Designing for Learning
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8 Tips to Hook your Learners to an E-learning Course – An Infographic

8 Tips to Hook your Learners to an E-learning Course – An Infographic | Designing for Learning | Scoop.it
Here is an infographic that shares some interesting tips to make your eLearning course effective and engaging.Read more ›

Via Ana Cristina Pratas
HCL's insight:

A simple infographic sharing tips on building effective and engaging e-learning experiences.

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Marta Torán's curator insight, May 21, 2014 6:52 AM

eLearning eficaz

niftyjock's curator insight, May 22, 2014 5:22 AM

I agree with some of them. I'm not sure if fonts selection effects engagement 

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Teaching with Graphic Novels 

Teaching with Graphic Novels  | Designing for Learning | Scoop.it
Modern graphic novels have emerged as effective teaching tools that help improve literacy, explain complex concepts, and get students excited about reading.

Via Ana Cristina Pratas
HCL's insight:
Graphic novels can provide students with a number of reading benefits because of their unique style and presentation... they can improve literacy, explain complex concepts, and get students excited about reading.
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Ana Cristina Pratas's curator insight, August 15, 2:29 AM

"Visual Storytelling Can Build Non-Visual Reading Skills


Although often grouped together, a graphic novel is not the same as a comic book. Unlike the Sunday comic stripes or short serialized superhero stories, graphic novels contain all of the aspects of any school-assigned book: a beginning, a middle, an end, conflict, character development, resolution, and many other literary characteristics. However, graphic novels often use panels and images to also tell the story.

“The most significant difference from a comic is that the graphic novel’s text is both written and visual,” English teacher Cat Turner explained to the National Council of Teachers of English. “Every part of each frame plays a role in the interpretation of the text, and hence, graphic novels actually demand sophisticated readers.”

 

This more diverse and complex style of storytelling may be especially beneficial to students who struggle with large sections of text. The combinations of short lines of text and images throughout may deliver the same information to a student as a lengthy paragraph, but feel more palatable.

 

Due to space limitations in a panel on on the page, graphic novels also showcase efficient writing, mirroring a habit that readers can practice themselves. The unique combination of image and text can also improve comprehension and even vocabulary, as students have more context to derive their clues from. The School Library Journal noted one example of graphic novels in the classroom where an educator gave half the class Hamlet as the traditional text and the rest the graphic novelization. Those who read the graphic novel spent almost one fewer hour reading and scored higher on a comprehension quiz later.

 

Some educators argue that reading through images can be just as important as learning to read through text, particularly with the proliferation of visual media. Graphic novels also provide nontraditional learners an opportunity to get excited about reading and thrive via the mixed medium.

 

“Graphic novels can be a way in for students who are difficult to reach through traditional texts,” educational publisher Scholastic explained. “Even those deemed poor readers willingly and enthusiastically gravitate toward these books. Readers who are not interested in reading or who, despite being capable of reading, prefer gaming or watching media, can be pulled into a story by the visual elements of graphic novels.”

 

When Graphic Novels Are Too Graphic
One of the major criticism over graphic novels is the depiction of violent, graphic, racy, or scandalous images. Some of the most famous graphic novels, such as the Watchmen and Persepolis, feature scenes or stories of serious violence.

 

However, advocates of graphic novels argue that the issue is often not with the content but the presentation. As SLJ noted, the problem may be what researcher Steven Cary calls the “naked buns” effect. This is a paradox where the text of the phrase “naked buns” is not perceived as offensive or indecent while the illustration of the phrase would be. It is the image not the concept that can lead to controversy.

 

In the past, the graphic memoir Fun Home has faced controversy when it was assigned as reading for college students due to its depiction of sex. Fellow autobiographical graphic novel Persepolis has also been protested when assigned to middle school students because of a scene involving torture. Following the “naked buns” argument, this content may only be seen as more offensive than traditional novels because of its illustration of the concepts versus its discussion of them.

However, many books that have been banned or censored throughout history in U.S. are now looked at as literary masterpieces and assigned regularly, such as The Canterbury Tales , The Grapes of Wrath , and the Adventures of Huckleberry Finn .

 

 

Ways to Begin Integrating Comics Into Curriculum
Graphic novels can provide students with a number of reading benefits because of their unique style and presentation, but this also makes it more difficult for educators to incorporate these works into their curriculum.

 

Shelley Hong Xu, associate professor in the department of teacher education at California State University, Long Beach, recommended that teachers start slow and learn more about graphic novels in general, according to the NCTE. Xu advocates for educators to spend time reading a graphic novel and noting their own comprehension skills.

