The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Tim Robinson: If our students think that the discussion posting is useless and not at all entertaining. It likely means that it is useless and not at all entertaining. We know this because we often feel the same way when we have to make contrived discussions posts. It’s not that our jobs are about entertaining students, but we do need to do what we can do make it at least tolerable.
If we can expand our understanding of the tool to get beyond just ‘discussions’ but see it as a platform for other creative ways to explore a topic, we’ll find a much richer level of learning. We can, maybe, even have some fun with it.
..."10 million students worldwide have enrolled in a MOOC. Globally, MOOCs are providing once cost prohibitive education to developing nations that have never had access to this type of information. MOOCs may be ushering a whole new world of online education"...
The The Teacher's Google Toolkit Infographic presents the Google tools that every teacher should try out. Some are very well known, others less so, but there are great ways to use all of them in the classroom!
We believe that the 70:20:10 framework is going to evolve further to play a major role in organizational learning in workplaces around the world. Here are our predictions on the future of the model based on present trends: