Learning Analytics in Higher Education
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Self-presence in Second Life: How having a slim alter-ego online could help you lose weight

Self-presence in Second Life: How having a slim alter-ego online could help you lose weight | Learning Analytics in Higher Education | Scoop.it

Fans of virtual reality games are often stereotyped as geeky introverts.

 

But scientists say having an electronic doppelganger could actually improve a person’s health and appearance.

 

Harnessing the power of the virtual world could even lead to new forms of obesity treatment, according to the team from the University of Missouri.

 

In a recent study they found that people who most strongly identified with their online persona, or avatar, the more it could influence their behaviour in real life.

Andreas Kuswara's comment, March 19, 11:23 PM
I wander what would be the impact if the person had created their alter-ego can’t change themselves to it? They have successfully experimented with their new self, like it, like it very much even, but then unable to change themselves into that. Could this impose a greater risk?
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Learning Analytics in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

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