Languages, Learning & Technology
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Languages, Learning & Technology
languages (learning them), technology (using it)
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Rescooped by sarspri from Interactive Fiction and Digital Game-based Learning
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Friday's Footprint: Interactive Fiction / Text Adventures

Friday's Footprint: Interactive Fiction / Text Adventures | Languages, Learning & Technology | Scoop.it

"There are some great programs out there to help you to build your own stories, some of which are quite new. Inklewriter is a great web client for creating choice-based stories; meanwhile, Inform 7 is a unique programming language which lets you write in natural language. It's been around a few years; however, PlayFic is a new web-based server which allows writers to share these fully interactive stories to the world at large - check it out!"


Via Joe Pereira
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Joe Pereira's curator insight, January 19, 2013 8:40 PM

You are at the beginning of this article. To continue reading:

> MOVE EYEBALLS RIGHT

You reach the end of an exciting sentence and feel curious to learn more.

> MOVE EYEBALLS DOWN

Digital Play's curator insight, January 20, 2013 6:24 AM

Nice selection of IF to wet your whistles.

Rescooped by sarspri from Interactive Fiction and Digital Game-based Learning
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From Halo To Hot Sauce: What 25 Years Of Violent Video Game Research Looks Like

From Halo To Hot Sauce: What 25 Years Of Violent Video Game Research Looks Like | Languages, Learning & Technology | Scoop.it

Science has yet to show any links between video games and violence. Some scientists have concluded that yes, playing violent video games will make children more aggressive. Others argue that current studies are faulty and inconclusive. It's a debate that has been going on for over 25 years. And it shows no signs of stopping.


Via Joe Pereira
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Joe Pereira's curator insight, January 19, 2013 8:10 PM

Not really connected to Interactive Fiction in any way (now that would be taking things too far), but of great interest to educators and parents who need to defend DGBL as viable and safe.

Digital Play's curator insight, January 20, 2013 6:25 AM

So say we all.

Rescooped by sarspri from TESOL Language Learning
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Dr. Rod Ellis - TESOL Written Corrective Feedback

Dr. Rod Ellis is a world-renowned thought leader in the field of Second Language Acquisition. Prof. Ellis, who is TESOL Chair of AU's Graduate School of Educ...

Via Jo Gakonga, Jacob Broadhead
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Rescooped by sarspri from EFL-ESL, ELT, Education | Language - Learning - Teaching - Educating
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History of The English Language (1943)

 

An excellent layman's introduction from British Council Film.


Via Botanical Linguist, Monica MIRZA
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Video Games, Problem-Solving and Self-Efficacy Part 1

Video Games, Problem-Solving and Self-Efficacy Part 1 | Languages, Learning & Technology | Scoop.it
Worried about video games? It's time to exhale.
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Rescooped by sarspri from IWBs & Language Teaching
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Interactive whiteboards: done and dusted, or worth the investment?

Interactive whiteboards: done and dusted, or worth the investment? | Languages, Learning & Technology | Scoop.it

Language educators differ in their views of the value of the interactive whiteboard (IWB) for teaching and learning foreign languages.

 

In our EU-funded project iTILT (http://itilt.eu) we are supporting the use of this tool in communicative language teaching.  Our classroom illustrations (http://itilt.eu/advanced-search) show teachers how the IWB can be used in different language classrooms.  

 

We also, however, acknowledge the difficulties that can arise with the tool - see Cutrim Schmid & Whyte (http://llt.msu.edu/issues/june2012/cutrimschmidwhyte.pdf) or Whyte, Beauchamp & Hillier (http://books.google.ie/books?printsec=frontcover&id=KxdY807kumMC&redir_esc=y#v=onepage&q&f=false)for example.

 

Other educators argue that time is up for the IWB, and that this technology is already being overtaken by other technologies such as tablets and other types of interactive projection (Jeff Herb http://instructionaltechtalk.com/apple-tv-vs-interactive-whiteboards-in-the-classroom/ but see also Matt Granger's reply in the comment section)

 

The Learning Technologies special interest group of IATEFL is hosting a webinar on this topic this weekend (http://ltsig.org.uk/ Pete Sharma and Gavin Dudeney) so if you have something to say or just want to hear the arguments, this event may be worth a look.