 

“I think that every preservice and inservice teacher needs to experience this activity in order to better understand literacy knowledge and skills that students use with reading comics and graphic novels,” Xu said.

 

Teachers should also learn about the genre of graphic novels and what their students are most interested in learning or what their experience with the genre is. There are a number of graphic novels that are directly focused on historic events and may act as teaching tools on their own, but there are many others that would be meritless in the classroom.

 

Teachers who want to incorporate graphic novels into the curriculum should also expect some pushback from parents and administrators, Xu argued. Educators should explain how these texts can help students reach their education goals, improve reading comprehension, and provide other benefits. Students may be less likely to push back about the inclusion of graphic novels in class, but educators should be prepared to coach students on how to read graphic novels and deal with other difficulties that may arise.

 

Although graphic novels are unlikely to cure modern reading issues in the classroom, their unique style of storytelling and more exciting visual medium can help address specific pain points by attracting a wider variety of readers, leading to more consistent recreational reading and creating healthy reading habits."

Tina Jameson's curator insight, August 18, 7:08 PM
An interesting assessment of the effectiveness of using and analyzing graphic novels in the classroom, and of the controversial nature of the material that may also face educators.  However the writer of the article clearly sees the value of using graphic novels as a teaching tool.
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Frame Your Feedback: Making Peer Review Work in Class

Frame Your Feedback: Making Peer Review Work in Class | Designing for Learning | Scoop.it
When you provide a framework to peer review, it allows students to receive more feedback and engage more frequently in the content they are learning.

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westsydublt's curator insight, June 6, 7:20 PM
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What is Design Thinking (2015)

Design Thinking. Brought to you by Daylight Design. Suppose you are part of a thriving business and need to branch out and find that next big thing. Or say y...

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Student Centered Instructional Methods (Infographic)

Student Centered Instructional Methods (Infographic) | Designing for Learning | Scoop.it
I'm a teacher. Now what do I do? There are several ways to engage learners in the classroom. Here are a few ideas if you get stuck. Additional resources: http://people.uwplatt.edu/~steck/Petrina%20Text/Chapter%204.pdf http://teaching.uncc.edu/learning-resources/articles-books/best-practice/instructional-methods/150-teaching-methods https://www.csn.edu/pages/2359.asp http://www1.appstate.edu/~wertsmg/teachmeth.htm ~Mia

Via Ana Cristina Pratas
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Mar Mbodj's curator insight, January 29, 4:09 PM

Déplacement de paradigme et les méthodes pédagogiques appropriées. 

Susanna Lavialle's curator insight, March 25, 5:14 PM
We often tend to carry on with our typical teaching methods, and sometimes believe that the trainer needs to stay in charge of the learning event. It can be useful to check out this list... stop and evaluate the different options out there that shift the weight from teacher to learner. Surely there is a part of the learning objective that could be covered better through a learner centered approach.
Philip Smith's curator insight, August 5, 8:44 AM

Not all learner-centered methods involve group work. Here are some other ideas.

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Mix and Match Your Assessment Techniques to Boost Performance Infographic - e-Learning Infographics

Mix and Match Your Assessment Techniques to Boost Performance Infographic - e-Learning Infographics | Designing for Learning | Scoop.it
"Ready to shake things up and give your learners a performance boost? Check out the Mix & Match Your Assessment Techniques to Boost Performance Infographic for ideas on how to mix and match assessment techniques for your next training program."

Via Maggie Rouman
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Diana Jonas-Dwyer's curator insight, December 13, 2015 8:43 PM

Good summary of formative and summative assessments

ManufacturingStories's curator insight, December 14, 2015 11:21 AM

#Education #Assessment #Infographics

Judih Weinstein Haggai's curator insight, December 15, 2015 11:01 PM

I like this list of tasks - all seem valid and have tried most of them. Great to have them on this infographic

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How Technology is Changing the Future of Learning

These slides were used in support of a keynote I delivered at the 2015 eACH Conference. If you're interested in bringing this talk/workshop into your event or …

Via Tom D'Amico (@TDOttawa)
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Halina Ostańkowicz-Bazan's curator insight, July 14, 2015 3:51 AM

What does the future of learning look like?

What aspects of teaching and learning need to improve? Why? How can we change  the way students mostly learn today, to what we desire that future state to be?

What is the future of education? 


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Student Engagement with Blended Learning: 9 Unique Ideas

Student Engagement with Blended Learning: 9 Unique Ideas | Designing for Learning | Scoop.it
These 9 strategies for blended learning are certain to help you engage students quickly and consistently.

