesos de diseño entrado en el usuario; o las comprobaciones empíricas de un diseño se desarrollan con protocolos de medición de la usabilidad, por nombrar algunos.Buscar la innovación y optimización, más que la demostración de causalidad.Seguir procesos iterativos y heurísticos para incidir en situaciones reales tal como los profesionales desarrollan proyectos de arquitectura o diseño.Desarrollar la investigación basada en diseño para alimentar la teoría desde la práctica y viceversa. Para que eso posible, la investigación basada en diseño se diferencia de los proyectos profesionales en que no se limita a generar soluciones a un problema real, es una indagación que tiene preguntas, es siempre reflexiva y desarrolla una metodología con rigor para permitirle dar cuenta de sus decisiones y conclusiones.

Rescooped by Carlos Hansen from Technology in Business Today
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IBM reveals five innovations that will change our lives within five years

IBM reveals five innovations that will change our lives within five years | Design | Scoop.it
Today IBM is unveiling its annual 5 in 5 -- five predictions about technology innovations that will change our lives within the next five years.

Via TechinBiz
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Richard Stadler's curator insight, December 18, 2013 4:47 AM

IBM normally helps their vision of the future to happen...

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Students Merge Design Thinking with Social Entrepreneurship ...

Students Merge Design Thinking with Social Entrepreneurship ... | Design | Scoop.it
For ASB's first Global Social Entrepreneurship Summit, the students plan to bring social entrepreneurship and design thinking together. The first Global.

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HITD 201: Design Thinking Lecture 1 - Introduction

Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury.

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See The Invention That Just Changed Biking Forever

See The Invention That Just Changed Biking Forever | Design | Scoop.it
See the amazing invention that will change bicycling forever. You won't believe what it does.
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Handheld laser spectrometer food scaner connected to your smartphone to tell what allergens, chemicals, nutrients, calories are in your food

Handheld laser spectrometer food scaner connected to your smartphone to tell what allergens, chemicals, nutrients, calories are in your food | Design | Scoop.it

The TellSpec handheld device beams a low-powered laser at the food you wish to analyze, measures the reflected light with a spectrometer, and sends the data via your smart phone, computer, or tablet to TellSpec’s servers in the cloud.

 

Those servers use this data to deduce information about your food that is of interest to you. This information is then displayed on your computer, tablet or smart phone so you can intelligently decide if you want to buy or eat the food.

TellSpec is currently under development, after raising three times its funding goal on Indiegogo. Shipping is slated to begin in August 2014. Its US$320 price tag includes one year of free analysis of food scans, with further analyses being made available through subscription plans.


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Sepp Hasslberger's curator insight, December 24, 2013 9:58 AM

I have no idea whether this is real or not, but the idea is certainly neat... advancing the idea of the tricorder, the universal instrument the heroes of Star Trek always had with them...

Buyer beware - it could be one of those things that get funded never to be heard of again. If it's real, we will know fairly soon. A few months of wait. 

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Turning Mobile Phones into 3D Scanners

More details on: http://cvg.ethz.ch/mobile/ This video showcases new mobile technology for Interactive 3D Mobile Reconstruction developed at the Computer Vis...
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Design Thinking Infographic

Design Thinking Infographic | Design | Scoop.it
Design thinking process Info graphic : Stages 1 - 7  Infographic of the stages of design thinking. Stage 1. Define - The Brief, establishing what the problem is. Stage 2. Research -Collecting prima...

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Theory of Fun for Game Design, 2nd Edition - PDF Free Download - Fox eBook

Theory of Fun for Game Design, 2nd Edition - PDF Free Download - Fox eBook | Design | Scoop.it
Theory of Fun for Game Design, 2nd Edition PDF Free Download, Reviews, Read Online, ISBN: 1449363210, By Raph Koster

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Fox eBook's curator insight, December 12, 2013 9:03 PM

Chapter 1. Why Write This Book?
Chapter 2. How the Brain Works
Chapter 3. What Games Are
Chapter 4. What Games Teach Us
Chapter 5. What Games Aren’t
Chapter 6. Different Fun for Different Folks
Chapter 7. The Problem with Learning
Chapter 8. The Problem with People
Chapter 9. Games in Context
Chapter 10. The Ethics of Entertainment
Chapter 11. Where Games Should Go
Chapter 12. Taking Their Rightful Place

Appendix A. Epilogue: Fun Matters, Grandpa
Appendix B. Afterword: Ten Years Later

Bonnie Bracey Sutton's curator insight, December 13, 2013 12:24 PM

A good reference,

Amandine Bru's curator insight, December 28, 2013 9:07 AM

TO READ