 

 

 

References

 

Cutrim Schmid, E. & Whyte, S. (2012). Interactive Whiteboards in School Settings: Teacher Responses to Socio-constructivist Hegemonies.  Language Learning and Technology 16 (2), 65-86.  

 

Whyte, S., Beauchamp, G., & Hillier, E. (2012). Perceptions of the IWB for second language teaching and learning: the iTILT project. In L. Bradley & S. Thouësny (Eds.), CALL: Using, Learning, Knowing, EUROCALL Conference, Gothenburg, Sweden, 22-25 August 2012, Proceedings (pp. 320-6). © Research-publishing.net Dublin 2012. 




Via Shona Whyte, Graham Stanley
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Rescooped by sarspri from Second Language Education
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Blog posts about Project-Based Learning | Edutopia

Blog posts about Project-Based Learning | Edutopia | Languages, Learning & Technology | Scoop.it

"Get tips and advice for teaching core subject matter with meaningful activities that examine complex, real-world issues."


Via Takako Kobayashi
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Concise, practical examples of PBL in real classrooms.

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Takako Kobayashi's curator insight, January 13, 2013 7:40 AM

Blogs about PBL

Takako Kobayashi's curator insight, January 26, 2013 12:34 AM

Not specifically for language education but great resource for ideas and examples of project-based learning

Rescooped by sarspri from Internet 2013
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Mentira

Mentira | Languages, Learning & Technology | Scoop.it

Mentira, a project launched in July 2009, is the first mobile, place-based, augmented reality game explicitly oriented towards the development of language skills in Spanish. It is set in a Spanish-speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens.


Via iteachspanish
sarspri's insight:

Inspired a prototype ARIS game located in Monterey to explore the affordances of place-based mobile gaming for second and foreign language learners: Cannery Row Mystery http://poweredvoices.wordpress.com/?s=cannery+row

 

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ThingLink : Créer des images interactives à plusieurs

ThingLink : Créer des images interactives à plusieurs | Languages, Learning & Technology | Scoop.it

"Thinglink est un outil collaboratif pour créer des images interactives. Thinglink est tout d’abord un formidable outil pourraconter des histoires en images. Il permet d’éditer de manière créative une photo ou une image en y insérant des éléments multimédia."


Via Emmanuel Zimmert, El_FLE
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marco's comment, September 29, 2012 9:34 AM
trés interessant!!
Rescooped by sarspri from Game-Based Learning
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How mainstream video games are being used as teaching tools | eSchool News

How mainstream video games are being used as teaching tools | eSchool News | Languages, Learning & Technology | Scoop.it
People who worried that the technology boom would lead to kids playing video games in class were right: In schools around the country, students are playing such games as Minecraft, World of Warcraft, and Angry Birds—and their teachers are...

Via JackieGerstein Ed.D.
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Rescooped by sarspri from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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MIT - Visualizing Cultures project

MIT - Visualizing Cultures project | Languages, Learning & Technology | Scoop.it

"Visualizing Cultures was launched at MIT in 2002 to explore the potential of the Web for developing innovative image-driven scholarship and learning. The VC mission is to use new technology and hitherto inaccessible visual materials to reconstruct the past as people of the time visualized the world (or imagined it to be).

Topical units to date focus on Japan in the modern world and early-modern China. The thrust of these explorations extends beyond Asia per se, however, to address "culture" in much broader ways—cultures of modernization, war and peace, consumerism, images of "Self" and "Others," and so on."


Via Tom D'Amico (@TDOttawa)
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Rescooped by sarspri from English 2.0
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The 20 Best Learning Management Systems

The 20 Best Learning Management Systems | Languages, Learning & Technology | Scoop.it

From Moodle to Edmodo to Inquisiq r3, there’s a lot of tools you can use to manage, track, and deliver courses and training programs in your school. They’re called Learning Management Solutions (LMS) or sometimes Learning Management Systems. Either way, how do you pick which is the best? A new infographic from Capterra spells it out in simple stats.