Via Tom D'Amico (@TDOttawa)
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Michelle Nimchuk's curator insight, June 5, 2015 12:53 PM

9 Great strategies to incorporate in a blended learning environment.

Елена Гончарова's curator insight, July 29, 2015 7:48 AM

Эти 9 стратегий для смешанного обучения помогут вам заниматься со студентами  быстро и последовательно

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Five Steps to Improving Online Group Work Assignments

Five Steps to Improving Online Group Work Assignments | Designing for Learning | Scoop.it
Students don't like group work, and online group projects can be even trickier. These five strategies will help you design better group work assignments.
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How The Activity Learning Theory Works

How The Activity Learning Theory Works | Designing for Learning | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

Via Gust MEES
HCL's insight:

An interesting article on the Activity Theory where "people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals." This article explores how this theory can be applied in education, "...teachers should be aware that everything in the classroom has a cultural and social meaning. " 

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Francisco Velasquez's curator insight, April 1, 2015 11:09 AM

adicionar a sua visão ...

Giacomo Bono's curator insight, April 1, 2015 12:46 PM

Social interactions with close others, technology, and our motivation to master environments all work together to change us. An important process not represented in this otherwise cool model is close relationships with older peers and adults (i.e., community) who know kids and the learning task at hand well enough to use the ZPD to support their learning.

Kim Flintoff's curator insight, April 1, 2015 7:15 PM

A useful framework that can move well into higher education to inform learning design.

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80 Resources for Open Education Developers

80 Resources for Open Education Developers | Designing for Learning | Scoop.it
With these resources, you can create or participate in collaborative efforts to develop tools and methods for online education.
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Engage Your Students With These Open Educational Resources

Engage Your Students With These Open Educational Resources | Designing for Learning | Scoop.it
Here we are compiling list of some of the best open educational resources to engage students.

Via Tom D'Amico (@TDOttawa)
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Michail Darley's curator insight, August 25, 2014 7:55 PM

You will have heard of some like the Khan Academy. But there are lots of links here.

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Three Good Interactive Visuals on SMAR Model for Teachers ~ Educational Technology and Mobile Learning

Three Good Interactive Visuals on SMAR Model for Teachers ~ Educational Technology and Mobile Learning | Designing for Learning | Scoop.it
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The Anatomy of a Highly Shareable Infographic

The Anatomy of a Highly Shareable Infographic | Designing for Learning | Scoop.it
Make sure your infographics don't fall flat. Learn what essential elements you need to increasing sharing.

The hard truth about creating content online is the amount of time you put into it isn't always proportional to what you get out of it. We all hope that everything we do is a grand slam resulting in traffic, leads, and reporters clamoring to talk to you. 

But that's not always what happens.

Luckily, there are few things we can do to infographics to hedge our bets a bit. So, we put together the following infographic on making highly shareable infographics -- helping you rake in more views and conversion opportunities. Follow these tips, and your infographic will be much more likely to get shared. 


Via Lauren Moss
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massimo scalzo's curator insight, July 4, 2014 3:11 AM

The Essentila Elements of Infographic, piece by piece...

ManufacturingStories's curator insight, September 23, 2014 11:47 AM

For more resources on Social Media & Content Curation visit http://bit.ly/1640Tbl

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10 Great Critical Thinking Activities That Engage Your Students

10 Great Critical Thinking Activities That Engage Your Students | Designing for Learning | Scoop.it
“How can students own their learning with critical thinking activities they’ll really love? Allowing our students to take stands on issues that matter to them engages the classroom in a way that fosters great critical thinking. Who? What? Why? When? Where? How? When they can relate these questions to themselves and exercise personal self-reflection, we build community and “heart-centered” learning.”

Via Nik Peachey, Jo Dane, westsydublt
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Jo Dane's curator insight, April 29, 9:12 PM
Nice range of workshop activities that could be adopted in class!
westsydublt's curator insight, May 25, 1:00 AM
Who? What? Why? When? Where? How? 10 ways to engage students in critical thinking
Frances Foote's curator insight, June 15, 12:14 PM

These activities allow scholars to take ownership of their learning. In these activities scholars will take stands on issues and make relevant connections to self, text and world.

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Instructional Design in Higher Education Report


Via Dennis T OConnor
HCL's insight:
An interesting report on the role of the Instructional Designer... "as pivotal player(s) in the design and delivery of learning experiences."
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Dennis T OConnor's curator insight, May 11, 10:42 AM

Instructional design is far more than glorified IT work. This report will help you see what designers do when they work in an academic institution.

