Gamestar teachers facilitate kids playing, designing and sharing digital games. Try out the Teachers' Quest to experience first-hand what you can teach with Gamestar.For a guide on how to navigate Gamestar and 5 introductory lessons, download the Intro Guide.
Qmedia is a new tool developed at the University of Virginia that provides new ways to use video for instructional and scholarly purposes. We like to think of it as video, outside of the box. The viewer interacts with the whole screen and can see a wide array of web-based resources that offers a more immersive experience that adds context to support the video's narrative.
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. [...]
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
For those of us who want to record our gaming exploits, demo an app for the wider world to see, or email a tutorial to mom and dad through the wonder of video, it’s fortunate that recording screencasts is no longer the exclusive preserve of devs and serious coders. Whatever platform your smartphone (or tablet) runs, you can record on-screen activity without too much trouble.
You may not have heard about it yet, but the British Council has created the Aptis test, an online language test which helps students and teachers to measure the level of their English. The test measures their ability across all four skills as well as vocabulary and grammar and can diagnose precisely where they need to improve.
In the video above, SAMR creator and ed-tech thought leader Dr. Reuben Puentedura takes a deep dive into his model, explaining the definitions and how teachers can use it to further student learning. The model is broken into four levels, explained Puentedura, each with a successively greater impact on student outcomes.
You are about to embark on a risky and exciting journey into the world of entrepreneurship and toward the creation of your own business empire! Virtonomics will forever change your life…you will not only enjoy fascinating, free business games, but also improve your management, strategic thinking, and team building skills in our unparalleled business ecosystem.
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike.
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