Via Leonardo Ornellas
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Rescooped by sarspri from Digital Play
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Are video games really the villains in our violent age?

Are video games really the villains in our violent age? | Languages, Learning & Technology | Scoop.it
The Sandy Hook school massacre has revived concerns about the effects of first-person shooter games, but some of them are actually good for you, writes Vaughan Bell

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Minecraft comme outil pédagogique et didactique

Minecraft comme outil pédagogique et didactique | Languages, Learning & Technology | Scoop.it

[Excerpt]: "Loin des clichés habituels sur le jeu vidéo, des éducateurs venus du monde entier se sont réunis samedi 26 Novembre lors de la Minecon 2012 à Paris pour partager leur expérience sur l’utilisation du jeu Minecraft en salle de classe.

 

A les entendre les résultats ne se sont pas fait attendre : plus grande concentration, meilleur investissement dans les apprentissages et une ambiance générale plus agréable grâce à une meilleure collaboration entre les élèves."


Via Emmanuel Zimmert
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Wordpress et cetera [ScoopIt topic]

Wordpress et cetera [ScoopIt topic] | Languages, Learning & Technology | Scoop.it
Des plugins, des tutos et des astuces pour Wordpress et son extension sociale Buddypress
sarspri's insight:

Hone your WP skills and brush up on your French, all in one fell Scoop!

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Rescooped by sarspri from Learning Technology News
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Howard Gardner: Digital Technology and A Well-Rounded Education | DMLcentral

Howard Gardner: Digital Technology and A Well-Rounded Education | DMLcentral | Languages, Learning & Technology | Scoop.it

Most information that's available, we don't know how it’s assembled and whether it’s accurate. So if you don't know how to probe the sources and say on what basis they made the assertions, you can be fooled into thinking you’re educated when you’re really not.

 


Via Nik Peachey
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Nik Peachey's curator insight, December 28, 2012 3:21 AM

This is an interesting read with a video clip of an interview with Gardner.

Rescooped by sarspri from Digital Storytelling
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3 Free Storytelling Lectures

3 Free Storytelling Lectures | Languages, Learning & Technology | Scoop.it
Lectures from Kurt Vonnegut, Neil Gaiman and Andrew Evans on how to tell better, truer stories, and how to recognize the ones that people love.

Via José Carlos
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Rescooped by sarspri from TEFL & Ed Tech
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Why Problem-Based Learning Is Better

Why Problem-Based Learning Is Better | Languages, Learning & Technology | Scoop.it

[ ... ] "Life is messy, and so are well-constructed PrBL units. Most problems that we come across in life — in work, in politics, in religion, in our families — have no single correct answer.

 

Think of the last true problem you had to solve in your life. Who should I vote for? What house should I buy? Who should I marry? What church should I attend? What car is best for me? American, Chinese or Italian tonight? There was no ONE CORRECT answer. There were probably multiple correct answers, some more correct than others maybe.

 

Good PrBL units are drawn from the headlines or real life situations. Finding the problem is easy. Writing a good Problem Based Learning unit takes time and effort."


Via Evdokia Roka
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A "call to action" comparison between Problem-based and Project-based curricula.

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Rescooped by sarspri from Tecnologias educativas (para aprender... para formar)
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Free Technology for Teachers: Social Media for Teachers

Free Technology for Teachers: Social Media for Teachers | Languages, Learning & Technology | Scoop.it

"Earlier this week I Pinned a nice infographic from Scholastic about social media. The infographic, Social Media for Teachers, isn't terribly detailed but it could be useful for teachers who are new to social media. The infographic highlights some educators to connect with on Twitter and Pinterest. It also gives a short run-down of Twitter chats that educators should check out. The infographic is included below."


Via Teresa Pombo
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Pantolin's curator insight, January 18, 2013 10:17 AM
Esta infografia muestra de un vistazo para profesores noveles en redes sociales, algunas de las más usadas con potencial en educación
Rescooped by sarspri from Gadgets and education
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Why Writing With Our Hands Is Still Important

Why Writing With Our Hands Is Still Important | Languages, Learning & Technology | Scoop.it

Life wasn't meant to be lived entirely in some company's cloud.