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Fostering an Inclusive Environment when Developing Online Courses - TeachOnline

Fostering an Inclusive Environment when Developing Online Courses - TeachOnline | Designing for Learning | Scoop.it
Does your online course respect and encourage diversity? Here are some facts and questions to consider in order to maximize your course inclusivity.
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Learning in the digital age - theory and practice

Learning technology is just about everywhere in education. Universities are replete with lecture capture tools, interactive media, web based content and person…

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LLZ Uni Halle's curator insight, December 8, 2015 2:29 AM

slides by Steve Wheeler

Francisco Restivo's curator insight, December 8, 2015 5:33 PM

Great presentation by Steve Wheeler.

Arthur Correia's curator insight, December 8, 2015 6:47 PM

#edtech #digitaleducation #elearning #blendedlearning #flippedclasses

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Maker Education Card Game by Jackie Gerstein

Maker Education Card Game by Jackie Gerstein | Designing for Learning | Scoop.it
I like and have always used games in my classrooms. One of my current educational interests is maker education. As such, I have begun creating games for maker education - see my first one, a board ...

Via Tom D'Amico (@TDOttawa)
HCL's insight:

An interesting idea! Learner engagement, student generated content and reflection all in one card game.

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Louise Robinson-Lay's curator insight, December 10, 2015 5:44 AM
Cards for the maker using many skills. Inspiring!
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Learning Theories for the Digital Age

A slidedeck created for the ELESIG webinar on 9 May, 2013 hosted by Nottingham University

Via Timo Ilomäki
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Pushpa Kunasegaran's comment, July 24, 2013 10:03 PM
We must be prepared to learn from our students, which they are always happy to do!
Minna Kilpeläinen's curator insight, July 25, 2013 12:27 PM

Flipping roles and learning by teaching are great ways of collaboration and widening horizons. It is also about who you know, not so much what you know. Every new person has new questions and knowledge to share with you.

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The Process of Designing an Infographic

The Process of Designing an Infographic | Designing for Learning | Scoop.it
The Process of Designing an Infographic is an interactive design that outlines my own infograph...

Via Ana Cristina Pratas
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Developing digital literacies | Jisc

Developing digital literacies | Jisc | Designing for Learning | Scoop.it
Provides ideas and resources to inspire the strategic development of digital literacies - those capabilities which support living, learning and working in a digital society

Via Anne Whaits
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The Educational Assessment Landscape Infographic - e-Learning Infographics

The Educational Assessment Landscape Infographic - e-Learning Infographics | Designing for Learning | Scoop.it
The Educational Assessment Landscape Infographic gives a clear picture of how educational assessment works and how it supports today's students.

Via Dennis T OConnor
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Ruth Reynolds's curator insight, February 21, 2015 6:47 PM

Assessing global competencies- this seems to require something more than this overview

Sue Walsh's curator insight, February 22, 2015 2:07 AM

Lots more work needed in the diagnostic space to inform a truly personalised learning experience!!

media350's curator insight, March 18, 2015 9:45 AM

Your assessments will be a big part of your edTPA. 

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SAMR Ladder- A Wonderful Graphic for Teachers ~ Educational Technology and Mobile Learning

SAMR Ladder- A Wonderful Graphic for Teachers ~ Educational Technology and Mobile Learning | Designing for Learning | Scoop.it
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How To Get Started With Visual Learning In The Classroom - Edudemic

How To Get Started With Visual Learning In The Classroom - Edudemic | Designing for Learning | Scoop.it
Humans thrive on visual stimuli, and interaction. We don’t want to hear about the latest tablet, or even read an article about it. We want to see it for ourselves. More than that, we want to experience it for ourselves. We want to press all the buttons, test out the apps, and personalize every feature. …
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Bloom's digital taxonomy Wheel and Knowledge Dimension

Bloom's digital taxonomy Wheel and Knowledge Dimension | Designing for Learning | Scoop.it

Very impressive digital animation, a must see...

 

Here the link: http://eductechalogy.org/swfapp/blooms/wheel/engage.swf

 


Via Gust MEES
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Tina Jameson's curator insight, July 31, 2014 7:20 PM

http://eductechalogy.org/swfapp/blooms/wheel/engage.swf

 

Interactive animation that breaks down the 'wheel' - includes suggested 'tools' that could be used for different related activities.

Mechanical Walking Space Man's curator insight, November 6, 2015 3:58 AM

A tad skeuomorphic for my tastes but the thinking behind it, is great…

Sonia Salgado's curator insight, November 23, 2015 9:06 AM

Para el diseño de actividades y determinación de RED.