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Rescooped by Aki Puustinen from IPAD, un nuevo concepto socio-educativo!

Data Visualization for Tablets and Touch Screens. #dataviz

Data Visualization for Tablets and Touch Screens. #dataviz | Leadership Think Tank | Scoop.it
At the end of 2012, comScore estimated there were 52.4 million tablet owners in the U.S.; Apple sold another 19.5 million iPads in the first three months of

Via luiy, Pierre Levy, juandoming
luiy's curator insight, May 20, 2013 11:04 AM

At the end of 2012, comScore estimated there were 52.4 million tablet owners in the U.S.; Applesold another 19.5 million iPads in the first three months of 2013 alone. So it shouldn’t come as a surprise that some companies, such as Roambi, Tableau, and Bloomberg are starting to offer mobile, touch-aware data visualization apps.


But dropping your desktop user interface onto a tablet doesn’t really take the best advantage of all of those touches and gestures now, does it?




here are plenty of open design questions to work out for touchable data visualization: How to make intuitive gestures that are easy to discover and remember, whether touch may have advantages in data storytelling interfaces, and how to blend gestures into more traditional UI designs, among others. And deep research questions are also waiting to be resolved. Petra Isenberg, a researcher at INRIA in France, published a paper on data visualization on interactive surfaces that stipulates some key questions: “[We] don’t fully understand how touching virtual data affects comprehension or memorability of information,” she writes.

So whether you’re a practitioner or a researcher, there is a lot to work on here. Not only will tablet usage continue to grow, but other opportunities for museum installations, kiosks, and large-format presentation systems offer plenty of use-contexts to explore data visualization that takes advantage of the full interaction bandwidth afforded by these new displays and devices

Rescooped by Aki Puustinen from Eclectic Technology

The Gamification of Education?

The Gamification of Education? | Leadership Think Tank | Scoop.it
Tablets have a place in the classroom, but are far from a panacea.

Via Beth Dichter
Beth Dichter's curator insight, March 9, 2013 7:22 PM

This post looks at pros and cons of tablet in general, and introduces a tablet from the News Corporation called Amplify. This tablet is designed for K-12 education and comes pre-loaded. It is considered the first tablet designed for specifically for education.

Along with two videos (both from Amplify) that discuss the tablet the post also brings up some of the issues associated with tablets. For example they mention a recent Pew Research Center Poll that notes (quoted from the post):

"in poorer districts, there is often a serious lack of access to technology. “Teachers whose students are from the lowest income households feel they are at a disadvantage when it comes to using the internet and other digital tools such as cell phones, tablet computers and e-readers to enhance the learning process,”

To learn more about some of the issues associated with using tablets click through to this post. To go directly to the Amplify website for more information on their tablet - http://amplify.com/tablet.

Mary Kate Lavin's curator insight, December 19, 2013 10:01 AM

This article understands the positive effect that Ipads have in the classroom however the author explains two negative effects of using Ipads in the classroom.  Students who come from low income areas and schools may not have the technology and students use the Ipads to play games when they are not in school.