Via Annet Smith
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Rescooped by sarspri from Français langue étrangère - FLE
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Simulations globales et Apprentissage de Langues

Simulations globales et Apprentissage de Langues | Languages, Learning & Technology | Scoop.it

Une simulation permet à un groupe d'apprenants de créer un univers de référence - un immeuble, un village, une île, un cirque, un hôtel - de l'animer de personnages en interaction et d'y simuler toutes les fonctions du langage que ce cadre.." (F. Debyser, 1986)

Dossier: Simulation et écriture collective - Flenet Projet
http://flenet.rediris.es/actipedago.html#simulations

Bibliographies et Pistes pédagogiques:
Care, J.M., Debyser, F. (1995) - Dicks, J. (2005) Lehuen, J., Kitlinska, S. (2006) Rouvarel, M. (1998) Yaiche, F. (1996)


Via Campus FLE
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Rescooped by sarspri from TELT
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EUROCALL 2012 Proceedings

EUROCALL 2012 Proceedings | Languages, Learning & Technology | Scoop.it

Google Books full view of the proceedings of the 2012 EUROCALL Conference.


Via Shona Whyte
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Shona Whyte's curator insight, January 7, 2013 4:58 AM

5-page papers on computer-assisted language learning based on this summer's conference presentations.  Last but not least: Perceptions of the IWB for second language teaching and learning: the iTILT project, by Shona Whyte, Gary Beauchamp, and Emily Hillier.

Rescooped by sarspri from Be e-Safe
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The Use and Abuse of Technology in the Classroom

The Use and Abuse of Technology in the Classroom | Languages, Learning & Technology | Scoop.it

Technology  should allow us to do new things that we thought were not possible. It is those new things that are the real value technology provides.  It is not enough to USE technology. You must use it well.

In the same way, having technology in my classroom does not mean that my students will discover how to use it as a learning tool. I have to carefully select and structure what it is used for so that it becomes truly educational. As with reading books, should not our goal be to develop independent learners? Here are my personal abuse and use lists for the handling of devices in the classroom.

Technology Abuses

Technology should not be used as simply a digital worksheet.

Technology should not be used as a way to keep students occupied.

Technology should not be used to do what can be done without it.

Technology Uses

Technology should be for accessing what was inaccessible...

Technology should be for doing good things in better ways..

Technology should be for sharing with the world...

Technology should be for connecting...

Technology should give choices. 

 

 

 

 


Via Anna Karidi Pirounaki
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Nice summary of key points in a longer article.

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Anna Karidi Pirounaki's comment, January 9, 2013 6:41 AM
thanks:-)
Julian S's curator insight, November 3, 2014 6:45 PM

A good reminder that the powers of technology can be both positive and negative in the classroom. 

Aileen Valenzuela's curator insight, June 4, 2015 10:58 AM

Technology should's and should not's. Great way of putting it simply.

Rescooped by sarspri from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Dictionary, Thesaurus, Reference tool - easy to use - | term.ly

Dictionary, Thesaurus, Reference tool - easy to use - | term.ly | Languages, Learning & Technology | Scoop.it
term.ly, crafting words. An online dictionary, thesaurus.

 

"term.ly is a way to explore the English language. It is a semantic reference. A dictionary. A thesaurus. A reference tool. Maybe more. Maybe less.

term.ly provides concise definitions and goes beyond standard thesauri by providing related words that scale the hierarchy of language, allowing you to browse to more and less specific terms, and through relationships like 'member of', 'parts', 'similar to', etc.


Via Tom D'Amico (@TDOttawa)
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The Role of Video Games in the English Classroom

The Role of Video Games in the English Classroom | Languages, Learning & Technology | Scoop.it
Perhaps more than anything else, the English Language Arts classroom is a place of diversity.

There is diversity of academic expectations for teachers.

Via Kevin Corbett, Edith Paillat, Digital Play
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Takako Kobayashi's curator insight, January 7, 2013 4:00 PM

Video games for language learning