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The Road to Teaching Unplugged

The Road to Teaching Unplugged | Languages, Learning & Technology | Scoop.it

English Raven: This page is set up to provide an accessible ongoing archive of posts and resources I've gathered on this blog relevant to the notion of teaching unplugged...

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Languages, Learning & Technology
languages (learning them), technology (using it)
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Analysis of a PARCC ELA Assessment Task Through an ELL Lens (Part 1)

Analysis of a PARCC ELA Assessment Task Through an ELL Lens (Part 1) | Languages, Learning & Technology | Scoop.it
As you may have heard, the Common Core assessment consortium PARCC just released new sample items last week in English language arts (ELA) in grades 3-11 and in mathematics in grades 3-8 and high s...

Via Yuly Asencion
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Rescooped by sarspri from #digiwrimo: Digital Writing Month
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Creating Conversation: Composing in the Digital Age | NWP Digital Is

Creating Conversation: Composing in the Digital Age | NWP Digital Is | Languages, Learning & Technology | Scoop.it

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Hybrid Pedagogy's curator insight, December 11, 2012 11:18 AM

"One of the many potentials of the shifts in envisioning writing in multimodal spaces is the chance for new conversations -- for stretching out thinking beyond your own physical space and joining in discussions about the changes now underfoot. During November 2012's Digital Writing Month, educators and writers and others from across many teaching levels and learning domains -- from public schools to college universities and beyond -- were engaged in a deep exploration of digital tools and ideas, and many participants shared reflective practice on what those digital choices were doing to their conceptions of writing."

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A New Role for Avatars: Learning Languages

A New Role for Avatars: Learning Languages | Languages, Learning & Technology | Scoop.it
Most experts agree that the best way to learn a language is by immersing yourself in it. Now, with  more sophisticated technology, another theory around lang

Via Nik Peachey, Javier Sánchez Bolado, Yuly Asencion
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Mentions Middlebury Interactive Languages

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Nik Peachey's curator insight, May 3, 2013 6:25 AM

Nice to see a few friends getting a mention in this article.

silvermanmc's curator insight, May 6, 2013 1:55 PM

Avatar your way into another realm... 

Jenn Alevy's curator insight, May 8, 2013 1:45 AM

Interesting for teachers working at an international school and living overseas.

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6 Idioms and Expressions to welcome Spring

6 Idioms and Expressions to welcome Spring | Languages, Learning & Technology | Scoop.it
I know some of you may be wondering where I’ve put my calendar, but you must agree with me that Spring has taken a VERY long time to make an appearance this year.
I’m happy to say that Spring has...

Via TeachingEnglish, Diana Turner
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Rescooped by sarspri from Interactive Fiction and Digital Game-based Learning
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Kill it With Fire: why Gamification sucks and Game Dynamics rule

Kill it With Fire: why Gamification sucks and Game Dynamics rule | Languages, Learning & Technology | Scoop.it

I don’t like Gamification. It’s been a buzzword for years and too many people seem to be missing the point. Corporate suited types see the engagement people show video games and think “Oh, I’ll have some of that!”.


Via Joe Pereira
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An interesting example of a highly visual presentation (Ignite talk) that communicates both the allure and the complexities of dabbling in the realm of games and gaming. A nice addition to the "teachers are (potentially) the worst game designers" set (and why).

 

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Joe Pereira's curator insight, April 17, 2013 9:08 PM

I never jumped onto the 'Gamification' bandwagon. It's always seemed to me like trying to fool someone into thinking that a not very interesting or useful activity is actually worth doing - because you get a badge when you finish! Now I can obviously see its value when used with young children (they may be difficult to motivate at times) but I don't see why it should be used with teenagers and adults. This fantastic transcript from a an Ignite presentation puts all my of own thoughts on gamification into well chosen words and images. Phillip makes the point many people seem to be missing: use game mechanics - and not just the rewards to foster learning. I'll add that better yet, why not try to use an actual video game (possibly not easy, but give it a shot)?

In a nutshell, if a task isn't intrinsically motivating enough that it needs a dangling carrot to encourage engagement, maybe it isn't a task worth doing?

 

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Top Articles for Education Gamification in 2012 - Gamification Co

Top Articles for Education Gamification in 2012 - Gamification Co | Languages, Learning & Technology | Scoop.it
Behold! Gamification Co's Best of 2012 series will conclude with the best of education gamification from last year.

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Digital Play's curator insight, April 12, 2013 1:47 AM

Lots to read, loads to try out and a legion of edugamers play on.

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Forrester's top 15 emerging technologies

Forrester's top 15 emerging technologies | Languages, Learning & Technology | Scoop.it

[Excerpt]: "Research firm Forrester understands that everyone who’s been listening with even one ear knows that mobile, social, cloud, and data are big freight trains of change that are blowing up old business models and old business practices.

 

But let’s face it: that train is in the station. What’s next?  Analyst Bryan Hopkins gave us a peek into what Forrester thinks is next, and much of it builds on those four horseman of disruptive change. “We went a level deeper in our research by examining how today’s hot technology create platforms for future disruption,” he wrote this morning in a blog post.

