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Wisdom, Games, and Mindfulness

Jane McGonigal (Social Chocolate) and Kelly McGonigal (Stanford) talk with Jack Kornfield (Spirit Rock) at the 2012 Wisdom 2.0 Conference.


Via George Por
Erika Harrison's insight:

Jane McGonigal and her twin sister, Kelly McGonigal talk about how they each have used the experience of suffering to explore the human experience through Gaming and Wisdom research, respectively. Through Gaming and the Science of Psychology, they each focus on teaching compassion andcreating meaningful lives, in part by embracing the suffering of self and others.

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George Por's comment, February 17, 2013 10:16 AM
Pierre, it's good to see your interest in serious games. Hope to catch up with you about the field and ist potential.... george
Learning and New Media
Games for Good, Digital Literacies, and Teaching and Learning with New Media
Curated by Erika Harrison
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Gamified UK Blog

Gamified UK Blog | Learning and New Media | Scoop.it
Thoughts about Gamification, Technology and Games
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Games for Change Uses Video Games for Social Projects

Games for Change Uses Video Games for Social Projects | Learning and New Media | Scoop.it
The Games for Change Festival, in partnership with the Tribeca Film Festival for the first time, seeks to use video games to bring about social change.
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Teaching in the 21st century

Vimeo is the home for high-quality videos and the people who love them.
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Curation for Education: The Curator as a Facilitator

Curation for Education: The Curator as a Facilitator | Learning and New Media | Scoop.it

Via Robin Good
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Alfredo Corell's curator insight, June 7, 2013 3:44 PM

An expert always provides feedback on the next steps....

 

A facilitator... facilitates the student to learn from peer feedback and self reflection

Ivon Prefontaine's curator insight, June 7, 2013 4:38 PM

We know we have lots of self-appointed experts. They masquerade as facilitators as well.

Begoña Iturgaitz's curator insight, June 13, 2013 8:44 AM

focus on chart. The other ideas are the ones we've been dealing with for...ten years?

Nire iritziz taula da  interesgarriena. Gainerako ideiek +10 urte? dauzkate.

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Colin Camerer: Neuroscience, game theory, monkeys

"When two people are trying to make a deal -- whether they’re competing or cooperating -- what’s really going on inside their brains? Behavioral economist Colin Camerer shows research that reveals just how little we’re able to predict what others are thinking. And he presents an unexpected study that shows chimpanzees might just be better at it than we are. (Filmed at TEDxCalTech.)


Colin Camerer is a leading behavioral economist who studies the psychological and neural bases of choice and strategic decision-making".

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Wisdom 2.0 - Living with awareness, wisdom, and compassion - Home

Wisdom 2.0 - Living with awareness, wisdom, and compassion - Home | Learning and New Media | Scoop.it

How can we live with greater presence, meaning, and mindfulness in the technology age?

Wisdom 2.0 addresses the great challenge of our age: to not only live connected to one another through technology, but to do so in ways that are beneficial to our own well-being, effective in our work, and useful to the world.

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Our Mission | Game It Forward

Our Mission | Game It Forward | Learning and New Media | Scoop.it

Games for the Greater Good
Games can be powerful tools for social change. The best games excel at motivating players to work together towards a larger cause (e.g. working with your guild to slay a dragon in World of Warcraft), compelling players to take repeated action over a long period of time (e.g. maintaining your crops in Farmville), and getting players to feel like they’re part of something larger than themselves (e.g. saving the universe in Mass Effect 3). Charity organizations want the same qualities from their supports. They want people to form a community around their causes, to stick with them over a long period of time, and to believe that they can change the world.  Game It Forward is focused on harnessing those powers toward achieving real-world, meaningful goals (instead of virtual ones).


How It Works
Someone plays one of Game It Forward’s games. That person has an awesome time. They watch ads and, if they like, buy power-ups and other in-game items. The money generated from those ads and purchases is split between Game It Forward and the charity of the player’s choice. It’s that simple: Game It Forward converts play into charitable donations!

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SERIOUS GAMES MARKET

SERIOUS GAMES MARKET | Learning and New Media | Scoop.it
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Welcome to Star Scholar U. - Technology - The Chronicle of Higher Education

Welcome to Star Scholar U. - Technology - The Chronicle of Higher Education | Learning and New Media | Scoop.it
Popular professors are starting their own institutions on the side, and it's not as hard as you might think.

 

A new kind of university has begun to emerge: Call it Star Scholar U.

 

Professors with large followings and technical prowess are breaking off to start their own online institutions, delivering courses with little or no backing from traditional campuses.

 

Founding a university may sound dramatic, but in an era of easy-to-use online tools it can be done as a side project—akin to blogging or writing a textbook. Soon there could be hundreds of Star Scholar U's.

 

Two recent examples are Marginal Revolution University, started by two economics professors at George Mason University, and Rheingold U, run by the author and Internet pioneer Howard Rheingold.

