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Pixar's 22 Rules of Storytelling--Visualized

Pixar's 22 Rules of Storytelling--Visualized | Leading Through Change | Scoop.it
See the rules that make up the Pixar playbook as image macros.

Via Mark Strozier
Darren R. W. Chick's insight:

Through 22 Pixar moments, I'm reminded of Steven Covey's 7 Habits ... do you see the similarities?

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Mikaela Zichlin's curator insight, October 12, 2013 5:47 AM

#Pixar's secret 22 Rules of #Storytelling to create  engaging plots, touching characters and a #successful #movie 

Nat Sones's curator insight, October 16, 2013 6:22 AM

Everything we do and say is story. All standard story structures ask the question 'who am I?' and try to make the answer interesting - or we stop caring. The rules here contain some great visuals and a lot of thought-provoking ideas. Go be provoked. 

flea palmer's curator insight, October 29, 2013 7:43 AM

Excellent advice for composing an engaging story from Pixar

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Rescooped by Darren R. W. Chick from Designer's Resources
Scoop.it!

Pixar's 22 Rules of Storytelling--Visualized

Pixar's 22 Rules of Storytelling--Visualized | Leading Through Change | Scoop.it
See the rules that make up the Pixar playbook as image macros.

Via Mark Strozier
Darren R. W. Chick's insight:

Through 22 Pixar moments, I'm reminded of Steven Covey's 7 Habits ... do you see the similarities?

more...
Mikaela Zichlin's curator insight, October 12, 2013 5:47 AM

#Pixar's secret 22 Rules of #Storytelling to create  engaging plots, touching characters and a #successful #movie 

Nat Sones's curator insight, October 16, 2013 6:22 AM

Everything we do and say is story. All standard story structures ask the question 'who am I?' and try to make the answer interesting - or we stop caring. The rules here contain some great visuals and a lot of thought-provoking ideas. Go be provoked. 

flea palmer's curator insight, October 29, 2013 7:43 AM

Excellent advice for composing an engaging story from Pixar

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Second glance: Investigating the creation and failure of Damnation with lead designer Jacob Minkoff

Second glance: Investigating the creation and failure of Damnation with lead designer Jacob Minkoff | Leading Through Change | Scoop.it
Not many people liked Damnation, a game that showed promise but failed on many counts. Lead designer Jacob Minkoff delves into its development.
Darren R. W. Chick's insight:

Read this article for two reasons: (1) Candid discussion of substantial business FAILURE, and (2) taking a page (fairly, several chapters) out of the book by W. Chan Kim and Renée Mauborgne, Blue Ocean Strategies (http://amzn.to/11xaHfJ). They found a void, in some regard, that remains vacant, yet failed on execution ...

 

Sound familiar?

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