A higher-order thinker is a critical thinker. What are the attributes of a critical thinker? In The Miniature Guide to Critical Thinking Concepts and Tools, Richard Paul and Linda Elder describe a well-cultivated critical thinker as someone who: raises vital questions and problems, formulating them clearly and precisely;gathers and assesses relevant information, using abstract ideas to interpret it effectively; comes to well-reasoned conclusions and solutions, testing them against relevant criteria and standards;thinks open-mindedly within alternative systems of thought, recognizing and assessing their assumptions, implications and practical consequences as need be; andcommunicates effectively with others in figuring out solutions to complex problems.
MyScript Calculator is one of my favorite apps but middle school and high school teachers might want to check out MyScript MathPad. It can handle higher level equations including trigonometry and logarithms. This super cool, free app turns your handwriting into numerals and solves the equations in front of your eyes. Definitely check out this powerful math tool!
Digital citizenship is not so different from traditional citizenship. We still need to guide students to be kind, respectful and responsible. What’s new is teaching them how to apply these values to the realities of the digital age.
Screen recorder is convenient and safe software that allows to take PC screen video capture of high quality, with or without sound. The program has no viruses, spyware and unwanted applications. Screen Recorder has been tested by the advanced antivirus systems that proved it is absolutely secure software in its segment.
"n less than a decade, mobile technology has spread to the furthest corners of the planet. Of the estimated 7 billion people on Earth, 6 billion now have access to a working mobile phone. Africa, which had a mobile penetration rate of just 5% in the 1990s, is now the second largest and fastest growing mobile phone market in the world, with a penetration rate of over 60% and climbing."
With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from New Canaan High School in Connecticut has crowd-sourced the best, most extensive list of appsvoted on by educators around the country.
“I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything. Still others are bought, redesigned or just disappear — so it’s always good to know about an array of tools to suit the need at hand.
"Most students need all the help they can get when it comes to planning big projects. Here’s a list of apps that can help them stay organized when they’re working on group presentations, research papers or other big tasks that might take a little extra energy to keep everything together."
ElectroCity is an online computer game that lets players manage their own virtual towns and cities. It’s great fun to play and also teaches players all about energy, sustainability and environmental management in New Zealand.
Brain breaks are short mind-body challenges that offer students a reprieve from routine learning activities. Not only are brain breaks fun, they’re a simple way to refocus students’ energy and get them back on track!
Here’s a great resource: the Teaching Practices Inventory. It’s an inventory that lists and scores the extent to which research-based teaching practices are being used. It’s been developed for use in math and science courses, but researchers Carl Wieman and Sarah Gilbert suggest it can be used in engineering and social sciences courses, although they have not tested it there. I suspect it has an even wider application. Most of the items on the inventory are or could be practiced in most disciplines and programs
"I enjoy discussing iPad and other edtech resources with my colleague and friend Sylvia Duckworth almost every week through Twitter. Sylvia is a leader in the French teaching community in Canada, and has created an enormous amount of resources for language teachers to use. I asked her if she wanted to collaborate on this post, and she quickly agreed to do so. Below is a list of iPad apps that we both use in our language classrooms. The ones marked with an * are the essential, must-have ones. We have divided the list into two categories: Content consumption apps and content creation apps."
n a 1:1 classroom, I regretted not having a digital contract developed with my students last year. There were many times last year where I wished I had something to pull out of my files and point to when a student wasn’t being responsible with their iPads. Thankfully I have this year to make changes! I wanted a contract that showed some student character to it so that it meant something to them. I think it’s very important that the contract isn’t pre-made by the teacher. Here’s how I started:
Looking for some good iPad apps to teach STEAM in your classroom? This collection created by We Are Teachers is definitely a must see. It provides about 60 iPad apps categorized under different subject areas, all of which are geared towards enhancing your kids' STEAM knowledge. The app recommendations are also arranged in such a way that you will be able to access apps for different grade levels (k-12). I have spent sometime going through this collection and find it really worth sharing with you here. Have a look and share with us what you think of it.
One of the buzzwords at FETC was STEM which stands for Science, Technology, Engineering and Math. These of course are the subjects kids need to learn if they want be employed in years to come. We've done a good job highlighting math apps and have had several recent reviews this...
Limitless Learning Limited's insight:
Every child's iPad should have these on them at some point.
"If your class is like mine, the kids are always talking about playing video games! Rather than discouraging that interest, I want to harness it to encourage a higher level of thinking in my class. That is exactly what happens when kids explore coding. I love watching their faces as they try to process that people have to "tell" technology what to do in order for a game to work.
For many kids, the thought of creating games is even more exciting than playing them. Supporting their interest in gaming is important because the process of coding promotes problem-solving, creativity, collaboration and communication skills. Below I have listed four apps that are great places to start learning about coding with young kids. '
It has no teachers. No books. No MOOCs. No dorms, gyms, labs, or student centers. No tuition.
And yet it plans to turn out highly qualified, motivated software engineers, each of whom has gone through an intensive two- to three-year program designed to teach them everything they need to know to become outstanding programmers.
Helping kids show what they understand by making their thinking visible should be at the heart of most pedagogically sound technology integration. Chrome apps can help you do just that if you choose the right ones. Here are some of my top picks for achieving this in the Chromebook classroom. BookTrack This ingenious platform puts …
"Digital storytelling involves combining digital media (images, voice narration, music, text, or motion) to tell a story. Over the past few years, digital storytelling has become an increasingly popular and effective way for students to meet a range of learning goals in the classroom. Scratch, a programming project from the Lifelong Kindergarten Group at the MIT Media Lab, might be an unexpected tool for digital storytelling. But using Scratch to tell a story is a “twofer”: Students practice important ELA skills and at the same time use computational thinking."
"Below we’ve gathered a diverse list of learning apps across iOS and Android from giants like Google, Apple, Microsoft, as well as upstarts like Brainfeed, The Sandbox, and Knowji. None of the apps are perfect, but each app does something special, and in that talent represents what’s possible as we careen towards 2020 and beyond.
Learning through play. Self-directed learning. Flipped learning. Mobile learning. Collaborative learning. Social learning. It’s all here. Alone, none offer the turn-key approach to education that textbooks have traditionally turned to. But this is a strength. As education technology grows, we can adapt to new learning models that take advantage of the fragmented but enormous potential of self-directed, creative, collaborative, and almost entirely mobile learning."