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Authors@Google: Howard Rheingold - A conversation about Net Smart: How to Thrive Online (55min video)

"On April 11, 2012 Howard Rheingold joined Mamie Rheingold in a conversation about his latest book, Net Smart: How to Thrive Online.

 

Like it or not, knowing how to make use of online tools without being overloaded with too much information is an essential ingredient to personal success in the twenty-first century. But how can we use digital media so that they make us empowered participants rather than passive receivers, grounded, well-rounded people rather than multitasking basket cases? In Net Smart, cyberculture expert Howard Rheingold shows us how to use social media intelligently, humanely, and, above all, mindfully."

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Common Sense Media | Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music

Common Sense Media | Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music | Learning and New Media | Scoop.it
Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.

 

We exist because our nation's children spend more time with media and digital activities than they do with their families or in school, which profoundly impacts their social, emotional, and physical development . As a non-partisan, not-for-profit organization, we provide trustworthy information and tools, as well as an independent forum, so that families can have a choice and a voice about the media they consume.

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Brown Alumni Magazine | Friending Your Child - danah boyd

Brown Alumni Magazine | Friending Your Child - danah boyd | Learning and New Media | Scoop.it

Boyd is the country’s go-to expert on teenagers, social media, and the web. In 2010, Fortune named her one of the “smartest people in tech.” Companies such as Yahoo! and Google have sought her advice. She IMs with Facebook founder Mark Zuckerberg. In addition to her job as a senior researcher at Microsoft Research, she’s an assistant professor at New York University and a fellow at the Berkman Center for Internet and Society at Harvard. At a time when many of us feel overwhelmed by the onslaught of information and terrified by what our children might encounter on the Internet, she has emerged as a source of calming wisdom and insight, a guru for our tech-crazed times, a prophet of the Internet age. And here is what she wants to tell parents: relax. The Internet is not nearly the revolutionary technology we believe it to be. Yes, it is changing teenagers’ lives, but not as much as we fear. The Internet can’t change what it’s fundamentally like to be a teenager navigating a course between childhood and adulthood. Kids are still going to be kids, with all the joys, setbacks, growing pains, social awkwardness, and triumphs that accompany adolescence. “What I want to do is help parents see the world from their child’s perspective,” she says. “I’m like, ‘Calm down, because I’m trying to help you understand your kids.’”

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Rules of Engagement; or, How to Build Better Online Discussion | Online Learning | HYBRID PEDAGOGY

Rules of Engagement; or, How to Build Better Online Discussion | Online Learning | HYBRID PEDAGOGY | Learning and New Media | Scoop.it
Hybrid Pedagogy is an academic and networked journal on teaching and technology that combines the strands of critical and digital pedagogy to arrive at the best social and civil uses of technology and digital media in the classroom.
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Beyond 'Screen Time:' What Minecraft Teaches Kids | The Atlantic

Beyond 'Screen Time:' What Minecraft Teaches Kids | The Atlantic | Learning and New Media | Scoop.it
Kids can and should use the right kinds of video games to learn. 
Erika Harrison's insight:

"Educators should take note and realize how they can leverage Minecraft. Some ideas include: letting kids share what they are building in the game and having them describe how they are interacting with their peers; setting up Minecraft hackathons where students who know how to mod can teach others how to do so; and devoting some class or after-school time to allowing kids to work on Minecraft-based assignments. It has been noted that Minecraft offers a way to bridge gaps between different kinds of learners, including autistic students.  

 

Parents: you might be sick of your kids asking to play Minecraft, but consider what the game is teaching them. Talk to them about what they are building and what they are learning. Encourage their cooperation with friends".

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Teaching Adolescents How to Evaluate the Quality of Online Information

Teaching Adolescents How to Evaluate the Quality of Online Information | Learning and New Media | Scoop.it
An essential part of online research is the ability to critically evaluate information. This includes the ability to read and evaluate its level of accuracy, reliability and bias. When we recently as
Erika Harrison's insight:

Tired of students citing Wikipedia in their work? Try this 4-step mini-lesson. 

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The Trouble with Testing | DMLcentral

The Trouble with Testing | DMLcentral | Learning and New Media | Scoop.it

Perhaps learning, with its long-term gains and diffuse experiences does not lend itself well to an economic model. Instead of focusing on test scores at the elementary and secondary levels, why not take a longer-term view? Why public education? What are our true goals for teaching and learning? When pressed, most politicians will state that the long-term goals of education are to develop a citizenry that maximizes contributions to society and economy; yet, our standard test measures typically seem unrelated to the higher-order qualities that lead to such engaged citizens.

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Erika Harrison's curator insight, July 15, 2013 8:59 PM

"Current testing mostly focuses on short-term achievement without considering long-term goals. For example, after our early 20s, most of us don’t remember quadratic equations, regardless of how well we tested in our teens; but perhaps the lesson wasn’t the equation itself, but the process of understanding or not understanding it. Learning is about more than its parts, it is about perseverance, to pursue a thing regardless of its obstacles, to adapt ideas and frameworks in light of new challenges and uncertainty. Yet these lessons aren’t adequately measured in national or international tests, not because of lack of interest but because of their intangibility. How many high school students who many considered ‘least likely to succeed’ did anyway? When we limit our measures of potential to fragmented subject knowledge, we risk missing what truly contributes to fostering the citizenry to which we aspire".