Here they are, in four groups ..."


Via juandoming, Kathrin Jäger
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ACTFL 21st century skills map: wiki with supporting materials

ACTFL 21st century skills map: wiki with supporting materials | Languages, Learning & Technology | Scoop.it

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Digital game-based language learning with Interactive Fiction (PART 1)

Digital game-based language learning with Interactive Fiction (PART 1) | Languages, Learning & Technology | Scoop.it
Video games (also called digital games) are serious. While the people who play them have known this for a long time, it's taken over three decades for society in general to accept them as something...

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Digital Play's curator insight, February 10, 2013 5:11 AM

A very convincing call for improving reading skills through a genre of gaming.

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Réaliser une interview à distance, et la publier

Réaliser une interview à distance, et la publier | Languages, Learning & Technology | Scoop.it

Interroger un chercheur éloigné, discuter avec un correspondant d'un autre pays, rencontrer un écrivain à distance ? En cours de sciences, de langues ou de lettres, il est possible de réaliser une conférence téléphonique. Et pourquoi ne pas la mettre en ligne sur internet ?


Via Frédéric DEBAILLEUL, Shona Whyte
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Quandry – Playing A Comic | Digital Play

Quandry – Playing A Comic | Digital Play | Languages, Learning & Technology | Scoop.it

Great comic adventure where you can read and listen to the characters and then dictate the direction of the story by making choices during different situations that the people in the story have to face.


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Digital Play's curator insight, January 26, 2013 7:18 AM

Very visual and great on both an IWB or more autonomous individual playing.

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Word Raider: New Educational Game Designed with Game Based Learning Research

Word Raider: New Educational Game Designed with Game Based Learning Research | Languages, Learning & Technology | Scoop.it

With nine out of ten U.S. children playing electronic games, and more than 52 percent having played educational video games (1), Ballard & Tighe, Publishers, a leader in instructional and assessment materials for English language learners, is providing an educational game that is relevant and engaging to students. Its newest offering, Word Raider: Escape, is a modern day video game aimed at helping elementary students learn academic vocabulary in an innovative way.


Via AvatarGeneration
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Digital Play's curator insight, April 13, 2013 6:15 AM

Sounds promising except I hope these 'Academic Language Experts' had some gaming experience.

Chris Carter's curator insight, April 27, 2013 10:49 AM

I simply do not know if this works.  I will let my daughter play it on the weekend, however, and see what she thinks.

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Scott Thornbury - The ABC of SLA - Pecha Kucha KOTESOL 2012

The ABC of SLA In alphabetical order, Scott Thornbury presents the history and most recent developments in second language acquisition theory in approximatel...

Via Jo Gakonga
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Wondering "What is pecha kucha?" 

Scott's blog: http://scottthornbury.wordpress.com/2013/01/20/p-is-for-pecha-kucha/

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Jo Gakonga's curator insight, January 20, 2013 4:55 AM

A rapid-fire summary of second language acquisition from the master!

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British Journal of Educational Technology - Content Alert: 44, 4 (July 2013)

British Journal of Educational Technology - Content Alert: 44, 4 (July 2013) | Languages, Learning & Technology | Scoop.it
From Wednesday's inbox... British Journal of Educational Technology © British Educational Research Association Volume 44, Issue 4 Pages 531 - 672, July 2013 Special Issue: Emerging Technologies and...

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Karen Johnson's curator insight, June 10, 2013 11:12 AM

Lots of articles in here to interest people.  If nothing else, read the Editorial: Emerging technologies and chaning learning/teaching practices.

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Grading writing: The art and science — and why computers can’t do it

Grading writing: The art and science — and why computers can’t do it | Languages, Learning & Technology | Scoop.it
Writing is a fundamental human act. What really goes into assessing it?

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MOOCs for Teachers: Coursera Offers Online Teacher Training Program | MindShift

MOOCs for Teachers: Coursera Offers Online Teacher Training Program | MindShift | Languages, Learning & Technology | Scoop.it

Berry supports the idea of MOOCs for professional development in theory because he’d like to see teachers be able to choose and direct their own learning. But he thinks success hinges on skilled virtual facilitators who both know the subject matter and how to foster high quality discussion and communication online in order to make it work well.

 


Via Nik Peachey
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Nimah Nirvanova's curator insight, May 7, 2013 9:26 AM

collaborating, sharing and evolving with MOOCs 

Robin Kay's curator insight, May 8, 2013 9:23 AM

Interesting move - I would watch this one closely.  MOOCs seem better than large lecturs and in Coursera are much better designed.  Not sure I would want to be taught by a teachers whose only credentials were from Coursera, but I can see other higher education areas being better served by MOOCs.

Paul Rudd's curator insight, July 29, 2013 11:13 AM

MOOCs are interesting to look at in relation to finding possible best practice in setting up online courses

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What are the qualities of a good educational technology trainer?

What are the qualities of a good educational technology trainer? | Languages, Learning & Technology | Scoop.it

Whilst in the process of designing a unit of online learning I started thinking about the qualities and skills that a good educational technology trainer should have. After thinking of a few myself I decided to draw on the wisdom of my PLN and crowd-source a few more ideas.


