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Le BONHEUR comme indice d'épanouissement social et économique.
Le bonheur c'est comment on fait pour vivre ensemble
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Rescooped by association concert urbain from Transmedia: Storytelling for the Digital Age
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7 Deadly SINS of Worldbuilding

7 Deadly SINS of Worldbuilding | Le BONHEUR comme indice d'épanouissement social et économique. | Scoop.it

Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding.


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Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

Rescooped by association concert urbain from Transmedia: Storytelling for the Digital Age
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Novels as the Driving [Transmedia] Platform

Novels as the Driving [Transmedia] Platform | Le BONHEUR comme indice d'épanouissement social et économique. | Scoop.it
I’ve previously discussed both video games and toys as potential Driving Platforms for Transmedia story franchises. Now it’s the turn of the novel...

 

[Simon Pulman continues his excellent series on the choices for a primary platform in Transmedia Storytelling. His first post, on choosing video games, is @scoopit http://bit.ly/sTrl4f and his second post, on choosing toys, is @scoopit http://bit.ly/tRyfXQ]


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