I don’t like Gamification. It’s been a buzzword for years and too many people seem to be missing the point. Corporate suited types see the engagement people show video games and think “Oh, I’ll have some of that!”.
An interesting example of a highly visual presentation (Ignite talk) that communicates both the allure and the complexities of dabbling in the realm of games and gaming. A nice addition to the "teachers are (potentially) the worst game designers" set (and why).
[Excerpt]: "Research firm Forrester understands that everyone who’s been listening with even one ear knows that mobile, social, cloud, and data are big freight trains of change that are blowing up old business models and old business practices.
But let’s face it: that train is in the station. What’s next? Analyst Bryan Hopkins gave us a peek into what Forrester thinks is next, and much of it builds on those four horseman of disruptive change. “We went a level deeper in our research by examining how today’s hot technology create platforms for future disruption,” he wrote this morning in a blog post.
Interroger un chercheur éloigné, discuter avec un correspondant d'un autre pays, rencontrer un écrivain à distance ? En cours de sciences, de langues ou de lettres, il est possible de réaliser une conférence téléphonique. Et pourquoi ne pas la mettre en ligne sur internet ?
Great comic adventure where you can read and listen to the characters and then dictate the direction of the story by making choices during different situations that the people in the story have to face.
With nine out of ten U.S. children playing electronic games, and more than 52 percent having played educational video games (1), Ballard & Tighe, Publishers, a leader in instructional and assessment materials for English language learners, is providing an educational game that is relevant and engaging to students. Its newest offering, Word Raider: Escape, is a modern day video game aimed at helping elementary students learn academic vocabulary in an innovative way.
[Excerpt]: "Loin des clichés habituels sur le jeu vidéo, des éducateurs venus du monde entier se sont réunis samedi 26 Novembre lors de la Minecon 2012 à Paris pour partager leur expérience sur l’utilisation du jeu Minecraft en salle de classe.
A les entendre les résultats ne se sont pas fait attendre : plus grande concentration, meilleur investissement dans les apprentissages et une ambiance générale plus agréable grâce à une meilleure collaboration entre les élèves."
Berry supports the idea of MOOCs for professional development in theory because he’d like to see teachers be able to choose and direct their own learning. But he thinks success hinges on skilled virtual facilitators who both know the subject matter and how to foster high quality discussion and communication online in order to make it work well.
Whilst in the process of designing a unit of online learning I started thinking about the qualities and skills that a good educational technology trainer should have. After thinking of a few myself I decided to draw on the wisdom of my PLN and crowd-source a few more ideas.
[Excerpt]: "’ve been working with teachers who are developing the writing process in an attempt to motivate their boy writers. We have been looking at the writing process and working out where the enthusiasm lags, or where skills need developing. This part of the process is important, reflecting on why the children are stalling, or on what the challenges might be really helps the planning process. Finally we looked at what apps the schools have, what apps the teachers are confident with and, most importantly, what apps would support the different ‘stumbling blocks’ the children face."
[Excerpt]: "This site contains hundreds of visual aids (illustrations) that can be used to support instructional tasks such as describing objects and people (i.e., teaching vocabulary) or describing entire events and situations.
The illustrations were created as part of the Visuals for Developing Communication Skills in Foreign Language Classes project, initated by Paul Toth, former Director of the Less-Commonly-Taught Languages Center. It was funded by the Provost through the Advisory Council on Instructional Excellence (ACIE) as part of the Innovation in Education Awards program.
All of the illustrations were drawn by Alec Sarkas from the Center for Instructional Development & Distance Education (CIDDE).
We also offer an another method for viewing these images via Bungee View, a visualization tool developed at Carnegie Mellon University to support casual users gaining an understanding on an image collection as a whole and in finding patterns in such collections."
The kids in a village in the East African country of Ethiopa wear dirty, ragged clothes. They sleep beside cows and sheep in huts made of sticks and mud. They have no school. Yet they all know the English alphabet, and some can make words.
t Teachers College, Columbia University, we have designed a gamification layer called Scholar’s Quest. Scholar’s Quest uses game mechanics and game-like thinking to address some of the biggest challenges facing K12 and higher education. We are presently in the middle of pilot testing this experience.
"Players navigate a 3-D, Sims-like landscape that starts on a typical college campus and includes locations such as New York, New Orleans, and the Grand Canyon.
Though Trace Effects is light on action, it provides students a number of opportunities to flex their language skills. During the game, Trace encounters a variety of characters who give him simple tasks to complete and help him along his way."
"There are some great programs out there to help you to build your own stories, some of which are quite new. Inklewriter is a great web client for creating choice-based stories; meanwhile, Inform 7 is a unique programming language which lets you write in natural language. It's been around a few years; however, PlayFic is a new web-based server which allows writers to share these fully interactive stories to the world at large - check it out!"