Via Nik Peachey
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An example of a crowdsourcing (social voting) tool, Tricider.  Plus an interesting (and growing) list related to training teachers to use technology.  Chime on in!

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Ness Crouch's curator insight, April 18, 2013 5:50 PM

Add your vote!

reuvenwerber's curator insight, April 19, 2013 3:30 AM

Do you have what it takes? Can you get it?

Helena Capela's comment, April 19, 2013 5:09 AM
Good idea and interesting tool
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5 stages of Games Based Learning

5 stages of Games Based Learning | Languages, Learning & Technology | Scoop.it

“All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.” said Schopenhauer of the learning process.


Via Joe Pereira
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Joe Pereira's curator insight, April 17, 2013 6:05 AM

This is an interesting take on how educators progress to acceptance of digital game-based learning as a viable learning tool through the lens of the 'five stages of grief' of the Kubler-Ross model.

Delmai George's curator insight, April 19, 2013 3:56 AM

Teachers can feel uncomfortable about using computer games in the classroom.  Dean Groom's comments at each stage will certainly ring true for many. 

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Mobile Learning for Language Teachers: Resources & Lesson Plans

Find resources here, http://Bit.ly/ELTLINKs

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Using the iPad with the writing process

Using the iPad with the writing process | Languages, Learning & Technology | Scoop.it

[Excerpt]: "’ve been working with teachers who are developing the writing process in an attempt to motivate their boy writers. We have been looking at the writing process and working out where the enthusiasm lags, or where skills need developing. This part of the process is important, reflecting on why the children are stalling, or on what the challenges might be really helps the planning process. Finally we looked at what apps the schools have, what apps the teachers are confident with and, most importantly, what apps would support the different ‘stumbling blocks’ the children face."


Via Dr. Joan McGettigan, Timo Ilomäki, Seth Deniston, Juergen Wagner, diap ason
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Lou Salza's curator insight, February 8, 2013 4:01 PM

The iPad can be a brilliant motivational tool for children in the classroom. The ease-of-use, coupled with the speed that you can get results means that it can be the perfect tool for integrating into your literacy planning. And, as many schools don’t have 1:1 tablet computers it can also mean that the collaborative and group aspect of the technology can be harnessed.

I’ve been working with teachers who are developing the writing process in an attempt to motivate their boy writers. We have been looking at the writing process and working out where the enthusiasm lags, or where skills need developing. This part of the process is important, reflecting on why the children are stalling, or on what the challenges might be really helps the planning process.

Finally we looked at what apps the schools have, what apps the teachers are confident with and, most importantly, what apps would support the different ‘stumbling blocks’ the children face.

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Visuals for Foreign Language Instruction

Visuals for Foreign Language Instruction | Languages, Learning & Technology | Scoop.it

[Excerpt]: "This site contains hundreds of visual aids (illustrations) that can be used to support instructional tasks such as describing objects and people (i.e., teaching vocabulary) or describing entire events and situations.

 

The illustrations were created as part of the Visuals for Developing Communication Skills in Foreign Language Classes project, initated by Paul Toth, former Director of the Less-Commonly-Taught Languages Center. It was funded by the Provost through the Advisory Council on Instructional Excellence (ACIE) as part of the Innovation in Education Awards program.

 

All of the illustrations were drawn by Alec Sarkas from the Center for Instructional Development & Distance Education (CIDDE).

 

We also offer an another method for viewing these images via Bungee View, a visualization tool developed at Carnegie Mellon University to support casual users gaining an understanding on an image collection as a whole and in finding patterns in such collections."


Via joyce dittrich
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How to Develop Digital Literacies in yourself and others

A presentation for JISC Regional Support Centre West Midlands' event, Discover-e 2012: Preparing Learners for a Digital Future http://info.rsc-wm.ac.uk/events/e
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Ethio­pian kids teach themselves with tablets

Ethio­pian kids teach themselves with tablets | Languages, Learning & Technology | Scoop.it

The kids in a village in the East African country of Ethiopa wear dirty, ragged clothes. They sleep beside cows and sheep in huts made of sticks and mud. They have no school. Yet they all know the English alphabet, and some can make words.


Via Annet Smith
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Gamifying Education.org | Scholar's Quest

Gamifying Education.org | Scholar's Quest | Languages, Learning & Technology | Scoop.it

t Teachers College, Columbia University, we have designed a gamification layer called Scholar’s Quest. Scholar’s Quest uses game mechanics and game-like thinking to address some of the biggest challenges facing K12 and higher education. We are presently in the middle of pilot testing this experience.


Via Dorian Love, Graham Stanley
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Trace Effects - Online Game to Aid English Learners - The Digital Shift

Trace Effects - Online Game to Aid English Learners - The Digital Shift | Languages, Learning & Technology | Scoop.it

"Players navigate a 3-D, Sims-like landscape that starts on a typical college campus and includes locations such as New York, New Orleans, and the Grand Canyon.

 

Though Trace Effects is light on action, it provides students a number of opportunities to flex their language skills. During the game, Trace encounters a variety of characters who give him simple tasks to complete and help him along his way."

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