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A library revolution, started in part by Jane McGonigal’s TED Talk | TED Blog

A library revolution, started in part by Jane McGonigal’s TED Talk | TED Blog | Learning and New Media | Scoop.it
Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that Librii...
Erika Harrison's insight:

"Librii is the brainchild of architect David Dewane, and aims to bring to Africa the kind of open information exchange and collaboration space that is easily found in highly-wired regions of the world. In Africa, only 3% of the population has access to broadband internet — but Librii isn’t just a place where people can go to connect to the internet and access online books and resources. Built by local workers and staffed by librarians, Librii will also focus on knowledge creation, compiling the ideas, insights and designs of the local community. It will even generate revenue for the community".

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Institute of Play

Institute of Play | Learning and New Media | Scoop.it
We bring together game design, rigorous research & interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development.
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Wisdom, Games, and Mindfulness

Jane McGonigal (Social Chocolate) and Kelly McGonigal (Stanford) talk with Jack Kornfield (Spirit Rock) at the 2012 Wisdom 2.0 Conference.


Via George Por
Erika Harrison's insight:

Jane McGonigal and her twin sister, Kelly McGonigal talk about how they each have used the experience of suffering to explore the human experience through Gaming and Wisdom research, respectively. Through Gaming and the Science of Psychology, they each focus on teaching compassion andcreating meaningful lives, in part by embracing the suffering of self and others.

more...
George Por's comment, February 17, 2013 10:16 AM
Pierre, it's good to see your interest in serious games. Hope to catch up with you about the field and ist potential.... george
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7 Excellent iPad Games to Develop Kids Critical Thinking ~ Educational Technology and Mobile Learning

7 Excellent iPad Games to Develop Kids Critical Thinking ~ Educational Technology and Mobile Learning | Learning and New Media | Scoop.it

There is an app for everything these days. From health apps to travel apps, iTunes market is teeming with all kinds of apps. It only takes one click in a search engine to find what you want but as we always say not every app can do what its developers preach , you need to have a critical eye to evaluate the apps that will work for you. As teachers and educators, we are in a constant search for apps to use with our students and this is why we need to make sure we have recourse to checklists such as this one whenever we are to recommend apps. Educational Technology and Mobile Learning has even made it way easier for teachers to pick the apps they want from some pre-made lists of apps organized according to each subject area. You can check them HERE.

In today's post , we are providing you with a list of great games designed to improve your students critical thinking and creative powers.Check them out below and don't forget to check the list we have posted before on iPad  Apps to Develop Kids Critical Thinking.

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The End of Education As We Know It

The End of Education As We Know It | Learning and New Media | Scoop.it
Using online media, adventurous educators are engaging students and teachers in fresh ways.
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Given Tablets But No Teachers, Ethiopian Kids Teach Themselves

Given Tablets But No Teachers, Ethiopian Kids Teach Themselves | Learning and New Media | Scoop.it
With 100 million first-grade-aged children worldwide having no access to schooling, the One Laptop Per Child organization is trying something new in two remote Ethiopian villages—simply droppin...
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Three Reasons Kids Need Digital Literacy and Citizenship Education

Three Reasons Kids Need Digital Literacy and Citizenship Education | Learning and New Media | Scoop.it
Note from Beth: By the time you read this post,  I'll be in the air enroute to Rwanda for a training project.   As a parent of wired kids, I think teaching digital literacy is very important for parents to do.

 

"...Common Sense Media, an independent nonprofit — that’s dedicated to preparing kids to make the most of the incredible opportunities this networked culture provides us, while overcoming its potential pitfalls. 

 

It’s all about teaching digital literacy and citizenship: the knowledge and skills necessary to think critically, behave safely, and interact responsibly in a digital world. At Common Sense, we believe these skills are as essential to thriving in the 21st century as reading and writing".

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Reality, the Game: A Video Interview with Jeff Watson on Fostering Peer Learning via Play | DMLcentral

Reality, the Game: A Video Interview with Jeff Watson on Fostering Peer Learning via Play | DMLcentral | Learning and New Media | Scoop.it

The game, called “Reality, ” was described in a publication for alternate reality gamers as “transforming USC Film Students’ Freshman Year Into an Addictive Game.” I spoke with Fullerton’s advisee, Jeff Watson, a Ph.D. student who put together a team with game and experience designer Simon Wiscombe.

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Howard Rheingold - From Mediated Pedagogy to Peeragogy | Connected Learning TV

Howard Rheingold - From Mediated Pedagogy to Peeragogy.

Connected Learning on Livestream - Watch live streaming Internet TV. 

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